ScriptInstance.cpp 33 KB

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  1. //
  2. // Copyright (c) 2008-2018 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/Script.h"
  24. #include "../AngelScript/ScriptFile.h"
  25. #include "../AngelScript/ScriptInstance.h"
  26. #include "../AngelScript/Addons.h"
  27. #include "../AngelScript/APITemplates.h"
  28. #include "../Core/Context.h"
  29. #include "../Core/Profiler.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/MemoryBuffer.h"
  32. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  33. #include "../Physics/PhysicsEvents.h"
  34. #endif
  35. #include "../Resource/ResourceCache.h"
  36. #include "../Resource/ResourceEvents.h"
  37. #include "../Scene/Scene.h"
  38. #include "../Scene/SceneEvents.h"
  39. #include <AngelScript/angelscript.h>
  40. #include "../DebugNew.h"
  41. namespace Urho3D
  42. {
  43. static const char* methodDeclarations[] = {
  44. "void Start()",
  45. "void Stop()",
  46. "void DelayedStart()",
  47. "void Update(float)",
  48. "void PostUpdate(float)",
  49. "void FixedUpdate(float)",
  50. "void FixedPostUpdate(float)",
  51. "void Load(Deserializer&)",
  52. "void Save(Serializer&)",
  53. "void ReadNetworkUpdate(Deserializer&)",
  54. "void WriteNetworkUpdate(Serializer&)",
  55. "void ApplyAttributes()",
  56. "void TransformChanged()"
  57. };
  58. ScriptInstance::ScriptInstance(Context* context) :
  59. Component(context)
  60. {
  61. ClearScriptAttributes();
  62. }
  63. ScriptInstance::~ScriptInstance()
  64. {
  65. ReleaseObject();
  66. }
  67. void ScriptInstance::RegisterObject(Context* context)
  68. {
  69. context->RegisterFactory<ScriptInstance>(LOGIC_CATEGORY);
  70. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  71. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Delayed Method Calls", GetDelayedCallsAttr, SetDelayedCallsAttr, PODVector<unsigned char>,
  72. Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  73. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef,
  74. ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  75. URHO3D_ACCESSOR_ATTRIBUTE("Class Name", GetClassName, SetClassName, String, String::EMPTY, AM_DEFAULT);
  76. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer,
  77. AM_FILE | AM_NOEDIT);
  78. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>,
  79. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  80. }
  81. void ScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  82. {
  83. // Update stored script attributes if being manipulated while the actual object doesn't exist
  84. if (!scriptObject_ && storedAttributes_.Size())
  85. {
  86. HashMap<String, Variant>::Iterator i = storedAttributes_.Find(attr.name_);
  87. if (i != storedAttributes_.End())
  88. i->second_ = src;
  89. }
  90. if (attr.mode_ & (AM_NODEID | AM_COMPONENTID))
  91. {
  92. // The component / node to which the ID refers to may not be in the scene yet, and furthermore the ID must go through the
  93. // SceneResolver first. Delay searching for the object to ApplyAttributes
  94. auto* attrPtr = const_cast<AttributeInfo*>(&attr);
  95. idAttributes_[attrPtr] = src.GetUInt();
  96. }
  97. else if (attr.type_ == VAR_RESOURCEREF && attr.ptr_)
  98. {
  99. Resource*& resourcePtr = *(reinterpret_cast<Resource**>(attr.ptr_));
  100. // Decrease reference count of the old object if any, then increment the new
  101. if (resourcePtr)
  102. resourcePtr->ReleaseRef();
  103. const ResourceRef& ref = src.GetResourceRef();
  104. resourcePtr = GetSubsystem<ResourceCache>()->GetResource(ref.type_, ref.name_);
  105. if (resourcePtr)
  106. resourcePtr->AddRef();
  107. }
  108. else if (attr.type_ == VAR_VARIANTVECTOR && attr.ptr_)
  109. {
  110. auto* arr = reinterpret_cast<CScriptArray*>(attr.ptr_);
