| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302 |
- //
- // Copyright (c) 2008-2022 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Graphics/Graphics.h"
- #include "../../GraphicsAPI/Direct3D9/D3D9GraphicsImpl.h"
- #include "../../GraphicsAPI/IndexBuffer.h"
- #include "../../IO/Log.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- void IndexBuffer::OnDeviceLost_D3D9()
- {
- // Dynamic buffers are in the default pool and need to be released on device loss
- if (dynamic_)
- Release_D3D9();
- }
- void IndexBuffer::OnDeviceReset_D3D9()
- {
- // Dynamic buffers are in the default pool and need to be recreated after device reset
- if (dynamic_ || !object_.ptr_)
- {
- Create_D3D9();
- dataLost_ = !UpdateToGPU_D3D9();
- }
- else if (dataPending_)
- dataLost_ = !UpdateToGPU_D3D9();
- dataPending_ = false;
- }
- void IndexBuffer::Release_D3D9()
- {
- Unlock_D3D9();
- if (graphics_ && graphics_->GetIndexBuffer() == this)
- graphics_->SetIndexBuffer(nullptr);
- URHO3D_SAFE_RELEASE(object_.ptr_);
- }
- bool IndexBuffer::SetData_D3D9(const void* data)
- {
- if (!data)
- {
- URHO3D_LOGERROR("Null pointer for index buffer data");
- return false;
- }
- if (!indexSize_)
- {
- URHO3D_LOGERROR("Index size not defined, can not set index buffer data");
- return false;
- }
- if (shadowData_ && data != shadowData_.Get())
- memcpy(shadowData_.Get(), data, indexCount_ * indexSize_);
- if (object_.ptr_)
- {
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Index buffer data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- void* hwData = MapBuffer_D3D9(0, indexCount_, true);
- if (hwData)
- {
- memcpy(hwData, data, indexCount_ * indexSize_);
- UnmapBuffer();
- }
- else
- return false;
- }
- dataLost_ = false;
- return true;
- }
- bool IndexBuffer::SetDataRange_D3D9(const void* data, unsigned start, unsigned count, bool discard)
- {
- if (start == 0 && count == indexCount_)
- return SetData_D3D9(data);
- if (!data)
- {
- URHO3D_LOGERROR("Null pointer for index buffer data");
- return false;
- }
- if (!indexSize_)
- {
- URHO3D_LOGERROR("Index size not defined, can not set index buffer data");
- return false;
- }
- if (start + count > indexCount_)
- {
- URHO3D_LOGERROR("Illegal range for setting new index buffer data");
- return false;
- }
- if (!count)
- return true;
- if (shadowData_ && shadowData_.Get() + start * indexSize_ != data)
- memcpy(shadowData_.Get() + start * indexSize_, data, count * indexSize_);
- if (object_.ptr_)
- {
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Index buffer data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- void* hwData = MapBuffer_D3D9(start, count, discard);
- if (hwData)
- {
- memcpy(hwData, data, count * indexSize_);
- UnmapBuffer();
- }
- else
- return false;
- }
- return true;
- }
- void* IndexBuffer::Lock_D3D9(unsigned start, unsigned count, bool discard)
- {
- if (lockState_ != LOCK_NONE)
- {
- URHO3D_LOGERROR("Index buffer already locked");
- return nullptr;
- }
- if (!indexSize_)
- {
- URHO3D_LOGERROR("Index size not defined, can not lock index buffer");
- return nullptr;
- }
- if (start + count > indexCount_)
- {
- URHO3D_LOGERROR("Illegal range for locking index buffer");
- return nullptr;
- }
- if (!count)
- return nullptr;
- lockStart_ = start;
- lockCount_ = count;
- // Because shadow data must be kept in sync, can only lock hardware buffer if not shadowed
- if (object_.ptr_ && !shadowData_ && !graphics_->IsDeviceLost())
- return MapBuffer_D3D9(start, count, discard);
- else if (shadowData_)
- {
- lockState_ = LOCK_SHADOW;
- return shadowData_.Get() + start * indexSize_;
- }
- else if (graphics_)
- {
- lockState_ = LOCK_SCRATCH;
- lockScratchData_ = graphics_->ReserveScratchBuffer(count * indexSize_);
- return lockScratchData_;
- }
- else
- return nullptr;
- }
- void IndexBuffer::Unlock_D3D9()
- {
- switch (lockState_)
- {
- case LOCK_HARDWARE:
- UnmapBuffer();
- break;
- case LOCK_SHADOW:
- SetDataRange_D3D9(shadowData_.Get() + lockStart_ * indexSize_, lockStart_, lockCount_);
- lockState_ = LOCK_NONE;
- break;
- case LOCK_SCRATCH:
- SetDataRange_D3D9(lockScratchData_, lockStart_, lockCount_);
- if (graphics_)
- graphics_->FreeScratchBuffer(lockScratchData_);
- lockScratchData_ = nullptr;
- lockState_ = LOCK_NONE;
- break;
- default: break;
- }
- }
- bool IndexBuffer::Create_D3D9()
- {
- Release_D3D9();
- if (!indexCount_)
- return true;
- if (graphics_)
- {
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Index buffer creation while device is lost");
- return true;
- }
- unsigned pool = dynamic_ ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
- unsigned d3dUsage = dynamic_ ? D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY : 0;
- IDirect3DDevice9* device = graphics_->GetImpl_D3D9()->GetDevice();
- HRESULT hr = device->CreateIndexBuffer(
- indexCount_ * indexSize_,
- d3dUsage,
- indexSize_ == sizeof(unsigned) ? D3DFMT_INDEX32 : D3DFMT_INDEX16,
- (D3DPOOL)pool,
- (IDirect3DIndexBuffer9**)&object_,
- nullptr);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(object_.ptr_)
- URHO3D_LOGD3DERROR("Could not create index buffer", hr);
- return false;
- }
- }
- return true;
- }
- bool IndexBuffer::UpdateToGPU_D3D9()
- {
- if (object_.ptr_ && shadowData_)
- return SetData_D3D9(shadowData_.Get());
- else
- return false;
- }
- void* IndexBuffer::MapBuffer_D3D9(unsigned start, unsigned count, bool discard)
- {
- void* hwData = nullptr;
- if (object_.ptr_)
- {
- DWORD flags = 0;
- if (discard && dynamic_)
- flags = D3DLOCK_DISCARD;
- HRESULT hr = ((IDirect3DIndexBuffer9*)object_.ptr_)->Lock(start * indexSize_, count * indexSize_, &hwData, flags);
- if (FAILED(hr))
- URHO3D_LOGD3DERROR("Could not lock index buffer", hr);
- else
- lockState_ = LOCK_HARDWARE;
- }
- return hwData;
- }
- void IndexBuffer::UnmapBuffer_D3D9()
- {
- if (object_.ptr_ && lockState_ == LOCK_HARDWARE)
- {
- ((IDirect3DIndexBuffer9*)object_.ptr_)->Unlock();
- lockState_ = LOCK_NONE;
- }
- }
- }
|