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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "ListBase.h"
- namespace Urho3D
- {
- /// Doubly-linked list template class.
- template <class T> class List : public ListBase
- {
- public:
- /// %List node.
- struct Node : public ListNodeBase
- {
- /// Construct undefined.
- Node()
- {
- }
-
- /// Construct with value.
- Node(const T& value) :
- value_(value)
- {
- }
-
- /// Node value.
- T value_;
-
- /// Return next node.
- Node* Next() const { return static_cast<Node*>(next_); }
- /// Return previous node.
- Node* Prev() { return static_cast<Node*>(prev_); }
- };
-
- /// %List iterator.
- struct Iterator : public ListIteratorBase
- {
- /// Construct.
- Iterator()
- {
- }
-
- /// Construct with a node pointer.
- explicit Iterator(Node* ptr) :
- ListIteratorBase(ptr)
- {
- }
-
- /// Preincrement the pointer.
- Iterator& operator ++ () { GotoNext(); return *this; }
- /// Postincrement the pointer.
- Iterator operator ++ (int) { Iterator it = *this; GotoNext(); return it; }
- /// Predecrement the pointer.
- Iterator& operator -- () { GotoPrev(); return *this; }
- /// Postdecrement the pointer.
- Iterator operator -- (int) { Iterator it = *this; GotoPrev(); return it; }
-
- /// Point to the node value.
- T* operator -> () const { return &(static_cast<Node*>(ptr_))->value_; }
- /// Dereference the node value.
- T& operator * () const { return (static_cast<Node*>(ptr_))->value_; }
- };
-
- /// %List const iterator.
- struct ConstIterator : public ListIteratorBase
- {
- /// Construct.
- ConstIterator()
- {
- }
-
- /// Construct with a node pointer.
- explicit ConstIterator(Node* ptr) :
- ListIteratorBase(ptr)
- {
- }
-
- /// Construct from a non-const iterator.
- ConstIterator(const Iterator& rhs) :
- ListIteratorBase(rhs.ptr_)
- {
- }
-
- /// Assign from a non-const iterator.
- ConstIterator& operator = (const Iterator& rhs) { ptr_ = rhs.ptr_; return *this; }
- /// Preincrement the pointer.
- ConstIterator& operator ++ () { GotoNext(); return *this; }
- /// Postincrement the pointer.
- ConstIterator operator ++ (int) { ConstIterator it = *this; GotoNext(); return it; }
- /// Predecrement the pointer.
- ConstIterator& operator -- () { GotoPrev(); return *this; }
- /// Postdecrement the pointer.
- ConstIterator operator -- (int) { ConstIterator it = *this; GotoPrev(); return it; }
-
- /// Point to the node value.
- const T* operator -> () const { return &(static_cast<Node*>(ptr_))->value_; }
- /// Dereference the node value.
- const T& operator * () const { return (static_cast<Node*>(ptr_))->value_; }
- };
- /// Construct empty.
- List()
- {
- allocator_ = AllocatorInitialize(sizeof(Node));
- head_ = tail_ = ReserveNode();
- }
-
- /// Construct from another list.
- List(const List<T>& list)
- {
- // Reserve the tail node + initial capacity according to the list's size
- allocator_ = AllocatorInitialize(sizeof(Node), list.Size() + 1);
- head_ = tail_ = ReserveNode();
- *this = list;
- }
-
- /// Destruct.
- ~List()
- {
- Clear();
- FreeNode(Tail());
- AllocatorUninitialize(allocator_);
- }
-
- /// Assign from another list.
- List& operator = (const List<T>& rhs)
- {
- // Clear, then insert the nodes of the other list
- Clear();
- Insert(End(), rhs);
- return *this;
- }
-
- /// Add-assign an element.
- List& operator += (const T& rhs)
- {
- Push(rhs);
- return *this;
- }
-
- /// Add-assign a list.
- List& operator += (const List<T>& rhs)
- {
- Insert(End(), rhs);
- return *this;
- }
-
- /// Test for equality with another list.
- bool operator == (const List<T>& rhs) const
- {
- if (rhs.size_ != size_)
- return false;
-
- ConstIterator i = Begin();
- ConstIterator j = rhs.Begin();
- while (i != End())
- {
- if (*i != *j)
- return false;
- ++i;
- ++j;
- }
-
- return true;
- }
-
- /// Test for inequality with another list.
- bool operator != (const List<T>& rhs) const
- {
- if (rhs.size_ != size_)
- return true;
-
- ConstIterator i = Begin();
- ConstIterator j = rhs.Begin();
- while (i != End())
- {
- if (*i != *j)
- return true;
- ++i;
- ++j;
- }
-
- return false;
- }
-
- /// Insert an element to the end.
- void Push(const T& value) { InsertNode(Tail(), value); }
- /// Insert an element to the beginning.
- void PushFront(const T& value) { InsertNode(Head(), value); }
- /// Insert an element at position.
- void Insert(const Iterator& dest, const T& value) { InsertNode(static_cast<Node*>(dest.ptr_), value); }
-
- /// Insert a list at position.