  111. if (arr)
  112. {
  113. const Vector<Variant>& vector = src.GetVariantVector();
  114. unsigned size = vector.Size();
  115. arr->Resize(size);
  116. for (unsigned i = 0; i < size; i++)
  117. *(static_cast<Variant*>(arr->At(i))) = vector[i];
  118. }
  119. }
  120. else if (attr.type_ == VAR_STRINGVECTOR && attr.ptr_)
  121. {
  122. auto* arr = reinterpret_cast<CScriptArray*>(attr.ptr_);
  123. if (arr)
  124. {
  125. const Vector<String>& vector = src.GetStringVector();
  126. unsigned size = vector.Size();
  127. arr->Resize(size);
  128. for (unsigned i = 0; i < size; i++)
  129. *(static_cast<String*>(arr->At(i))) = vector[i];
  130. }
  131. }
  132. else
  133. Serializable::OnSetAttribute(attr, src);
  134. }
  135. void ScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  136. {
  137. auto* attrPtr = const_cast<AttributeInfo*>(&attr);
  138. // Get ID's for node / component handle attributes
  139. if (attr.mode_ & (AM_NODEID | AM_COMPONENTID))
  140. {
  141. // If a cached ID value has been stored, return it instead of querying from the actual object
  142. // (the object handle is likely null at that point)
  143. HashMap<AttributeInfo*, unsigned>::ConstIterator i = idAttributes_.Find(attrPtr);
  144. if (i != idAttributes_.End())
  145. dest = i->second_;
  146. else if (attr.mode_ & AM_NODEID)
  147. {
  148. Node* node = *(reinterpret_cast<Node**>(attr.ptr_));
  149. unsigned nodeID = node ? node->GetID() : 0;
  150. dest = nodeID;
  151. }
  152. else
  153. {
  154. Component* component = *(reinterpret_cast<Component**>(attr.ptr_));
  155. unsigned componentID = component ? component->GetID() : 0;
  156. dest = componentID;
  157. }
  158. }
  159. else if (attr.type_ == VAR_RESOURCEREF && attr.ptr_)
  160. {
  161. Resource* resource = *(reinterpret_cast<Resource**>(attr.ptr_));
  162. // If resource is non-null get its type and name hash. Otherwise get type from the default value
  163. dest = GetResourceRef(resource, attr.defaultValue_.GetResourceRef().type_);
  164. }
  165. else if (attr.type_ == VAR_VARIANTVECTOR && attr.ptr_)
  166. {
  167. auto* arr = reinterpret_cast<CScriptArray*>(attr.ptr_);
  168. if (arr)
  169. dest = ArrayToVector<Variant>(arr);
  170. }
  171. else if (attr.type_ == VAR_STRINGVECTOR && attr.ptr_)
  172. {
  173. auto* arr = reinterpret_cast<CScriptArray*>(attr.ptr_);
  174. if (arr)
  175. dest = ArrayToVector<String>(arr);
  176. } else
  177. Serializable::OnGetAttribute(attr, dest);
  178. }
  179. void ScriptInstance::ApplyAttributes()
  180. {
  181. // Apply node / component ID attributes now (find objects from the scene and assign to the object handles)
  182. for (HashMap<AttributeInfo*, unsigned>::Iterator i = idAttributes_.Begin(); i != idAttributes_.End(); ++i)
  183. {
  184. AttributeInfo& attr = *i->first_;
  185. if (attr.mode_ & AM_NODEID)
  186. {
  187. Node*& nodePtr = *(reinterpret_cast<Node**>(attr.ptr_));
  188. // Decrease reference count of the old object if any, then increment the new
  189. if (nodePtr)
  190. nodePtr->ReleaseRef();
  191. nodePtr = GetScene()->GetNode(i->second_);
  192. if (nodePtr)
  193. nodePtr->AddRef();
  194. }
  195. else if (attr.mode_ & AM_COMPONENTID)
  196. {
  197. Component*& componentPtr = *(reinterpret_cast<Component**>(attr.ptr_));
  198. if (componentPtr)
  199. componentPtr->ReleaseRef();
  200. componentPtr = GetScene()->GetComponent(i->second_);
  201. if (componentPtr)
  202. componentPtr->AddRef();
  203. }
  204. }
  205. idAttributes_.Clear();
  206. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  207. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  208. }
  209. void ScriptInstance::OnSetEnabled()
  210. {
  211. UpdateEventSubscription();
  212. }
  213. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  214. {
