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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Batch.h"
- #include "BillboardSet.h"
- #include "Camera.h"
- #include "Context.h"
- #include "Geometry.h"
- #include "Graphics.h"
- #include "IndexBuffer.h"
- #include "Material.h"
- #include "MemoryBuffer.h"
- #include "Node.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "Sort.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
- inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
- {
- return lhs->sortDistance_ > rhs->sortDistance_;
- }
- BillboardSet::BillboardSet(Context* context) :
- Drawable(context, DRAWABLE_GEOMETRY),
- animationLodBias_(1.0f),
- animationLodTimer_(0.0f),
- relative_(true),
- scaled_(true),
- sorted_(false),
- faceCamera_(true),
- geometry_(new Geometry(context)),
- vertexBuffer_(new VertexBuffer(context_)),
- indexBuffer_(new IndexBuffer(context_)),
- bufferSizeDirty_(true),
- bufferDirty_(true),
- forceUpdate_(false),
- sortFrameNumber_(0),
- previousOffset_(Vector3::ZERO)
- {
- geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
- geometry_->SetIndexBuffer(indexBuffer_);
-
- batches_.Resize(1);
- batches_[0].geometry_ = geometry_;
- batches_[0].geometryType_ = GEOM_BILLBOARD;
- batches_[0].worldTransform_ = &transforms_[0];
- }
- BillboardSet::~BillboardSet()
- {
- }
- void BillboardSet::RegisterObject(Context* context)
- {
- context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
-
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE);
- REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
- }
- void BillboardSet::UpdateBatches(const FrameInfo& frame)
- {
- // Check if position relative to camera has changed, and re-sort in that case
- Vector3 worldPos = node_->GetWorldPosition();
- Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
- if (offset != previousOffset_)
- {
- previousOffset_ = offset;
- if (sorted_)
- {
- // Sort billboards only once per frame. This means that secondary views will get
- // the same sorting as the main view
- if (frame.frameNumber_ != sortFrameNumber_)
- {
- sortFrameNumber_ = frame.frameNumber_;
- bufferDirty_ = true;
- }
- }
- }
-
- distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
-
- // Calculate scaled distance for animation LOD
- float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
- // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
- if (scale > M_EPSILON)
- lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
- else
- lodDistance_ = 0.0f;
-
- batches_[0].distance_ = distance_;
- batches_[0].numWorldTransforms_ = faceCamera_ ? 1 : 2;
- transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
- if (!faceCamera_)
- transforms_[1] = node_->GetWorldTransform();
- }
- void BillboardSet::UpdateGeometry(const FrameInfo& frame)
- {
- if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
- UpdateBufferSize();
-
- if (bufferDirty_ || vertexBuffer_->IsDataLost())
- UpdateVertexBuffer(frame);
- }
- UpdateGeometryType BillboardSet::GetUpdateGeometryType()
- {
- if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
- return UPDATE_MAIN_THREAD;
- else
- return UPDATE_NONE;
- }
- void BillboardSet::SetMaterial(Material* material)
- {
- batches_[0].material_ = material;
- MarkNetworkUpdate();
- }
- void BillboardSet::SetNumBillboards(unsigned num)
- {
- // Prevent negative value being assigned from the editor
- if (num > M_MAX_INT)
- num = 0;
- if (num > MAX_BILLBOARDS)
- num = MAX_BILLBOARDS;
-
- unsigned oldNum = billboards_.Size();
-
- billboards_.Resize(num);
-
- // Set default values to new billboards
- for (unsigned i = oldNum; i < num; ++i)
- {
- billboards_[i].position_ = Vector3::ZERO;
- billboards_[i].size_ = Vector2::ONE;
- billboards_[i].uv_ = Rect::POSITIVE;
- billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
- billboards_[i].rotation_ = 0.0f;
- billboards_[i].enabled_ = false;
- }
-
- bufferSizeDirty_ = true;
- Commit();
- }
