ProcessUtils.h 2.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #ifndef COMMON_PROCESSUTILS_H
  24. #define COMMON_PROCESSUTILS_H
  25. #include <string>
  26. #include <vector>
  27. //! Set the executable's location as the working directory
  28. void setExecutableWorkingDirectory();
  29. //! Open a console window
  30. void openConsoleWindow();
  31. //! Display an error dialog with the specified title and message
  32. void errorDialog(const std::string& title, const std::string& message);
  33. //! Parse arguments from a command line
  34. void getArguments(const char* cmdLine, std::vector<std::string>& arguments);
  35. //! Read input from the console window. Return false if there was no input
  36. bool getConsoleInput(std::string& line);
  37. //! Return the user's document directory which should have read/write access for writing logs, savegames etc.
  38. std::string getUserDocumentsDirectory();
  39. #ifdef ENABLE_MINIDUMPS
  40. //! Write a minidump. Needs to be called from within a structured exception handler
  41. int writeMiniDump(const char* applicationName, void* exceptionPointers);
  42. #endif
  43. #endif // COMMON_PROCESSUTILS_H