  215. className_ = String::EMPTY; // Do not create object during SetScriptFile()
  216. SetScriptFile(scriptFile);
  217. SetClassName(className);
  218. return scriptObject_ != nullptr;
  219. }
  220. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  221. {
  222. if (scriptFile == scriptFile_ && scriptObject_)
  223. return;
  224. ReleaseObject();
  225. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  226. if (scriptFile_)
  227. {
  228. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  229. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  230. }
  231. if (scriptFile)
  232. {
  233. SubscribeToEvent(scriptFile, E_RELOADSTARTED, URHO3D_HANDLER(ScriptInstance, HandleScriptFileReload));
  234. SubscribeToEvent(scriptFile, E_RELOADFINISHED, URHO3D_HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  235. }
  236. scriptFile_ = scriptFile;
  237. CreateObject();
  238. MarkNetworkUpdate();
  239. }
  240. void ScriptInstance::SetClassName(const String& className)
  241. {
  242. if (className == className_ && scriptObject_)
  243. return;
  244. ReleaseObject();
  245. className_ = className;
  246. CreateObject();
  247. MarkNetworkUpdate();
  248. }
  249. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  250. {
  251. if (!scriptObject_)
  252. return false;
  253. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  254. if (!method)
  255. {
  256. URHO3D_LOGERROR("Method " + declaration + " not found in class " + className_);
  257. return false;
  258. }
  259. return scriptFile_->Execute(scriptObject_, method, parameters);
  260. }
  261. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  262. {
  263. if (!method || !scriptObject_)
  264. return false;
  265. return scriptFile_->Execute(scriptObject_, method, parameters);
  266. }
  267. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  268. {
  269. if (!scriptObject_)
  270. return;
  271. DelayedCall call;
  272. call.period_ = call.delay_ = Max(delay, 0.0f);
  273. call.repeat_ = repeat;
  274. call.declaration_ = declaration;
  275. call.parameters_ = parameters;
  276. delayedCalls_.Push(call);
  277. // Make sure we are registered to the scene update event, because delayed calls are executed there
  278. if (!subscribed_)
  279. UpdateEventSubscription();
  280. }
  281. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  282. {
  283. if (declaration.Empty())
  284. delayedCalls_.Clear();
  285. else
  286. {
  287. for (Vector<DelayedCall>::Iterator i = delayedCalls_.Begin(); i != delayedCalls_.End();)
  288. {
  289. if (declaration == i->declaration_)
  290. i = delayedCalls_.Erase(i);
  291. else
  292. ++i;
  293. }
  294. }
  295. }
  296. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  297. {
  298. if (!scriptObject_)
  299. return;
  300. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  301. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  302. if (!method)
  303. {
  304. // Retry with parameterless signature
  305. method = scriptFile_->GetMethod(scriptObject_, handlerName);
  306. if (!method)
  307. {
  308. URHO3D_LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  309. return;
  310. }
  311. }
  312. SubscribeToEvent(eventType, URHO3D_HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  313. }
  314. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  315. {
  316. if (!scriptObject_)
  317. return;
  318. if (!sender)
  319. {
  320. URHO3D_LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  321. return;
  322. }
  323. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  324. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  325. if (!method)
  326. {
  327. // Retry with parameterless signature
  328. method = scriptFile_->GetMethod(scriptObject_, handlerName);
  329. if (!method)