- void BillboardSet::SetRelative(bool enable)
- {
- relative_ = enable;
- Commit();
- }
- void BillboardSet::SetScaled(bool enable)
- {
- scaled_ = enable;
- Commit();
- }
- void BillboardSet::SetSorted(bool enable)
- {
- sorted_ = enable;
- Commit();
- }
- void BillboardSet::SetFaceCamera(bool enable)
- {
- faceCamera_ = enable;
- MarkNetworkUpdate();
- }
- void BillboardSet::SetAnimationLodBias(float bias)
- {
- animationLodBias_ = Max(bias, 0.0f);
- MarkNetworkUpdate();
- }
- void BillboardSet::Commit()
- {
- MarkPositionsDirty();
- MarkNetworkUpdate();
- }
- Material* BillboardSet::GetMaterial() const
- {
- return batches_[0].material_;
- }
- Billboard* BillboardSet::GetBillboard(unsigned index)
- {
- return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
- }
- void BillboardSet::SetMaterialAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetMaterial(cache->GetResource<Material>(value.name_));
- }
- void BillboardSet::SetBillboardsAttr(VariantVector value)
- {
- unsigned index = 0;
- unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
- SetNumBillboards(numBillboards);
-
- for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
- {
- i->position_ = value[index++].GetVector3();
- i->size_ = value[index++].GetVector2();
- Vector4 uv = value[index++].GetVector4();
- i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
- i->color_ = value[index++].GetColor();
- i->rotation_ = value[index++].GetFloat();
- i->enabled_ = value[index++].GetBool();
- }
-
- Commit();
- }
- void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
- {
- MemoryBuffer buf(value);
- unsigned numBillboards = buf.ReadVLE();
- SetNumBillboards(numBillboards);
-
- for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- i->position_ = buf.ReadVector3();
- i->size_ = buf.ReadVector2();
- i->uv_ = buf.ReadRect();
- i->color_ = buf.ReadColor();
- i->rotation_ = buf.ReadFloat();
- i->enabled_ = buf.ReadBool();
- }
-
- Commit();
- }
- ResourceRef BillboardSet::GetMaterialAttr() const
- {
- return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
- }
- VariantVector BillboardSet::GetBillboardsAttr() const
- {
- VariantVector ret;
- ret.Reserve(billboards_.Size() * 6 + 1);
- ret.Push(billboards_.Size());
-
- for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- ret.Push(i->position_);
- ret.Push(i->size_);
- ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
- ret.Push(i->color_);
- ret.Push(i->rotation_);
- ret.Push(i->enabled_);
- }
-
- return ret;
- }
- const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
- {
- attrBuffer_.Clear();
- attrBuffer_.WriteVLE(billboards_.Size());
-
- for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- attrBuffer_.WriteVector3(i->position_);
- attrBuffer_.WriteVector2(i->size_);
- attrBuffer_.WriteRect(i->uv_);
- attrBuffer_.WriteColor(i->color_);
- attrBuffer_.WriteFloat(i->rotation_);
- attrBuffer_.WriteBool(i->enabled_);
- }
-
- return attrBuffer_.GetBuffer();
- }
- void BillboardSet::OnWorldBoundingBoxUpdate()
- {
- unsigned enabledBillboards = 0;
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
- BoundingBox worldBox;
- for (unsigned i = 0; i < billboards_.Size(); ++i)
- {
- if (!billboards_[i].enabled_)
- continue;
-
- float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
- Vector3 center = billboardTransform * billboards_[i].position_;
- Vector3 edge = Vector3::ONE * size;
- worldBox.Merge(BoundingBox(center - edge, center + edge));
-
- ++enabledBillboards;
- }
-
- // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
- worldBox.Merge(node_->GetWorldPosition());
- worldBoundingBox_ = worldBox;
- }
- void BillboardSet::UpdateBufferSize()
- {
- unsigned numBillboards = billboards_.Size();
-
- if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
- vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
- if (indexBuffer_->GetIndexCount() != numBillboards * 6)
- indexBuffer_->SetSize(numBillboards * 6, false);
-
- bufferSizeDirty_ = false;
