BillboardSet.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Batch.h"
  24. #include "BillboardSet.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Graphics.h"
  29. #include "IndexBuffer.h"
  30. #include "Material.h"
  31. #include "MemoryBuffer.h"
  32. #include "Node.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "Sort.h"
  36. #include "VertexBuffer.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. extern const char* GEOMETRY_CATEGORY;
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. BillboardSet::BillboardSet(Context* context) :
  47. Drawable(context, DRAWABLE_GEOMETRY),
  48. animationLodBias_(1.0f),
  49. animationLodTimer_(0.0f),
  50. relative_(true),
  51. scaled_(true),
  52. sorted_(false),
  53. faceCamera_(true),
  54. geometry_(new Geometry(context)),
  55. vertexBuffer_(new VertexBuffer(context_)),
  56. indexBuffer_(new IndexBuffer(context_)),
  57. bufferSizeDirty_(true),
  58. bufferDirty_(true),
  59. forceUpdate_(false),
  60. sortFrameNumber_(0),
  61. previousOffset_(Vector3::ZERO)
  62. {
  63. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  64. geometry_->SetIndexBuffer(indexBuffer_);
  65. batches_.Resize(1);
  66. batches_[0].geometry_ = geometry_;
  67. batches_[0].geometryType_ = GEOM_BILLBOARD;
  68. batches_[0].worldTransform_ = &transforms_[0];
  69. }
  70. BillboardSet::~BillboardSet()
  71. {
  72. }
  73. void BillboardSet::RegisterObject(Context* context)
  74. {
  75. context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  83. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  84. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  85. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  86. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  87. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  88. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE);
  89. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  90. }
  91. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  92. {
  93. // Check if position relative to camera has changed, and re-sort in that case
  94. Vector3 worldPos = node_->GetWorldPosition();
  95. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  96. if (offset != previousOffset_)
  97. {
  98. previousOffset_ = offset;
  99. if (sorted_)
  100. {
  101. // Sort billboards only once per frame. This means that secondary views will get
  102. // the same sorting as the main view
  103. if (frame.frameNumber_ != sortFrameNumber_)
  104. {
  105. sortFrameNumber_ = frame.frameNumber_;
  106. bufferDirty_ = true;
  107. }
  108. }
  109. }
  110. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  111. // Calculate scaled distance for animation LOD
  112. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  113. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  114. if (scale > M_EPSILON)
  115. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  116. else
  117. lodDistance_ = 0.0f;
  118. batches_[0].distance_ = distance_;
  119. batches_[0].numWorldTransforms_ = faceCamera_ ? 1 : 2;
  120. transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  121. if (!faceCamera_)
  122. transforms_[1] = node_->GetWorldTransform();
  123. }
  124. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  125. {
  126. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  127. UpdateBufferSize();
  128. if (bufferDirty_ || vertexBuffer_->IsDataLost())
  129. UpdateVertexBuffer(frame);
  130. }
  131. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  132. {
  133. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
  134. return UPDATE_MAIN_THREAD;
  135. else
  136. return UPDATE_NONE;
  137. }
  138. void BillboardSet::SetMaterial(Material* material)
  139. {
  140. batches_[0].material_ = material;
  141. MarkNetworkUpdate();
  142. }
  143. void BillboardSet::SetNumBillboards(unsigned num)
  144. {
  145. // Prevent negative value being assigned from the editor
  146. if (num > M_MAX_INT)
  147. num = 0;
  148. if (num > MAX_BILLBOARDS)
  149. num = MAX_BILLBOARDS;
  150. unsigned oldNum = billboards_.Size();
  151. billboards_.Resize(num);
  152. // Set default values to new billboards
  153. for (unsigned i = oldNum; i < num; ++i)
  154. {
  155. billboards_[i].position_ = Vector3::ZERO;
  156. billboards_[i].size_ = Vector2::ONE;
  157. billboards_[i].uv_ = Rect::POSITIVE;
  158. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  159. billboards_[i].rotation_ = 0.0f;
  160. billboards_[i].enabled_ = false;
  161. }
  162. bufferSizeDirty_ = true;
  163. Commit();
  164. }
