aster2013 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
..
Animatable.cpp cd42bc6f3f Make object animation can set child and component's attribute animation. %!s(int64=11) %!d(string=hai) anos
Animatable.h cd42bc6f3f Make object animation can set child and component's attribute animation. %!s(int64=11) %!d(string=hai) anos
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Component.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
Component.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
LogicComponent.cpp 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
LogicComponent.h 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
Node.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. %!s(int64=11) %!d(string=hai) anos
Node.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. %!s(int64=11) %!d(string=hai) anos
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
Scene.cpp cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. %!s(int64=11) %!d(string=hai) anos
Scene.h cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. %!s(int64=11) %!d(string=hai) anos
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. %!s(int64=11) %!d(string=hai) anos
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
Serializable.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
SplinePath.cpp 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. %!s(int64=12) %!d(string=hai) anos
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. %!s(int64=12) %!d(string=hai) anos
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
ValueAnimation.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. %!s(int64=11) %!d(string=hai) anos
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 %!s(int64=11) %!d(string=hai) anos
ValueAnimationInfo.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
ValueAnimationInfo.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos