| .. |
|
Direct3D9
|
e68c051a35
Added rest of geometry types. Closes #413.
|
11 лет назад |
|
OpenGL
|
e68c051a35
Added rest of geometry types. Closes #413.
|
11 лет назад |
|
AnimatedModel.cpp
|
4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
|
11 лет назад |
|
AnimatedModel.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Animation.cpp
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
Animation.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
AnimationController.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
AnimationController.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
AnimationState.cpp
|
4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
|
11 лет назад |
|
AnimationState.h
|
4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
|
11 лет назад |
|
Batch.cpp
|
e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
|
11 лет назад |
|
Batch.h
|
bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
|
12 лет назад |
|
BillboardSet.cpp
|
84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
|
11 лет назад |
|
BillboardSet.h
|
84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
|
11 лет назад |
|
CMakeLists.txt
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Camera.cpp
|
84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
|
11 лет назад |
|
Camera.h
|
db59a66cbf
Fix typo.[ci skip]
|
11 лет назад |
|
CustomGeometry.cpp
|
46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
|
11 лет назад |
|
CustomGeometry.h
|
46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
|
11 лет назад |
|
DebugRenderer.cpp
|
4ac7b60758
Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
|
11 лет назад |
|
DebugRenderer.h
|
176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
|
12 лет назад |
|
DecalSet.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
DecalSet.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Drawable.cpp
|
2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
|
12 лет назад |
|
Drawable.h
|
bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
|
11 лет назад |
|
DrawableEvents.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
GPUObject.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Geometry.cpp
|
31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
|
11 лет назад |
|
Geometry.h
|
31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
|
11 лет назад |
|
Graphics.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
GraphicsDefs.cpp
|
c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
|
11 лет назад |
|
GraphicsDefs.h
|
e68c051a35
Added rest of geometry types. Closes #413.
|
11 лет назад |
|
GraphicsEvents.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
GraphicsImpl.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
IndexBuffer.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Light.cpp
|
5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
|
11 лет назад |
|
Light.h
|
e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
|
11 лет назад |
|
Material.cpp
|
3c7126de38
Asynchronous loading for AnimationSet2D.
|
11 лет назад |
|
Material.h
|
3c7126de38
Asynchronous loading for AnimationSet2D.
|
11 лет назад |
|
Model.cpp
|
d986ec7d25
If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy.
|
11 лет назад |
|
Model.h
|
ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
|
11 лет назад |
|
OcclusionBuffer.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
OcclusionBuffer.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Octree.cpp
|
d5cfcd493b
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
|
11 лет назад |
|
Octree.h
|
914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
|
11 лет назад |
|
OctreeQuery.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
OctreeQuery.h
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 лет назад |
|
ParticleEffect.cpp
|
5450b1d111
Asynchronous loading for ParticleEffect2D.
|
11 лет назад |
|
ParticleEffect.h
|
677ab20986
Asynchronous loading for ParticleEffect.
|
11 лет назад |
|
ParticleEmitter.cpp
|
d60ca10c8f
Restore Drawable base attributes to ParticleEmitter. Closes #407.
|
11 лет назад |
|
ParticleEmitter.h
|
c3fc39132b
Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none.
|
11 лет назад |
|
RenderPath.cpp
|
0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
|
11 лет назад |
|
RenderPath.h
|
981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
|
11 лет назад |
|
RenderSurface.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Renderer.cpp
|
56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
|
11 лет назад |
|
Renderer.h
|
56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
|
11 лет назад |
|
Shader.cpp
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
Shader.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
ShaderPrecache.cpp
|
e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
|
11 лет назад |
|
ShaderPrecache.h
|
92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
|
12 лет назад |
|
ShaderProgram.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
ShaderVariation.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Skeleton.cpp
|
4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
|
11 лет назад |
|
Skeleton.h
|
4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
|
11 лет назад |
|
Skybox.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Skybox.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
StaticModel.cpp
|
ffe7a7699f
Minor enhancement on getting optional resources and error handling.
|
12 лет назад |
|
StaticModel.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
StaticModelGroup.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
StaticModelGroup.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Tangent.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Tangent.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Technique.cpp
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
Technique.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 лет назад |
|
Terrain.cpp
|
c85499b695
Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
|
11 лет назад |
|
Terrain.h
|
016296a860
Remove unused variable. Fix Terrain Lua binding.
|
11 лет назад |
|
TerrainPatch.cpp
|
a36edf5d1e
Fix TerrainPatch raycast normal to world space.
|
11 лет назад |
|
TerrainPatch.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 лет назад |
|
Texture.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Texture2D.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
Texture3D.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
TextureCube.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
VertexBuffer.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
VertexDeclaration.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 лет назад |
|
View.cpp
|
ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
|
11 лет назад |
|
View.h
|
981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
|
11 лет назад |
|
Viewport.cpp
|
85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
|
11 лет назад |
|
Viewport.h
|
85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
|
11 лет назад |
|
Zone.cpp
|
e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
|
11 лет назад |
|
Zone.h
|
46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
|
11 лет назад |