  165. void BillboardSet::SetRelative(bool enable)
  166. {
  167. relative_ = enable;
  168. Commit();
  169. }
  170. void BillboardSet::SetScaled(bool enable)
  171. {
  172. scaled_ = enable;
  173. Commit();
  174. }
  175. void BillboardSet::SetSorted(bool enable)
  176. {
  177. sorted_ = enable;
  178. Commit();
  179. }
  180. void BillboardSet::SetFaceCamera(bool enable)
  181. {
  182. faceCamera_ = enable;
  183. MarkNetworkUpdate();
  184. }
  185. void BillboardSet::SetAnimationLodBias(float bias)
  186. {
  187. animationLodBias_ = Max(bias, 0.0f);
  188. MarkNetworkUpdate();
  189. }
  190. void BillboardSet::Commit()
  191. {
  192. MarkPositionsDirty();
  193. MarkNetworkUpdate();
  194. }
  195. Material* BillboardSet::GetMaterial() const
  196. {
  197. return batches_[0].material_;
  198. }
  199. Billboard* BillboardSet::GetBillboard(unsigned index)
  200. {
  201. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  202. }
  203. void BillboardSet::SetMaterialAttr(ResourceRef value)
  204. {
  205. ResourceCache* cache = GetSubsystem<ResourceCache>();
  206. SetMaterial(cache->GetResource<Material>(value.name_));
  207. }
  208. void BillboardSet::SetBillboardsAttr(VariantVector value)
  209. {
  210. unsigned index = 0;
  211. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  212. SetNumBillboards(numBillboards);
  213. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  214. {
  215. i->position_ = value[index++].GetVector3();
  216. i->size_ = value[index++].GetVector2();
  217. Vector4 uv = value[index++].GetVector4();
  218. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  219. i->color_ = value[index++].GetColor();
  220. i->rotation_ = value[index++].GetFloat();
  221. i->enabled_ = value[index++].GetBool();
  222. }
  223. Commit();
  224. }
  225. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  226. {
  227. MemoryBuffer buf(value);
  228. unsigned numBillboards = buf.ReadVLE();
  229. SetNumBillboards(numBillboards);
  230. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  231. {
  232. i->position_ = buf.ReadVector3();
  233. i->size_ = buf.ReadVector2();
  234. i->uv_ = buf.ReadRect();
  235. i->color_ = buf.ReadColor();
  236. i->rotation_ = buf.ReadFloat();
  237. i->enabled_ = buf.ReadBool();
  238. }
  239. Commit();
  240. }
  241. ResourceRef BillboardSet::GetMaterialAttr() const
  242. {
  243. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  244. }
  245. VariantVector BillboardSet::GetBillboardsAttr() const
  246. {
  247. VariantVector ret;
  248. ret.Reserve(billboards_.Size() * 6 + 1);
  249. ret.Push(billboards_.Size());
  250. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  251. {
  252. ret.Push(i->position_);
  253. ret.Push(i->size_);
  254. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  255. ret.Push(i->color_);
  256. ret.Push(i->rotation_);
  257. ret.Push(i->enabled_);
  258. }
  259. return ret;
  260. }
  261. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  262. {
  263. attrBuffer_.Clear();
  264. attrBuffer_.WriteVLE(billboards_.Size());
  265. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  266. {
  267. attrBuffer_.WriteVector3(i->position_);
  268. attrBuffer_.WriteVector2(i->size_);
  269. attrBuffer_.WriteRect(i->uv_);
  270. attrBuffer_.WriteColor(i->color_);
  271. attrBuffer_.WriteFloat(i->rotation_);
  272. attrBuffer_.WriteBool(i->enabled_);
  273. }
  274. return attrBuffer_.GetBuffer();
  275. }
  276. void BillboardSet::OnWorldBoundingBoxUpdate()
  277. {
  278. unsigned enabledBillboards = 0;
  279. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  280. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  281. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  282. BoundingBox worldBox;
  283. for (unsigned i = 0; i < billboards_.Size(); ++i)
  284. {
  285. if (!billboards_[i].enabled_)
  286. continue;
  287. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  288. Vector3 center = billboardTransform * billboards_[i].position_;
  289. Vector3 edge = Vector3::ONE * size;
  290. worldBox.Merge(BoundingBox(center - edge, center + edge));
  291. ++enabledBillboards;
  292. }
  293. // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
  294. worldBox.Merge(node_->GetWorldPosition());
  295. worldBoundingBox_ = worldBox;
  296. }
  297. void BillboardSet::UpdateBufferSize()
  298. {
  299. unsigned numBillboards = billboards_.Size();
  300. if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
