GPUObject.cpp 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../GraphicsAPI/GPUObject.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../DebugNew.h"
  26. namespace Urho3D
  27. {
  28. GPUObject::GPUObject(Graphics* graphics) :
  29. graphics_(graphics)
  30. {
  31. if (Graphics::GetGAPI() == GAPI_OPENGL)
  32. object_.name_ = 0;
  33. else
  34. object_.ptr_ = nullptr;
  35. if (graphics_)
  36. graphics->AddGPUObject(this);
  37. }
  38. GPUObject::~GPUObject()
  39. {
  40. if (graphics_)
  41. graphics_->RemoveGPUObject(this);
  42. }
  43. void GPUObject::OnDeviceLost()
  44. {
  45. if (Graphics::GetGAPI() == GAPI_OPENGL)
  46. {
  47. // On OpenGL the object has already been lost at this point; reset object name
  48. object_.name_ = 0;
  49. }
  50. }
  51. void GPUObject::OnDeviceReset()
  52. {
  53. }
  54. void GPUObject::Release()
  55. {
  56. }
  57. void GPUObject::ClearDataLost()
  58. {
  59. dataLost_ = false;
  60. }
  61. Graphics* GPUObject::GetGraphics() const
  62. {
  63. return graphics_;
  64. }
  65. }