Lasse Öörni 26ef946bad Add possibility to decouple BorderImage border UV size from screen size. Closes #269. %!s(int64=11) %!d(string=hai) anos
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APITemplates.h 26ef946bad Add possibility to decouple BorderImage border UV size from screen size. Closes #269. %!s(int64=11) %!d(string=hai) anos
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Addons.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
CoreAPI.cpp 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) %!s(int64=11) %!d(string=hai) anos
EngineAPI.cpp 480594e7a4 Added focusOnShow -property to Console to control whether the Console's LineEdit is automatically focused. Default true on desktops and false on mobile devices, to prevent automatically popping up the screen keyboard. %!s(int64=11) %!d(string=hai) anos
GraphicsAPI.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. %!s(int64=11) %!d(string=hai) anos
IOAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
InputAPI.cpp 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. %!s(int64=11) %!d(string=hai) anos
MathAPI.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. %!s(int64=11) %!d(string=hai) anos
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script %!s(int64=12) %!d(string=hai) anos
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. %!s(int64=12) %!d(string=hai) anos
PhysicsAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. %!s(int64=12) %!d(string=hai) anos
ResourceAPI.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. %!s(int64=12) %!d(string=hai) anos
SceneAPI.cpp 130551f4d8 Add fixed pixel size (user don't need change the value). %!s(int64=11) %!d(string=hai) anos
Script.cpp 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) %!s(int64=11) %!d(string=hai) anos
Script.h ac21be3e39 Implemented ConsoleInput sample in AngelScript. Added possibility to the Script subsystem to disable automatic execution of console input as AngelScript. Tidied up newlines from the ConsoleInput sample. %!s(int64=11) %!d(string=hai) anos
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. %!s(int64=11) %!d(string=hai) anos
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) %!s(int64=11) %!d(string=hai) anos
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. %!s(int64=12) %!d(string=hai) anos
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. %!s(int64=11) %!d(string=hai) anos
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. %!s(int64=11) %!d(string=hai) anos
UIAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. %!s(int64=12) %!d(string=hai) anos
Urho2DAPI.cpp d96310f82e Add more Constraint2D. [ci skip] %!s(int64=11) %!d(string=hai) anos