Button.cpp 6.3 KB

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  1. //
  2. // Copyright (c) 2008-2018 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Input/InputEvents.h"
  25. #include "../UI/Button.h"
  26. #include "../UI/UI.h"
  27. #include "../UI/UIEvents.h"
  28. #include "../DebugNew.h"
  29. namespace Urho3D
  30. {
  31. extern const char* UI_CATEGORY;
  32. Button::Button(Context* context) :
  33. BorderImage(context),
  34. pressedOffset_(IntVector2::ZERO),
  35. disabledOffset_(IntVector2::ZERO),
  36. pressedChildOffset_(IntVector2::ZERO),
  37. repeatDelay_(1.0f),
  38. repeatRate_(0.0f),
  39. repeatTimer_(0.0f),
  40. pressed_(false)
  41. {
  42. SetEnabled(true);
  43. focusMode_ = FM_FOCUSABLE;
  44. }
  45. Button::~Button() = default;
  46. void Button::RegisterObject(Context* context)
  47. {
  48. context->RegisterFactory<Button>(UI_CATEGORY);
  49. URHO3D_COPY_BASE_ATTRIBUTES(BorderImage);
  50. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  51. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_FOCUSABLE);
  52. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  53. URHO3D_ACCESSOR_ATTRIBUTE("Disabled Image Offset", GetDisabledOffset, SetDisabledOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  54. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  55. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  56. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  57. }
  58. void Button::Update(float timeStep)
  59. {
  60. if (!hovering_ && pressed_)
  61. SetPressed(false);
  62. // Send repeat events if pressed
  63. if (pressed_ && repeatRate_ > 0.0f)
  64. {
  65. repeatTimer_ -= timeStep;
  66. if (repeatTimer_ <= 0.0f)
  67. {
  68. repeatTimer_ += 1.0f / repeatRate_;
  69. using namespace Pressed;
  70. VariantMap& eventData = GetEventDataMap();
  71. eventData[P_ELEMENT] = this;
  72. SendEvent(E_PRESSED, eventData);
  73. }
  74. }
  75. }
  76. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  77. {
  78. IntVector2 offset(IntVector2::ZERO);
  79. if (enabled_)
  80. {
  81. if (hovering_ || HasFocus())
  82. offset += hoverOffset_;
  83. if (pressed_ || selected_)
  84. offset += pressedOffset_;
  85. }
  86. else
  87. {
  88. offset += disabledOffset_;
  89. }
  90. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  91. }
  92. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  93. Cursor* cursor)
  94. {
  95. if (button == MOUSEB_LEFT)
  96. {
  97. SetPressed(true);
  98. repeatTimer_ = repeatDelay_;
  99. hovering_ = true;
  100. using namespace Pressed;
  101. VariantMap& eventData = GetEventDataMap();
  102. eventData[P_ELEMENT] = this;
  103. SendEvent(E_PRESSED, eventData);
  104. }
  105. }
  106. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  107. Cursor* cursor, UIElement* beginElement)
  108. {
  109. if (pressed_ && button == MOUSEB_LEFT)
  110. {
  111. SetPressed(false);
  112. // If mouse was released on top of the element, consider it hovering on this frame yet (see issue #1453)
  113. if (IsInside(screenPosition, true))
  114. hovering_ = true;
  115. using namespace Released;
  116. VariantMap& eventData = GetEventDataMap();
  117. eventData[P_ELEMENT] = this;
  118. SendEvent(E_RELEASED, eventData);
  119. }
  120. }
  121. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons,
  122. int qualifiers, Cursor* cursor)
  123. {
  124. SetPressed(true);
  125. }
  126. void Button::OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers)
  127. {
  128. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  129. {
  130. // Simulate LMB click
  131. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, nullptr);
  132. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, nullptr, nullptr);
  133. }
  134. }
  135. void Button::SetPressedOffset(const IntVector2& offset)
  136. {
  137. pressedOffset_ = offset;
  138. }
  139. void Button::SetPressedOffset(int x, int y)
  140. {
  141. pressedOffset_ = IntVector2(x, y);
  142. }
  143. void Button::SetDisabledOffset(const IntVector2& offset)
  144. {
  145. disabledOffset_ = offset;
  146. }
  147. void Button::SetDisabledOffset(int x, int y)
  148. {
  149. disabledOffset_ = IntVector2(x, y);
  150. }
  151. void Button::SetPressedChildOffset(const IntVector2& offset)
  152. {
  153. pressedChildOffset_ = offset;
  154. }
  155. void Button::SetPressedChildOffset(int x, int y)
  156. {
  157. pressedChildOffset_ = IntVector2(x, y);
  158. }
  159. void Button::SetRepeat(float delay, float rate)
  160. {
  161. SetRepeatDelay(delay);
  162. SetRepeatRate(rate);
  163. }
  164. void Button::SetRepeatDelay(float delay)
  165. {
  166. repeatDelay_ = Max(delay, 0.0f);
  167. }
  168. void Button::SetRepeatRate(float rate)
  169. {
  170. repeatRate_ = Max(rate, 0.0f);
  171. }
  172. void Button::SetPressed(bool enable)
  173. {
  174. pressed_ = enable;
  175. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  176. }
  177. }