TileMapDefs2D.cpp 4.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "TileMapDefs2D.h"
  24. #include "XMLElement.h"
  25. #include "DebugNew.h"
  26. namespace Urho3D
  27. {
  28. extern URHO3D_API const float PIXEL_SIZE;
  29. float TileMapInfo2D::GetMapWidth() const
  30. {
  31. return width_ * tileWidth_;
  32. }
  33. float TileMapInfo2D::GetMapHeight() const
  34. {
  35. return height_ * tileHeight_;
  36. }
  37. Vector2 TileMapInfo2D::ConvertPosition(const Vector2& position) const
  38. {
  39. if (orientation_ == O_ORTHOGONAL)
  40. return Vector2(position.x_ * PIXEL_SIZE, GetMapHeight() - position.y_ * PIXEL_SIZE);
  41. else
  42. {
  43. Vector2 index = position * PIXEL_SIZE / tileHeight_;
  44. return Vector2((width_ + index.x_ - index.y_) * tileWidth_ * 0.5f, (height_ * 2.0f - index.x_ - index.y_) * tileHeight_ * 0.5f);
  45. }
  46. }
  47. Vector2 TileMapInfo2D::TileIndexToPosition(int x, int y) const
  48. {
  49. if (orientation_ == O_ORTHOGONAL)
  50. return Vector2(x * tileWidth_, (height_ - 1 - y) * tileHeight_);
  51. else
  52. return Vector2((width_ + x - y - 1) * tileWidth_ * 0.5f, (height_ * 2 - x - y - 2) * tileHeight_ * 0.5f);
  53. }
  54. bool TileMapInfo2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  55. {
  56. if (orientation_ == O_ORTHOGONAL)
  57. {
  58. x = (int)(position.x_ / tileWidth_);
  59. y = height_ - 1 - int(position.y_ / tileHeight_);
  60. }
  61. else
  62. {
  63. int x_sub_y = (int)(position.x_ * 2.0f / tileWidth_ + 1 - width_);
  64. int x_add_y = (int)(height_ * 2.0f - position.y_ * 2.0f / tileHeight_ - 2.0f);
  65. x = (x_sub_y - x_add_y) / 2;
  66. y = (x_sub_y - x_add_y) / 2;
  67. }
  68. return x >= 0 && x < width_ && y >= 0 && y < height_;
  69. }
  70. PropertySet2D::PropertySet2D()
  71. {
  72. }
  73. PropertySet2D::~PropertySet2D()
  74. {
  75. }
  76. void PropertySet2D::Load(const XMLElement& element)
  77. {
  78. assert(element.GetName() == "properties");
  79. for (XMLElement propertyElem = element.GetChild("property"); propertyElem; propertyElem = propertyElem.GetNext("property"))
  80. nameToValueMapping_[propertyElem.GetAttribute("name")] = propertyElem.GetAttribute("value");
  81. }
  82. bool PropertySet2D::HasProperty(const String& name) const
  83. {
  84. return nameToValueMapping_.Find(name) != nameToValueMapping_.End();
  85. }
  86. const String& PropertySet2D::GetProperty(const String& name) const
  87. {
  88. HashMap<String, String>::ConstIterator i = nameToValueMapping_.Find(name);
  89. if (i == nameToValueMapping_.End())
  90. return String::EMPTY;
  91. return i->second_;
  92. }
  93. Tile2D::Tile2D() :
  94. gid_(0)
  95. {
  96. }
  97. Sprite2D* Tile2D::GetSprite() const
  98. {
  99. return sprite_;
  100. }
  101. bool Tile2D::HasProperty(const String& name) const
  102. {
  103. if (!propertySet_)
  104. return false;
  105. return propertySet_->HasProperty(name);
  106. }
  107. const String& Tile2D::GetProperty(const String& name) const
  108. {
  109. if (!propertySet_)
  110. return String::EMPTY;
  111. return propertySet_->GetProperty(name);
  112. }
  113. TileMapObject2D::TileMapObject2D()
  114. {
  115. }
  116. unsigned TileMapObject2D::GetNumPoints() const
  117. {
  118. return points_.Size();
  119. }
  120. const Vector2& TileMapObject2D::GetPoint(unsigned index) const
  121. {
  122. if (index >= points_.Size())
  123. return Vector2::ZERO;
  124. return points_[index];
  125. }
  126. Sprite2D* TileMapObject2D::GetTileSprite() const
  127. {
  128. return sprite_;
  129. }
  130. bool TileMapObject2D::HasProperty(const String& name) const
  131. {
  132. if (!propertySet_)
  133. return false;
  134. return propertySet_->HasProperty(name);
  135. }
  136. const String& TileMapObject2D::GetProperty(const String& name) const
  137. {
  138. if (!propertySet_)
  139. return String::EMPTY;
  140. return propertySet_->GetProperty(name);
  141. }
  142. }