ScriptInstance.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const String methodDeclarations[] = {
  41. "void Start()",
  42. "void Stop()",
  43. "void DelayedStart()",
  44. "void Update(float)",
  45. "void PostUpdate(float)",
  46. "void FixedUpdate(float)",
  47. "void FixedPostUpdate(float)",
  48. "void Load(Deserializer&)",
  49. "void Save(Serializer&)",
  50. "void ApplyAttributes()"
  51. };
  52. OBJECTTYPESTATIC(ScriptInstance);
  53. ScriptInstance::ScriptInstance(Context* context) :
  54. Component(context),
  55. script_(GetSubsystem<Script>()),
  56. scriptObject_(0),
  57. active_(true),
  58. delayedStart_(false),
  59. fixedUpdateFps_(0),
  60. fixedUpdateInterval_(0.0f),
  61. fixedUpdateAcc_(0.0f),
  62. fixedPostUpdateAcc_(0.0f)
  63. {
  64. ClearMethods();
  65. }
  66. ScriptInstance::~ScriptInstance()
  67. {
  68. ReleaseObject();
  69. }
  70. void ScriptInstance::RegisterObject(Context* context)
  71. {
  72. context->RegisterFactory<ScriptInstance>();
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  74. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  75. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  78. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  79. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  80. }
  81. void ScriptInstance::ApplyAttributes()
  82. {
  83. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  84. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  85. }
  86. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  87. {
  88. className_ = String(); // Do not create object during SetScriptFile()
  89. SetScriptFile(scriptFile);
  90. SetClassName(className);
  91. return scriptObject_ != 0;
  92. }
  93. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  94. {
  95. if (scriptFile == scriptFile_ && scriptObject_)
  96. return;
  97. ReleaseObject();
  98. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  99. if (scriptFile_)
  100. {
  101. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  102. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  103. }
  104. if (scriptFile)
  105. {
  106. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  107. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  108. }
  109. scriptFile_ = scriptFile;
  110. CreateObject();
  111. MarkNetworkUpdate();
  112. }
  113. void ScriptInstance::SetClassName(const String& className)
  114. {
  115. if (className == className_ && scriptObject_)
  116. return;
  117. ReleaseObject();
  118. className_ = className;
  119. CreateObject();
  120. MarkNetworkUpdate();
  121. }
  122. void ScriptInstance::SetActive(bool active)
  123. {
  124. active_ = active;
  125. MarkNetworkUpdate();
  126. }
  127. void ScriptInstance::SetFixedUpdateFps(int fps)
  128. {
  129. fixedUpdateFps_ = Max(fps, 0);
  130. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  131. fixedUpdateAcc_ = 0.0f;
  132. fixedPostUpdateAcc_ = 0.0f;
  133. MarkNetworkUpdate();
  134. }
  135. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  136. {
  137. if (!scriptObject_)
  138. return false;
  139. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  140. return scriptFile_->Execute(scriptObject_, method, parameters);
  141. }
  142. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  143. {
  144. if (!method || !scriptObject_)
  145. return false;
  146. return scriptFile_->Execute(scriptObject_, method, parameters);
  147. }
  148. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  149. {
  150. if (!scriptObject_)
  151. return;
  152. DelayedMethodCall call;
  153. call.period_ = call.delay_ = Max(delay, 0.0f);
  154. call.repeat_ = repeat;
  155. call.declaration_ = declaration;
  156. call.parameters_ = parameters;
  157. delayedMethodCalls_.Push(call);
  158. // Make sure we are registered to the scene update event, because delayed calls are executed there
  159. if (!methods_[METHOD_UPDATE] && !methods_[METHOD_DELAYEDSTART] && !HasSubscribedToEvent(E_SCENEUPDATE))
  160. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  161. }
  162. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  163. {
  164. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  165. {
  166. if (declaration.Empty() || declaration == i->declaration_)
  167. i = delayedMethodCalls_.Erase(i);
  168. else
  169. ++i;
  170. }
  171. }
  172. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  173. {
  174. if (!scriptObject_)
  175. return;
  176. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  177. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  178. if (!method)
  179. {
  180. declaration = "void " + handlerName + "()";
  181. method = scriptFile_->GetMethod(scriptObject_, declaration);
  182. if (!method)
  183. {
  184. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  185. return;
  186. }
  187. }
  188. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  189. }
  190. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  191. {
  192. if (!scriptObject_)