- void Insert(const Iterator& dest, const List<T>& list)
- {
- Node* destNode = static_cast<Node*>(dest.ptr_);
- ConstIterator it = list.Begin();
- ConstIterator end = list.End();
- while (it != end)
- InsertNode(destNode, *it++);
- }
-
- /// Insert elements by iterators.
- void Insert(const Iterator& dest, const ConstIterator& start, const ConstIterator& end)
- {
- Node* destNode = static_cast<Node*>(dest.ptr_);
- ConstIterator it = start;
- while (it != end)
- InsertNode(destNode, *it++);
- }
-
- /// Insert elements.
- void Insert(const Iterator& dest, const T* start, const T* end)
- {
- Node* destNode = static_cast<Node*>(dest.ptr_);
- const T* ptr = start;
- while (ptr != end)
- InsertNode(destNode, *ptr++);
- }
-
- /// Erase the last element.
- void Pop()
- {
- if (size_)
- Erase(--End());
- }
-
- /// Erase the first element.
- void PopFront()
- {
- if (size_)
- Erase(Begin());
- }
-
- /// Erase an element by iterator. Return iterator to the next element.
- Iterator Erase(Iterator it)
- {
- return Iterator(EraseNode(static_cast<Node*>(it.ptr_)));
- }
-
- /// Erase a range by iterators. Return an iterator to the next element.
- Iterator Erase(const Iterator& start, const Iterator& end)
- {
- Iterator it = start;
- while (it != end)
- it = EraseNode(static_cast<Node*>(it.ptr_));
-
- return it;
- }
-
- /// Clear the list.
- void Clear()
- {
- if (Size())
- {
- for (Iterator i = Begin(); i != End(); )
- {
- FreeNode(static_cast<Node*>(i++.ptr_));
- i.ptr_->prev_ = 0;
- }
-
- head_ = tail_;
- size_ = 0;
- }
- }
-
- /// Resize the list by removing or adding items at the end.
- void Resize(unsigned newSize)
- {
- while (size_ > newSize)
- Pop();
-
- while (size_ < newSize)
- InsertNode(Tail(), T());
- }
-
- /// Return iterator to value, or to the end if not found.
- Iterator Find(const T& value)
- {
- Iterator it = Begin();
- while (it != End() && *it != value)
- ++it;
- return it;
- }
-
- /// Return const iterator to value, or to the end if not found.
- ConstIterator Find(const T& value) const
- {
- ConstIterator it = Begin();
- while (it != End() && *it != value)
- ++it;
- return it;
- }
-
- /// Return whether contains a specific value.
- bool Contains(const T& value) const { return Find(value) != End(); }
- /// Return iterator to the first element.
- Iterator Begin() { return Iterator(Head()); }
- /// Return iterator to the first element.
- ConstIterator Begin() const { return ConstIterator(Head()); }
- /// Return iterator to the end.
- Iterator End() { return Iterator(Tail()); }
- /// Return iterator to the end.
- ConstIterator End() const { return ConstIterator(Tail()); }
- /// Return first element.
- T& Front() { return *Begin(); }
- /// Return const first element.
- const T& Front() const { return *Begin(); }
- /// Return last element.
- T& Back() { return *(--End()); }
- /// Return const last element.
- const T& Back() const { return *(--End()); }
- /// Return number of elements.
- unsigned Size() const { return size_; }
- /// Return whether list is empty.
- bool Empty() const { return size_ == 0; }
-
- private:
- /// Return the head node.
- Node* Head() const { return static_cast<Node*>(head_); }
- /// Return the tail node.
- Node* Tail() const { return static_cast<Node*>(tail_); }
-
- /// Allocate and insert a node into the list.
- void InsertNode(Node* dest, const T& value)
- {
- if (!dest)
- return;
-
- Node* newNode = ReserveNode(value);
- Node* prev = dest->Prev();
- newNode->next_ = dest;
- newNode->prev_ = prev;
- if (prev)
- prev->next_ = newNode;
- dest->prev_ = newNode;
-
- // Reassign the head node if necessary
- if (dest == Head())
- head_ = newNode;
-
- ++size_;
- }
-
- /// Erase and free a node. Return pointer to the next node, or to the end if could not erase.
- Node* EraseNode(Node* node)
- {
- // The tail node can not be removed
- if (!node || node == tail_)
- return Tail();
-
- Node* prev = node->Prev();
- Node* next = node->Next();
- if (prev)
- prev->next_ = next;
- next->prev_ = prev;
-
- // Reassign the head node if necessary
- if (node == Head())
- head_ = next;
-
- FreeNode(node);
- --size_;
-
- return next;
- }
-
- /// Reserve a node.
- Node* ReserveNode()
- {
- Node* newNode = static_cast<Node*>(AllocatorReserve(allocator_));
- new(newNode) Node();
- return newNode;
- }
-
- /// Reserve a node with initial value.
- Node* ReserveNode(const T& value)
- {
- Node* newNode = static_cast<Node*>(AllocatorReserve(allocator_));
- new(newNode) Node(value);
- return newNode;
- }
-
- /// Free a node.
- void FreeNode(Node* node)
- {
- (node)->~Node();
- AllocatorFree(allocator_, node);
- }
- };
- }
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