  301. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  302. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  303. indexBuffer_->SetSize(numBillboards * 6, false);
  304. bufferSizeDirty_ = false;
  305. bufferDirty_ = true;
  306. forceUpdate_ = true;
  307. if (!numBillboards)
  308. return;
  309. // Indices do not change for a given billboard capacity
  310. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  311. if (!dest)
  312. return;
  313. unsigned vertexIndex = 0;
  314. while (numBillboards--)
  315. {
  316. dest[0] = vertexIndex; dest[1] = vertexIndex + 1; dest[2] = vertexIndex + 2;
  317. dest[3] = vertexIndex + 2; dest[4] = vertexIndex + 3; dest[5] = vertexIndex;
  318. dest += 6;
  319. vertexIndex += 4;
  320. }
  321. indexBuffer_->Unlock();
  322. indexBuffer_->ClearDataLost();
  323. }
  324. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  325. {
  326. // If using animation LOD, accumulate time and see if it is time to update
  327. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  328. {
  329. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  330. if (animationLodTimer_ >= lodDistance_)
  331. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  332. else
  333. {
  334. // No LOD if immediate update forced
  335. if (!forceUpdate_)
  336. return;
  337. }
  338. }
  339. unsigned numBillboards = billboards_.Size();
  340. unsigned enabledBillboards = 0;
  341. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  342. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  343. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  344. // First check number of enabled billboards
  345. for (unsigned i = 0; i < numBillboards; ++i)
  346. {
  347. if (billboards_[i].enabled_)
  348. ++enabledBillboards;
  349. }
  350. sortedBillboards_.Resize(enabledBillboards);
  351. unsigned index = 0;
  352. // Then set initial sort order and distances
  353. for (unsigned i = 0; i < numBillboards; ++i)
  354. {
  355. Billboard& billboard = billboards_[i];
  356. if (billboard.enabled_)
  357. {
  358. sortedBillboards_[index++] = &billboard;
  359. if (sorted_)
  360. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  361. }
  362. }
  363. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  364. bufferDirty_ = false;
  365. forceUpdate_ = false;
  366. if (!enabledBillboards)
  367. return;
  368. if (sorted_)
  369. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  370. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  371. if (!dest)
  372. return;
  373. for (unsigned i = 0; i < enabledBillboards; ++i)
  374. {
  375. Billboard& billboard = *sortedBillboards_[i];
  376. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  377. unsigned color = billboard.color_.ToUInt();
  378. float rotationMatrix[2][2];
  379. rotationMatrix[0][0] = Cos(billboard.rotation_);
  380. rotationMatrix[0][1] = Sin(billboard.rotation_);
  381. rotationMatrix[1][0] = -rotationMatrix[0][1];
  382. rotationMatrix[1][1] = rotationMatrix[0][0];
  383. dest[0] = billboard.position_.x_; dest[1] = billboard.position_.y_; dest[2] = billboard.position_.z_;
  384. ((unsigned&)dest[3]) = color;
  385. dest[4] = billboard.uv_.min_.x_; dest[5] = billboard.uv_.min_.y_;
  386. dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  387. dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  388. dest[8] = billboard.position_.x_; dest[9] = billboard.position_.y_; dest[10] = billboard.position_.z_;
  389. ((unsigned&)dest[11]) = color;
  390. dest[12] = billboard.uv_.max_.x_; dest[13] = billboard.uv_.min_.y_;
  391. dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  392. dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  393. dest[16] = billboard.position_.x_; dest[17] = billboard.position_.y_; dest[18] = billboard.position_.z_;
  394. ((unsigned&)dest[19]) = color;
  395. dest[20] = billboard.uv_.max_.x_; dest[21] = billboard.uv_.max_.y_;
  396. dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  397. dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  398. dest[24] = billboard.position_.x_; dest[25] = billboard.position_.y_; dest[26] = billboard.position_.z_;
  399. ((unsigned&)dest[27]) = color;
  400. dest[28] = billboard.uv_.min_.x_; dest[29] = billboard.uv_.max_.y_;
  401. dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  402. dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  403. dest += 32;
  404. }
  405. vertexBuffer_->Unlock();
  406. vertexBuffer_->ClearDataLost();
  407. }
  408. void BillboardSet::MarkPositionsDirty()
  409. {
  410. Drawable::OnMarkedDirty(node_);
  411. bufferDirty_ = true;
  412. }
  413. }