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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Batch.h"
- #include "Camera.h"
- #include "Context.h"
- #include "CustomGeometry.h"
- #include "Geometry.h"
- #include "Log.h"
- #include "Material.h"
- #include "MemoryBuffer.h"
- #include "Node.h"
- #include "OcclusionBuffer.h"
- #include "OctreeQuery.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "VectorBuffer.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- CustomGeometry::CustomGeometry(Context* context) :
- Drawable(context, DRAWABLE_GEOMETRY),
- vertexBuffer_(new VertexBuffer(context)),
- elementMask_(MASK_POSITION),
- geometryIndex_(0),
- materialsAttr_(Material::GetTypeStatic())
- {
- vertexBuffer_->SetShadowed(true);
- SetNumGeometries(1);
- }
- CustomGeometry::~CustomGeometry()
- {
- }
- void CustomGeometry::RegisterObject(Context* context)
- {
- context->RegisterFactory<CustomGeometry>(GEOMETRY_CATEGORY);
-
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_BUFFER, "Geometry Data", GetGeometryDataAttr, SetGeometryDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE|AM_NOEDIT);
- REF_ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_RESOURCEREFLIST, "Materials", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
- ATTRIBUTE(CustomGeometry, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATTRIBUTE(CustomGeometry, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CustomGeometry, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(CustomGeometry, Drawable);
- }
- void CustomGeometry::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
- {
- RayQueryLevel level = query.level_;
-
- switch (level)
- {
- case RAY_AABB_NOSUBOBJECTS:
- case RAY_AABB:
- Drawable::ProcessRayQuery(query, results);
- break;
-
- case RAY_OBB:
- case RAY_TRIANGLE:
- Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
- Ray localRay = query.ray_.Transformed(inverse);
- float distance = localRay.HitDistance(boundingBox_);
- Vector3 normal = -query.ray_.direction_;
-
- if (level == RAY_TRIANGLE && distance < query.maxDistance_)
- {
- distance = M_INFINITY;
-
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = batches_[i].geometry_;
- if (geometry)
- {
- Vector3 geometryNormal;
- float geometryDistance = geometry->GetHitDistance(localRay, &geometryNormal);
- if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
- {
- distance = geometryDistance;
- normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
- }
- }
- }
- }
-
- if (distance < query.maxDistance_)
- {
- RayQueryResult result;
- result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
- result.normal_ = normal;
- result.distance_ = distance;
- result.drawable_ = this;
- result.node_ = node_;
- result.subObject_ = M_MAX_UNSIGNED;
- results.Push(result);
- }
- break;
- }
- }
- Geometry* CustomGeometry::GetLodGeometry(unsigned batchIndex, unsigned level)
- {
- return batchIndex < geometries_.Size() ? geometries_[batchIndex] : (Geometry*)0;
- }
- unsigned CustomGeometry::GetNumOccluderTriangles()
- {
- unsigned triangles = 0;
-
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, 0);
- if (!geometry)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is)
- Material* mat = batches_[i].material_;
- if (mat && !mat->GetOcclusion())
- continue;
-
- triangles += geometry->GetVertexCount() / 3;
- }
-
- return triangles;
- }
- bool CustomGeometry::DrawOcclusion(OcclusionBuffer* buffer)
- {
- bool success = true;
-
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, 0);
- if (!geometry)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is) and set culling mode
- Material* material = batches_[i].material_;