  330. {
  331. URHO3D_LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  332. return;
  333. }
  334. }
  335. SubscribeToEvent(sender, eventType, URHO3D_HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  336. }
  337. void ScriptInstance::RemoveEventHandler(StringHash eventType)
  338. {
  339. UnsubscribeFromEvent(eventType);
  340. }
  341. void ScriptInstance::RemoveEventHandler(Object* sender, StringHash eventType)
  342. {
  343. UnsubscribeFromEvent(sender, eventType);
  344. }
  345. void ScriptInstance::RemoveEventHandlers(Object* sender)
  346. {
  347. UnsubscribeFromEvents(sender);
  348. }
  349. void ScriptInstance::RemoveEventHandlers()
  350. {
  351. UnsubscribeFromAllEventsExcept(PODVector<StringHash>(), true);
  352. }
  353. void ScriptInstance::RemoveEventHandlersExcept(const PODVector<StringHash>& exceptions)
  354. {
  355. UnsubscribeFromAllEventsExcept(exceptions, true);
  356. }
  357. bool ScriptInstance::HasEventHandler(StringHash eventType) const
  358. {
  359. return HasSubscribedToEvent(eventType);
  360. }
  361. bool ScriptInstance::HasEventHandler(Object* sender, StringHash eventType) const
  362. {
  363. return HasSubscribedToEvent(sender, eventType);
  364. }
  365. bool ScriptInstance::IsA(const String& className) const
  366. {
  367. // Early out for the easiest case where that's what we are
  368. if (className_ == className)
  369. return true;
  370. if (scriptObject_)
  371. {
  372. asITypeInfo* myType = scriptObject_->GetObjectType();
  373. asITypeInfo* searchType = myType->GetModule()->GetTypeInfoByName(className.CString());
  374. return searchType && (searchType->GetTypeId() & asTYPEID_MASK_OBJECT) != 0 &&
  375. (myType->DerivesFrom(searchType) || myType->Implements(searchType));
  376. }
  377. return false;
  378. }
  379. bool ScriptInstance::HasMethod(const String& declaration) const
  380. {
  381. if (!scriptFile_ || !scriptObject_)
  382. return false;
  383. else
  384. return scriptFile_->GetMethod(scriptObject_, declaration) != nullptr;
  385. }
  386. void ScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  387. {
  388. auto* cache = GetSubsystem<ResourceCache>();
  389. SetScriptFile(cache->GetResource<ScriptFile>(value.name_));
  390. }
  391. void ScriptInstance::SetDelayedCallsAttr(const PODVector<unsigned char>& value)
  392. {
  393. MemoryBuffer buf(value);
  394. delayedCalls_.Resize(buf.ReadVLE());
  395. for (Vector<DelayedCall>::Iterator i = delayedCalls_.Begin(); i != delayedCalls_.End(); ++i)
  396. {
  397. i->period_ = buf.ReadFloat();
  398. i->delay_ = buf.ReadFloat();
  399. i->repeat_ = buf.ReadBool();
  400. i->declaration_ = buf.ReadString();
  401. i->parameters_ = buf.ReadVariantVector();
  402. }
  403. if (scriptObject_ && delayedCalls_.Size() && !subscribed_)
  404. UpdateEventSubscription();
  405. }
  406. void ScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  407. {
  408. if (scriptObject_ && methods_[METHOD_LOAD])
  409. {
  410. MemoryBuffer buf(data);
  411. VariantVector parameters;
  412. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  413. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  414. }
  415. }
  416. void ScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  417. {
  418. if (scriptObject_ && methods_[METHOD_READNETWORKUPDATE])
  419. {
  420. MemoryBuffer buf(data);
  421. VariantVector parameters;
  422. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  423. scriptFile_->Execute(scriptObject_, methods_[METHOD_READNETWORKUPDATE], parameters);
  424. }
  425. }
  426. ResourceRef ScriptInstance::GetScriptFileAttr() const
  427. {
  428. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  429. }
  430. PODVector<unsigned char> ScriptInstance::GetDelayedCallsAttr() const
  431. {
  432. VectorBuffer buf;
