Cursor.cpp 2.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Cursor.h"
  25. #include "ResourceCache.h"
  26. #include "Texture.h"
  27. #include "DebugNew.h"
  28. Cursor::Cursor(const std::string& name) :
  29. BorderImage(name),
  30. mHotspot(IntVector2::sZero)
  31. {
  32. // Show on top of all other UI elements
  33. mPriority = M_MAX_INT;
  34. }
  35. Cursor::~Cursor()
  36. {
  37. }
  38. XMLElement Cursor::loadParameters(XMLFile* file, const std::string& elementName, ResourceCache* cache)
  39. {
  40. XMLElement paramElem = BorderImage::loadParameters(file, elementName, cache);
  41. if (paramElem.hasChildElement("hotspot"))
  42. setHotspot(paramElem.getChildElement("hotspot").getIntVector2("value"));
  43. return paramElem;
  44. }
  45. IntVector2 Cursor::getScreenPosition()
  46. {
  47. IntVector2 pos = UIElement::getScreenPosition();
  48. pos -= mHotspot;
  49. return pos;
  50. }
  51. void Cursor::setHotspot(const IntVector2& hotspot)
  52. {
  53. mHotspot = hotspot;
  54. }
  55. void Cursor::setHotspot(int x, int y)
  56. {
  57. setHotspot(IntVector2(x, y));
  58. }