  193. return;
  194. if (!sender)
  195. {
  196. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  197. return;
  198. }
  199. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  200. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  201. if (!method)
  202. {
  203. declaration = "void " + handlerName + "()";
  204. method = scriptFile_->GetMethod(scriptObject_, declaration);
  205. if (!method)
  206. {
  207. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  208. return;
  209. }
  210. }
  211. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  212. }
  213. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  214. {
  215. ResourceCache* cache = GetSubsystem<ResourceCache>();
  216. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  217. }
  218. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  219. {
  220. MemoryBuffer buf(value);
  221. delayedMethodCalls_.Resize(buf.ReadVLE());
  222. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  223. {
  224. i->period_ = buf.ReadFloat();
  225. i->delay_ = buf.ReadFloat();
  226. i->repeat_ = buf.ReadBool();
  227. i->declaration_ = buf.ReadString();
  228. i->parameters_ = buf.ReadVariantVector();
  229. }
  230. }
  231. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  232. {
  233. fixedUpdateAcc_ = value;
  234. fixedPostUpdateAcc_ = value;
  235. }
  236. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  237. {
  238. if (scriptObject_ && methods_[METHOD_LOAD])
  239. {
  240. MemoryBuffer buf(data);
  241. VariantVector parameters;
  242. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  243. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  244. }
  245. }
  246. ResourceRef ScriptInstance::GetScriptFileAttr() const
  247. {
  248. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  249. }
  250. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  251. {
  252. VectorBuffer buf;
  253. buf.WriteVLE(delayedMethodCalls_.Size());
  254. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  255. {
  256. buf.WriteFloat(i->period_);
  257. buf.WriteFloat(i->delay_);
  258. buf.WriteBool(i->repeat_);
  259. buf.WriteString(i->declaration_);
  260. buf.WriteVariantVector(i->parameters_);
  261. }
  262. return buf.GetBuffer();
  263. }
  264. float ScriptInstance::GetFixedUpdateAccAttr() const
  265. {
  266. return fixedUpdateAcc_;
  267. }
  268. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  269. {
  270. if (!scriptObject_ || !methods_[METHOD_SAVE])
  271. return PODVector<unsigned char>();
  272. else
  273. {
  274. VectorBuffer buf;
  275. VariantVector parameters;
  276. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  277. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  278. return buf.GetBuffer();
  279. }
  280. }
  281. void ScriptInstance::CreateObject()
  282. {
  283. if (!scriptFile_ || className_.Empty())
  284. return;
  285. scriptObject_ = scriptFile_->CreateObject(className_);
  286. if (scriptObject_)
  287. {
  288. // Map script object to script instance with userdata
  289. scriptObject_->SetUserData(this);
  290. ClearDelayedExecute();
  291. GetSupportedMethods();
  292. if (methods_[METHOD_START])
  293. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  294. }
  295. else
  296. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  297. }
  298. void ScriptInstance::ReleaseObject()
  299. {
  300. if (scriptObject_)
  301. {
  302. if (methods_[METHOD_STOP])
  303. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  304. UnsubscribeFromAllEvents();
  305. ClearMethods();
  306. scriptObject_->SetUserData(0);
  307. scriptObject_->Release();
  308. scriptObject_ = 0;
  309. }
  310. }
  311. void ScriptInstance::ClearMethods()
  312. {
  313. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  314. methods_[i] = 0;
  315. delayedMethodCalls_.Clear();
  316. }
  317. void ScriptInstance::GetSupportedMethods()
  318. {
  319. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  320. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  321. // Subscribe to the update events as supported
  322. Scene* scene = GetScene();
  323. if (scene)
  324. {
  325. if (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART])
  326. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  327. if (methods_[METHOD_POSTUPDATE])
  328. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  329. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  330. if (world)
  331. {
  332. if (methods_[METHOD_FIXEDUPDATE])
  333. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  334. if (methods_[METHOD_FIXEDPOSTUPDATE])
  335. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  336. }
  337. }
  338. delayedStart_ = false;
  339. }
  340. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  341. {
  342. if (!active_ || !scriptObject_)
  343. return;
  344. using namespace SceneUpdate;
  345. float timeStep = eventData[P_TIMESTEP].GetFloat();
  346. // Execute delayed method calls