  433. buf.WriteVLE(delayedCalls_.Size());
  434. for (Vector<DelayedCall>::ConstIterator i = delayedCalls_.Begin(); i != delayedCalls_.End(); ++i)
  435. {
  436. buf.WriteFloat(i->period_);
  437. buf.WriteFloat(i->delay_);
  438. buf.WriteBool(i->repeat_);
  439. buf.WriteString(i->declaration_);
  440. buf.WriteVariantVector(i->parameters_);
  441. }
  442. return buf.GetBuffer();
  443. }
  444. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  445. {
  446. if (!scriptObject_ || !methods_[METHOD_SAVE])
  447. return PODVector<unsigned char>();
  448. else
  449. {
  450. VectorBuffer buf;
  451. VariantVector parameters;
  452. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  453. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  454. return buf.GetBuffer();
  455. }
  456. }
  457. PODVector<unsigned char> ScriptInstance::GetScriptNetworkDataAttr() const
  458. {
  459. if (!scriptObject_ || !methods_[METHOD_WRITENETWORKUPDATE])
  460. return PODVector<unsigned char>();
  461. else
  462. {
  463. VectorBuffer buf;
  464. VariantVector parameters;
  465. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  466. scriptFile_->Execute(scriptObject_, methods_[METHOD_WRITENETWORKUPDATE], parameters);
  467. return buf.GetBuffer();
  468. }
  469. }
  470. void ScriptInstance::OnSceneSet(Scene* scene)
  471. {
  472. if (scene)
  473. UpdateEventSubscription();
  474. else
  475. {
  476. UnsubscribeFromEvent(E_SCENEUPDATE);
  477. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  478. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  479. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  480. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  481. #endif
  482. subscribed_ = false;
  483. subscribedPostFixed_ = false;
  484. }
  485. }
  486. void ScriptInstance::OnMarkedDirty(Node* node)
  487. {
  488. // Script functions are not safe from worker threads
  489. Scene* scene = GetScene();
  490. if (scene && scene->IsThreadedUpdate())
  491. {
  492. scene->DelayedMarkedDirty(this);
  493. return;
  494. }
  495. if (scriptObject_ && methods_[METHOD_TRANSFORMCHANGED])
  496. scriptFile_->Execute(scriptObject_, methods_[METHOD_TRANSFORMCHANGED]);
  497. }
  498. void ScriptInstance::CreateObject()
  499. {
  500. if (!scriptFile_ || className_.Empty())
  501. return;
  502. URHO3D_PROFILE(CreateScriptObject);
  503. scriptObject_ = scriptFile_->CreateObject(className_);
  504. if (scriptObject_)
  505. {
  506. // Map script object to script instance with userdata
  507. scriptObject_->SetUserData(this);
  508. GetScriptMethods();
  509. GetScriptAttributes();
  510. UpdateEventSubscription();
  511. if (methods_[METHOD_START])
  512. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  513. }
  514. else
  515. URHO3D_LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  516. }
  517. void ScriptInstance::ReleaseObject()
  518. {
  519. if (scriptObject_)
  520. {
  521. if (methods_[METHOD_STOP])
  522. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  523. PODVector<StringHash> exceptions;
  524. exceptions.Push(E_RELOADSTARTED);
  525. exceptions.Push(E_RELOADFINISHED);
  526. UnsubscribeFromAllEventsExcept(exceptions, false);
  527. if (node_)
  528. node_->RemoveListener(this);
  529. subscribed_ = false;
  530. subscribedPostFixed_ = false;
  531. ClearScriptMethods();
  532. ClearScriptAttributes();
  533. scriptObject_->SetUserData(nullptr);
  534. scriptObject_->Release();
  535. scriptObject_ = nullptr;
  536. }
  537. }
  538. void ScriptInstance::ClearScriptMethods()
  539. {
  540. for (auto& method : methods_)
  541. method = nullptr;
  542. delayedCalls_.Clear();
  543. }
  544. void ScriptInstance::ClearScriptAttributes()
  545. {
  546. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  547. idAttributes_.Clear();
