ProcessUtils.h 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Str.h"
  24. #include <cstdlib>
  25. namespace Urho3D
  26. {
  27. class Mutex;
  28. /// Initialize the FPU to round-to-nearest, single precision mode.
  29. URHO3D_API void InitFPU();
  30. /// Display an error dialog with the specified title and message.
  31. URHO3D_API void ErrorDialog(const String& title, const String& message);
  32. /// Exit the application with an error message to the console.
  33. URHO3D_API void ErrorExit(const String& message = String::EMPTY, int exitCode = EXIT_FAILURE);
  34. /// Open a console window.
  35. URHO3D_API void OpenConsoleWindow();
  36. /// Print Unicode text to the console. Will not be printed to the MSVC output window.
  37. URHO3D_API void PrintUnicode(const String& str, bool error = false);
  38. /// Print Unicode text to the console with a newline appended. Will not be printed to the MSVC output window.
  39. URHO3D_API void PrintUnicodeLine(const String& str, bool error = false);
  40. /// Print ASCII text to the console with a newline appended. Uses printf() to allow printing into the MSVC output window.
  41. URHO3D_API void PrintLine(const String& str, bool error = false);
  42. /// Parse arguments from the command line. First argument is by default assumed to be the executable name and is skipped.
  43. URHO3D_API const Vector<String>& ParseArguments(const String& cmdLine, bool skipFirstArgument = true);
  44. /// Parse arguments from the command line.
  45. URHO3D_API const Vector<String>& ParseArguments(const char* cmdLine);
  46. /// Parse arguments from a wide char command line.
  47. URHO3D_API const Vector<String>& ParseArguments(const WString& cmdLine);
  48. /// Parse arguments from a wide char command line.
  49. URHO3D_API const Vector<String>& ParseArguments(const wchar_t* cmdLine);
  50. /// Parse arguments from argc & argv.
  51. URHO3D_API const Vector<String>& ParseArguments(int argc, char** argv);
  52. /// Return previously parsed arguments.
  53. URHO3D_API const Vector<String>& GetArguments();
  54. /// Read input from the console window. Return empty if no input.
  55. URHO3D_API String GetConsoleInput();
  56. /// Return the runtime platform identifier. Currently either "Windows", "Linux", "Mac OS X" or "Android".
  57. URHO3D_API String GetPlatform();
  58. /// Return the number of physical CPU cores.
  59. URHO3D_API unsigned GetNumPhysicalCPUs();
  60. /// Return the number of logical CPUs (different from physical if hyperthreading is used.)
  61. URHO3D_API unsigned GetNumLogicalCPUs();
  62. }