Thread.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Thread.h"
  24. #ifdef WIN32
  25. #include <windows.h>
  26. #else
  27. #include <pthread.h>
  28. #endif
  29. #include "DebugNew.h"
  30. namespace Urho3D
  31. {
  32. #ifdef WIN32
  33. DWORD WINAPI ThreadFunctionStatic(void* data)
  34. {
  35. Thread* thread = static_cast<Thread*>(data);
  36. thread->ThreadFunction();
  37. return 0;
  38. }
  39. #else
  40. void* ThreadFunctionStatic(void* data)
  41. {
  42. Thread* thread = static_cast<Thread*>(data);
  43. thread->ThreadFunction();
  44. pthread_exit((void*)0);
  45. return 0;
  46. }
  47. #endif
  48. Thread::Thread() :
  49. handle_(0),
  50. shouldRun_(false)
  51. {
  52. }
  53. Thread::~Thread()
  54. {
  55. Stop();
  56. }
  57. bool Thread::Run()
  58. {
  59. // Check if already running
  60. if (handle_)
  61. return false;
  62. shouldRun_ = true;
  63. #ifdef WIN32
  64. handle_ = CreateThread(0, 0, ThreadFunctionStatic, this, 0, 0);
  65. #else
  66. handle_ = new pthread_t;
  67. pthread_attr_t type;
  68. pthread_attr_init(&type);
  69. pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);
  70. pthread_create((pthread_t*)handle_, &type, ThreadFunctionStatic, this);
  71. #endif
  72. return handle_ != 0;
  73. }
  74. void Thread::Stop()
  75. {
  76. // Check if already stopped
  77. if (!handle_)
  78. return;
  79. shouldRun_ = false;
  80. #ifdef WIN32
  81. WaitForSingleObject((HANDLE)handle_, INFINITE);
  82. CloseHandle((HANDLE)handle_);
  83. #else
  84. pthread_t* thread = (pthread_t*)handle_;
  85. if (thread)
  86. pthread_join(*thread, 0);
  87. delete thread;
  88. #endif
  89. handle_ = 0;
  90. }
  91. void Thread::SetPriority(int priority)
  92. {
  93. #ifdef WIN32
  94. if (handle_)
  95. SetThreadPriority((HANDLE)handle_, priority);
  96. #endif
  97. #if defined(__linux__) && !defined(ANDROID)
  98. pthread_t* thread = (pthread_t*)handle_;
  99. if (thread)
  100. pthread_setschedprio(*thread, priority);
  101. #endif
  102. }
  103. }