  548. }
  549. void ScriptInstance::GetScriptMethods()
  550. {
  551. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  552. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  553. }
  554. void ScriptInstance::GetScriptAttributes()
  555. {
  556. asIScriptEngine* engine = GetSubsystem<Script>()->GetScriptEngine();
  557. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  558. unsigned numProperties = scriptObject_->GetPropertyCount();
  559. for (unsigned i = 0; i < numProperties; ++i)
  560. {
  561. const char* name = nullptr;
  562. int typeId = 0; // AngelScript void typeid
  563. bool isPrivate=false, isProtected=false, isHandle=false, isEnum=false;
  564. scriptObject_->GetObjectType()->GetProperty(i, &name, &typeId, &isPrivate, &isProtected);
  565. // Hide private variables or ones that begin with an underscore
  566. if (isPrivate || isProtected || name[0] == '_')
  567. continue;
  568. String typeName = engine->GetTypeDeclaration(typeId);
  569. isHandle = typeName.EndsWith("@");
  570. if (isHandle)
  571. typeName = typeName.Substring(0, typeName.Length() - 1);
  572. if (engine->GetTypeInfoById(typeId))
  573. isEnum = engine->GetTypeInfoById(typeId)->GetFlags() & asOBJ_ENUM;
  574. AttributeInfo info;
  575. info.mode_ = AM_FILE;
  576. info.name_ = name;
  577. info.ptr_ = scriptObject_->GetAddressOfProperty(i);
  578. if (isEnum)
  579. {
  580. info.type_ = VAR_INT;
  581. info.enumNames_ = GetSubsystem<Script>()->GetEnumValues(typeId);
  582. }
  583. else if (!isHandle)
  584. {
  585. switch (typeId)
  586. {
  587. case asTYPEID_BOOL:
  588. info.type_ = VAR_BOOL;
  589. break;
  590. case asTYPEID_INT32:
  591. case asTYPEID_UINT32:
  592. info.type_ = VAR_INT;
  593. break;
  594. case asTYPEID_FLOAT:
  595. info.type_ = VAR_FLOAT;
  596. break;
  597. default:
  598. if (typeName == "Variant[]")
  599. info.type_ = VAR_VARIANTVECTOR;
  600. else if (typeName == "String[]")
  601. info.type_ = VAR_STRINGVECTOR;
  602. else
  603. info.type_ = Variant::GetTypeFromName(typeName);
  604. break;
  605. }
  606. }
  607. else
  608. {
  609. // For a handle type, check if it's an Object subclass with a registered factory
  610. StringHash typeHash(typeName);
  611. const HashMap<StringHash, SharedPtr<ObjectFactory> >& factories = context_->GetObjectFactories();
  612. HashMap<StringHash, SharedPtr<ObjectFactory> >::ConstIterator j = factories.Find(typeHash);
  613. if (j != factories.End())
  614. {
  615. // Check base class type. Node & Component are supported as ID attributes, Resource as a resource reference
  616. const TypeInfo* typeInfo = j->second_->GetTypeInfo();
  617. if (typeInfo->IsTypeOf<Node>())
  618. {
  619. info.mode_ |= AM_NODEID;
  620. info.type_ = VAR_INT;
  621. }
  622. else if (typeInfo->IsTypeOf<Component>())
  623. {
  624. info.mode_ |= AM_COMPONENTID;
  625. info.type_ = VAR_INT;
  626. }
  627. else if (typeInfo->IsTypeOf<Resource>())
  628. {
  629. info.type_ = VAR_RESOURCEREF;
  630. info.defaultValue_ = ResourceRef(typeHash);
  631. }
  632. }
  633. }
  634. if (info.type_ != VAR_NONE)
  635. attributeInfos_.Push(info);
  636. }
  637. }
  638. void ScriptInstance::StoreScriptAttributes()
  639. {
  640. if (!scriptObject_)
  641. return;
  642. storedAttributes_.Clear();
  643. for (unsigned i = 0; i < attributeInfos_.Size(); ++i)
  644. {
  645. const AttributeInfo& attr = attributeInfos_[i];
  646. if (attr.ptr_)
  647. storedAttributes_[attr.name_] = GetAttribute(i);
  648. }
  649. }
  650. void ScriptInstance::RestoreScriptAttributes()
  651. {
  652. if (!scriptObject_)
  653. return;
  654. for (unsigned i = 0; i < attributeInfos_.Size(); ++i)
  655. {
  656. const AttributeInfo& attr = attributeInfos_[i];
  657. if (attr.ptr_)
  658. {