- bufferDirty_ = true;
- forceUpdate_ = true;
-
- if (!numBillboards)
- return;
-
- // Indices do not change for a given billboard capacity
- unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
- if (!dest)
- return;
-
- unsigned vertexIndex = 0;
- while (numBillboards--)
- {
- dest[0] = vertexIndex; dest[1] = vertexIndex + 1; dest[2] = vertexIndex + 2;
- dest[3] = vertexIndex + 2; dest[4] = vertexIndex + 3; dest[5] = vertexIndex;
-
- dest += 6;
- vertexIndex += 4;
- }
-
- indexBuffer_->Unlock();
- indexBuffer_->ClearDataLost();
- }
- void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
- {
- // If using animation LOD, accumulate time and see if it is time to update
- if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
- {
- animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
- if (animationLodTimer_ >= lodDistance_)
- animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
- else
- {
- // No LOD if immediate update forced
- if (!forceUpdate_)
- return;
- }
- }
-
- unsigned numBillboards = billboards_.Size();
- unsigned enabledBillboards = 0;
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
-
- // First check number of enabled billboards
- for (unsigned i = 0; i < numBillboards; ++i)
- {
- if (billboards_[i].enabled_)
- ++enabledBillboards;
- }
-
- sortedBillboards_.Resize(enabledBillboards);
- unsigned index = 0;
-
- // Then set initial sort order and distances
- for (unsigned i = 0; i < numBillboards; ++i)
- {
- Billboard& billboard = billboards_[i];
- if (billboard.enabled_)
- {
- sortedBillboards_[index++] = &billboard;
- if (sorted_)
- billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
- }
- }
-
- batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
-
- bufferDirty_ = false;
- forceUpdate_ = false;
- if (!enabledBillboards)
- return;
-
- if (sorted_)
- Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
-
- float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
- if (!dest)
- return;
-
- for (unsigned i = 0; i < enabledBillboards; ++i)
- {
- Billboard& billboard = *sortedBillboards_[i];
-
- Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
- unsigned color = billboard.color_.ToUInt();
-
- float rotationMatrix[2][2];
- rotationMatrix[0][0] = Cos(billboard.rotation_);
- rotationMatrix[0][1] = Sin(billboard.rotation_);
- rotationMatrix[1][0] = -rotationMatrix[0][1];
- rotationMatrix[1][1] = rotationMatrix[0][0];
-
- dest[0] = billboard.position_.x_; dest[1] = billboard.position_.y_; dest[2] = billboard.position_.z_;
- ((unsigned&)dest[3]) = color;
- dest[4] = billboard.uv_.min_.x_; dest[5] = billboard.uv_.min_.y_;
- dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
- dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
-
- dest[8] = billboard.position_.x_; dest[9] = billboard.position_.y_; dest[10] = billboard.position_.z_;
- ((unsigned&)dest[11]) = color;
- dest[12] = billboard.uv_.max_.x_; dest[13] = billboard.uv_.min_.y_;
- dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
- dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
-
- dest[16] = billboard.position_.x_; dest[17] = billboard.position_.y_; dest[18] = billboard.position_.z_;
- ((unsigned&)dest[19]) = color;
- dest[20] = billboard.uv_.max_.x_; dest[21] = billboard.uv_.max_.y_;
- dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
- dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
-
- dest[24] = billboard.position_.x_; dest[25] = billboard.position_.y_; dest[26] = billboard.position_.z_;
- ((unsigned&)dest[27]) = color;
- dest[28] = billboard.uv_.min_.x_; dest[29] = billboard.uv_.max_.y_;
- dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
- dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
- dest += 32;
- }
-
- vertexBuffer_->Unlock();
- vertexBuffer_->ClearDataLost();
- }
- void BillboardSet::MarkPositionsDirty()
- {
- Drawable::OnMarkedDirty(node_);
- bufferDirty_ = true;
- }
- }
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