D3D9RenderSurface.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Graphics/Camera.h"
  24. #include "../../Graphics/Graphics.h"
  25. #include "../../Graphics/Renderer.h"
  26. #include "../../GraphicsAPI/GraphicsImpl.h"
  27. #include "../../GraphicsAPI/RenderSurface.h"
  28. #include "../../GraphicsAPI/Texture.h"
  29. #include "../../DebugNew.h"
  30. namespace Urho3D
  31. {
  32. void RenderSurface::Constructor_D3D9(Texture* parentTexture)
  33. {
  34. parentTexture_ = parentTexture;
  35. surface_ = nullptr;
  36. }
  37. void RenderSurface::Release_D3D9()
  38. {
  39. Graphics* graphics = parentTexture_->GetGraphics();
  40. if (graphics)
  41. {
  42. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  43. {
  44. if (graphics->GetRenderTarget(i) == this)
  45. graphics->ResetRenderTarget(i);
  46. }
  47. if (graphics->GetDepthStencil() == this)
  48. graphics->ResetDepthStencil();
  49. }
  50. URHO3D_SAFE_RELEASE(surface_);
  51. }
  52. bool RenderSurface::CreateRenderBuffer_D3D9(unsigned width, unsigned height, unsigned format, int multiSample)
  53. {
  54. // Not used on Direct3D
  55. return false;
  56. }
  57. void RenderSurface::OnDeviceLost_D3D9()
  58. {
  59. // No-op on Direct3D
  60. }
  61. }