  659. HashMap<String, Variant>::ConstIterator j = storedAttributes_.Find(attr.name_);
  660. if (j != storedAttributes_.End())
  661. SetAttribute(i, j->second_);
  662. }
  663. }
  664. // Clear after restoring once. If the attributes are no longer in use (script code has changed) they are forgotten now
  665. storedAttributes_.Clear();
  666. }
  667. void ScriptInstance::UpdateEventSubscription()
  668. {
  669. Scene* scene = GetScene();
  670. if (!scene)
  671. {
  672. URHO3D_LOGWARNING("Node is detached from scene, can not subscribe script object to update events");
  673. return;
  674. }
  675. bool enabled = scriptObject_ && IsEnabledEffective();
  676. if (enabled)
  677. {
  678. if (!subscribed_ && (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART] || delayedCalls_.Size()))
  679. {
  680. SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(ScriptInstance, HandleSceneUpdate));
  681. subscribed_ = true;
  682. }
  683. if (!subscribedPostFixed_)
  684. {
  685. if (methods_[METHOD_POSTUPDATE])
  686. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(ScriptInstance, HandleScenePostUpdate));
  687. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  688. if (methods_[METHOD_FIXEDUPDATE] || methods_[METHOD_FIXEDPOSTUPDATE])
  689. {
  690. Component* world = GetFixedUpdateSource();
  691. if (world)
  692. {
  693. if (methods_[METHOD_FIXEDUPDATE])
  694. SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(ScriptInstance, HandlePhysicsPreStep));
  695. if (methods_[METHOD_FIXEDPOSTUPDATE])
  696. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(ScriptInstance, HandlePhysicsPostStep));
  697. }
  698. else
  699. URHO3D_LOGERROR("No physics world, can not subscribe script object to fixed update events");
  700. }
  701. #endif
  702. subscribedPostFixed_ = true;
  703. }
  704. if (methods_[METHOD_TRANSFORMCHANGED])
  705. node_->AddListener(this);
  706. }
  707. else
  708. {
  709. if (subscribed_)
  710. {
  711. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  712. subscribed_ = false;
  713. }
  714. if (subscribedPostFixed_)
  715. {
  716. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  717. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  718. Component* world = GetFixedUpdateSource();
  719. if (world)
  720. {
  721. UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
  722. UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
  723. }
  724. #endif
  725. subscribedPostFixed_ = false;
  726. }
  727. if (methods_[METHOD_TRANSFORMCHANGED])
  728. node_->RemoveListener(this);
  729. }
  730. }
  731. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  732. {
  733. if (!scriptObject_)
  734. return;
  735. using namespace SceneUpdate;
  736. float timeStep = eventData[P_TIMESTEP].GetFloat();
  737. // Execute delayed calls
  738. for (unsigned i = 0; i < delayedCalls_.Size();)
  739. {
  740. DelayedCall& call = delayedCalls_[i];
  741. bool remove = false;
  742. call.delay_ -= timeStep;
  743. if (call.delay_ <= 0.0f)
  744. {
  745. if (!call.repeat_)
  746. remove = true;
  747. else
  748. call.delay_ += call.period_;
  749. Execute(call.declaration_, call.parameters_);
  750. }
  751. if (remove)
  752. delayedCalls_.Erase(i);
  753. else
  754. ++i;
  755. }
  756. // Execute delayed start before first update
  757. if (methods_[METHOD_DELAYEDSTART])
  758. {
  759. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  760. methods_[METHOD_DELAYEDSTART] = nullptr; // Only execute once
  761. }
  762. if (methods_[METHOD_UPDATE])
  763. {
  764. VariantVector parameters;
  765. parameters.Push(timeStep);
  766. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  767. }
  768. }
  769. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  770. {
  771. if (!scriptObject_)