- if (material)
- {
- if (!material->GetOcclusion())
- continue;
- buffer->SetCullMode(material->GetCullMode());
- }
- else
- buffer->SetCullMode(CULL_CCW);
-
- const unsigned char* vertexData;
- unsigned vertexSize;
- const unsigned char* indexData;
- unsigned indexSize;
- unsigned elementMask;
-
- geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
- // Check for valid geometry data
- if (!vertexData)
- continue;
-
- // Draw and check for running out of triangles
- success = buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, geometry->GetVertexStart(), geometry->GetVertexCount());
-
- if (!success)
- break;
- }
-
- return success;
- }
- void CustomGeometry::Clear()
- {
- elementMask_ = MASK_POSITION;
- batches_.Clear();
- geometries_.Clear();
- primitiveTypes_.Clear();
- vertices_.Clear();
- }
- void CustomGeometry::SetNumGeometries(unsigned num)
- {
- batches_.Resize(num);
- geometries_.Resize(num);
- primitiveTypes_.Resize(num);
- vertices_.Resize(num);
-
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- if (!geometries_[i])
- geometries_[i] = new Geometry(context_);
-
- batches_[i].geometry_ = geometries_[i];
- }
- }
- void CustomGeometry::BeginGeometry(unsigned index, PrimitiveType type)
- {
- if (index > geometries_.Size())
- {
- LOGERROR("Geometry index out of bounds");
- return;
- }
-
- geometryIndex_ = index;
- primitiveTypes_[index] = type;
- vertices_[index].Clear();
- }
- void CustomGeometry::DefineVertex(const Vector3& position)
- {
- if (vertices_.Size() < geometryIndex_)
- return;
-
- vertices_[geometryIndex_].Resize(vertices_[geometryIndex_].Size() + 1);
- vertices_[geometryIndex_].Back().position_ = position;
- }
- void CustomGeometry::DefineNormal(const Vector3& normal)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
-
- vertices_[geometryIndex_].Back().normal_ = normal;
- elementMask_ |= MASK_NORMAL;
- }
- void CustomGeometry::DefineColor(const Color& color)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
-
- vertices_[geometryIndex_].Back().color_ = color.ToUInt();
- elementMask_ |= MASK_COLOR;
- }
- void CustomGeometry::DefineTexCoord(const Vector2& texCoord)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
-
- vertices_[geometryIndex_].Back().texCoord_ = texCoord;
- elementMask_ |= MASK_TEXCOORD1;
- }
- void CustomGeometry::DefineTangent(const Vector4& tangent)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
-
- vertices_[geometryIndex_].Back().tangent_ = tangent;
- elementMask_ |= MASK_TANGENT;
- }
- void CustomGeometry::Commit()
- {
- PROFILE(CommitCustomGeometry);
-
- unsigned totalVertices = 0;
- boundingBox_.Clear();
-
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- {
- totalVertices += vertices_[i].Size();
-
- for (unsigned j = 0; j < vertices_[i].Size(); ++j)
- boundingBox_.Merge(vertices_[i][j].position_);
- }
-
- vertexBuffer_->SetSize(totalVertices, elementMask_);
-
- if (totalVertices)
- {
- unsigned char* dest = (unsigned char*)vertexBuffer_->Lock(0, totalVertices, true);
- if (dest)
- {
- unsigned vertexStart = 0;
-
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- {
- unsigned vertexCount = 0;
-
- for (unsigned j = 0; j < vertices_[i].Size(); ++j)
- {
- *((Vector3*)dest) = vertices_[i][j].position_;
- dest += sizeof(Vector3);
-
- if (elementMask_ & MASK_NORMAL)
- {
- *((Vector3*)dest) = vertices_[i][j].normal_;
- dest += sizeof(Vector3);
- }
- if (elementMask_ & MASK_COLOR)
- {
- *((unsigned*)dest) = vertices_[i][j].color_;
- dest += sizeof(unsigned);
- }
- if (elementMask_ & MASK_TEXCOORD1)
- {
- *((Vector2*)dest) = vertices_[i][j].texCoord_;
- dest += sizeof(Vector2);
- }