  347. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  348. {
  349. DelayedMethodCall& call = delayedMethodCalls_[i];
  350. bool remove = false;
  351. call.delay_ -= timeStep;
  352. if (call.delay_ <= 0.0f)
  353. {
  354. if (!call.repeat_)
  355. remove = true;
  356. else
  357. call.delay_ += call.period_;
  358. Execute(call.declaration_, call.parameters_);
  359. }
  360. if (remove)
  361. delayedMethodCalls_.Erase(i);
  362. else
  363. ++i;
  364. }
  365. // Execute delayed start before first update
  366. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  367. {
  368. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  369. delayedStart_ = true;
  370. }
  371. if (methods_[METHOD_UPDATE])
  372. {
  373. VariantVector parameters;
  374. parameters.Push(timeStep);
  375. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  376. }
  377. }
  378. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  379. {
  380. if (!active_ || !scriptObject_)
  381. return;
  382. using namespace ScenePostUpdate;
  383. VariantVector parameters;
  384. parameters.Push(eventData[P_TIMESTEP]);
  385. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  386. }
  387. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  388. {
  389. if (!active_ || !scriptObject_)
  390. return;
  391. using namespace PhysicsPreStep;
  392. if (!fixedUpdateFps_)
  393. {
  394. VariantVector parameters;
  395. parameters.Push(eventData[P_TIMESTEP]);
  396. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  397. }
  398. else
  399. {
  400. float timeStep = eventData[P_TIMESTEP].GetFloat();
  401. fixedUpdateAcc_ += timeStep;
  402. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  403. {
  404. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  405. VariantVector parameters;
  406. parameters.Push(fixedUpdateInterval_);
  407. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  408. }
  409. }
  410. }
  411. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  412. {
  413. if (!active_ || !scriptObject_)
  414. return;
  415. using namespace PhysicsPostStep;
  416. if (!fixedUpdateFps_)
  417. {
  418. VariantVector parameters;
  419. parameters.Push(eventData[P_TIMESTEP]);
  420. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  421. }
  422. else
  423. {
  424. float timeStep = eventData[P_TIMESTEP].GetFloat();
  425. fixedPostUpdateAcc_ += timeStep;
  426. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  427. {
  428. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  429. VariantVector parameters;
  430. parameters.Push(fixedUpdateInterval_);
  431. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  432. }
  433. }
  434. }
  435. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  436. {
  437. if (!active_ || !scriptFile_ || !scriptObject_)
  438. return;
  439. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  440. VariantVector parameters;
  441. if (method->GetParamCount() > 0)
  442. {
  443. parameters.Push(Variant((void*)&eventType));
  444. parameters.Push(Variant((void*)&eventData));
  445. }
  446. scriptFile_->Execute(scriptObject_, method, parameters);
  447. }
  448. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  449. {
  450. ReleaseObject();
  451. }
  452. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  453. {
  454. if (!className_.Empty())
  455. CreateObject();
  456. }
  457. Context* GetScriptContext()
  458. {
  459. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  460. }
  461. ScriptInstance* GetScriptContextInstance()
  462. {
  463. asIScriptContext* context = asGetActiveContext();
  464. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  465. if (object)
  466. return static_cast<ScriptInstance*>(object->GetUserData());
  467. else
  468. return 0;
  469. }
  470. Node* GetScriptContextNode()
  471. {
  472. ScriptInstance* instance = GetScriptContextInstance();
  473. return instance ? instance->GetNode() : 0;
  474. }
  475. Scene* GetScriptContextScene()
  476. {
  477. Scene* scene = 0;
  478. Node* node = GetScriptContextNode();
  479. if (node)
  480. scene = node->GetScene();
  481. // If null, try to get the default scene
  482. if (!scene)
  483. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  484. return scene;
  485. }
  486. ScriptEventListener* GetScriptContextEventListener()
  487. {
  488. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  489. // event handling
  490. asIScriptContext* context = asGetActiveContext();
  491. if (context)
  492. {
  493. if (context->GetThisPointer())
  494. return GetScriptContextInstance();
  495. else
  496. return GetScriptContextFile();
  497. }
  498. else
  499. return 0;
  500. }
  501. Object* GetScriptContextEventListenerObject()
  502. {
  503. asIScriptContext* context = asGetActiveContext();
  504. if (context)
  505. {
  506. if (context->GetThisPointer())
  507. return GetScriptContextInstance();
  508. else
  509. return GetScriptContextFile();
  510. }
  511. else
  512. return 0;
  513. }
  514. }