  772. return;
  773. using namespace ScenePostUpdate;
  774. VariantVector parameters;
  775. parameters.Push(eventData[P_TIMESTEP]);
  776. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  777. }
  778. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  779. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  780. {
  781. if (!scriptObject_)
  782. return;
  783. // Execute delayed start before first fixed update if not called yet
  784. if (methods_[METHOD_DELAYEDSTART])
  785. {
  786. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  787. methods_[METHOD_DELAYEDSTART] = nullptr; // Only execute once
  788. }
  789. using namespace PhysicsPreStep;
  790. VariantVector parameters;
  791. parameters.Push(eventData[P_TIMESTEP]);
  792. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  793. }
  794. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  795. {
  796. if (!scriptObject_)
  797. return;
  798. using namespace PhysicsPostStep;
  799. VariantVector parameters;
  800. parameters.Push(eventData[P_TIMESTEP]);
  801. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  802. }
  803. #endif
  804. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  805. {
  806. if (!IsEnabledEffective() || !scriptFile_ || !scriptObject_)
  807. return;
  808. auto* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  809. VariantVector parameters;
  810. if (method->GetParamCount() > 0)
  811. {
  812. parameters.Push(Variant((void*)&eventType));
  813. parameters.Push(Variant((void*)&eventData));
  814. }
  815. scriptFile_->Execute(scriptObject_, method, parameters);
  816. }
  817. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  818. {
  819. StoreScriptAttributes();
  820. ReleaseObject();
  821. }
  822. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  823. {
  824. if (!className_.Empty())
  825. {
  826. CreateObject();
  827. RestoreScriptAttributes();
  828. }
  829. }
  830. asIScriptContext* GetActiveASContext()
  831. {
  832. return asGetActiveContext();
  833. }
  834. Context* GetScriptContext()
  835. {
  836. asIScriptContext* context = asGetActiveContext();
  837. if (context)
  838. return static_cast<Script*>(context->GetEngine()->GetUserData())->GetContext();
  839. else
  840. return nullptr;
  841. }
  842. ScriptInstance* GetScriptContextInstance()
  843. {
  844. asIScriptContext* context = asGetActiveContext();
  845. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : nullptr;
  846. if (object)
  847. return static_cast<ScriptInstance*>(object->GetUserData());
  848. else
  849. return nullptr;
  850. }
  851. Node* GetScriptContextNode()
  852. {
  853. ScriptInstance* instance = GetScriptContextInstance();
  854. return instance ? instance->GetNode() : nullptr;
  855. }
  856. Scene* GetScriptContextScene()
  857. {
  858. Scene* scene = nullptr;
  859. Node* node = GetScriptContextNode();
  860. if (node)
  861. scene = node->GetScene();
  862. // If null, try to get the default scene
  863. if (!scene)
  864. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  865. return scene;
  866. }
  867. ScriptEventListener* GetScriptContextEventListener()
  868. {
  869. // If the context has an object and that object has user data set, try and get the ScriptInstance, otherwise try and get a ScriptFile.
  870. asIScriptContext* context = asGetActiveContext();
  871. if (context)
  872. {
  873. auto* object = static_cast<asIScriptObject*>(context->GetThisPointer());
  874. if (object && object->GetUserData())
  875. return GetScriptContextInstance();
  876. else
  877. return GetScriptContextFile();
  878. }
  879. else
  880. return nullptr;
  881. }
  882. Object* GetScriptContextEventListenerObject()
  883. {
  884. return dynamic_cast<Object*>(GetScriptContextEventListener());
  885. }
  886. }