- if (elementMask_ & MASK_TANGENT)
- {
- *((Vector4*)dest) = vertices_[i][j].tangent_;
- dest += sizeof(Vector4);
- }
-
- ++vertexCount;
- }
-
- geometries_[i]->SetVertexBuffer(0, vertexBuffer_, elementMask_);
- geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, vertexStart, vertexCount);
- vertexStart += vertexCount;
- }
-
- vertexBuffer_->Unlock();
- }
- else
- LOGERROR("Failed to lock custom geometry vertex buffer");
- }
- else
- {
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- geometries_[i]->SetVertexBuffer(0, vertexBuffer_, elementMask_);
- geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, 0, 0);
- }
- }
-
- vertexBuffer_->ClearDataLost();
- }
- void CustomGeometry::SetMaterial(Material* material)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- batches_[i].material_ = material;
-
- MarkNetworkUpdate();
- }
- bool CustomGeometry::SetMaterial(unsigned index, Material* material)
- {
- if (index >= batches_.Size())
- {
- LOGERROR("Material index out of bounds");
- return false;
- }
-
- batches_[index].material_ = material;
- MarkNetworkUpdate();
- return true;
- }
- Material* CustomGeometry::GetMaterial(unsigned index) const
- {
- return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
- }
- void CustomGeometry::SetGeometryDataAttr(PODVector<unsigned char> value)
- {
- if (value.Empty())
- return;
-
- MemoryBuffer buffer(value);
-
- SetNumGeometries(buffer.ReadVLE());
- elementMask_ = buffer.ReadUInt();
-
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- unsigned numVertices = buffer.ReadVLE();
- vertices_[i].Resize(numVertices);
- primitiveTypes_[i] = (PrimitiveType)buffer.ReadUByte();
-
- for (unsigned j = 0; j < numVertices; ++j)
- {
- if (elementMask_ & MASK_POSITION)
- vertices_[i][j].position_ = buffer.ReadVector3();
- if (elementMask_ & MASK_NORMAL)
- vertices_[i][j].normal_ = buffer.ReadVector3();
- if (elementMask_ & MASK_COLOR)
- vertices_[i][j].color_ = buffer.ReadUInt();
- if (elementMask_ & MASK_TEXCOORD1)
- vertices_[i][j].texCoord_ = buffer.ReadVector2();
- if (elementMask_ & MASK_TANGENT)
- vertices_[i][j].tangent_ = buffer.ReadVector4();
- }
- }
-
- Commit();
- }
- void CustomGeometry::SetMaterialsAttr(const ResourceRefList& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- for (unsigned i = 0; i < value.names_.Size(); ++i)
- SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
- }
- PODVector<unsigned char> CustomGeometry::GetGeometryDataAttr() const
- {
- VectorBuffer ret;
-
- ret.WriteVLE(geometries_.Size());
- ret.WriteUInt(elementMask_);
-
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- unsigned numVertices = vertices_[i].Size();
- ret.WriteVLE(numVertices);
- ret.WriteUByte(primitiveTypes_[i]);
-
- for (unsigned j = 0; j < numVertices; ++j)
- {
- if (elementMask_ & MASK_POSITION)
- ret.WriteVector3(vertices_[i][j].position_);
- if (elementMask_ & MASK_NORMAL)
- ret.WriteVector3(vertices_[i][j].normal_);
- if (elementMask_ & MASK_COLOR)
- ret.WriteUInt(vertices_[i][j].color_);
- if (elementMask_ & MASK_TEXCOORD1)
- ret.WriteVector2(vertices_[i][j].texCoord_);
- if (elementMask_ & MASK_TANGENT)
- ret.WriteVector4(vertices_[i][j].tangent_);
- }
- }
-
- return ret.GetBuffer();
- }
- const ResourceRefList& CustomGeometry::GetMaterialsAttr() const
- {
- materialsAttr_.names_.Resize(batches_.Size());
- for (unsigned i = 0; i < batches_.Size(); ++i)
- materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
-
- return materialsAttr_;
- }
- void CustomGeometry::OnWorldBoundingBoxUpdate()
- {
- worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
- }
- }
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