LuaScript.cpp 11 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaScript.h"
  28. #include "LuaScriptInstance.h"
  29. #include "ProcessUtils.h"
  30. #include "Profiler.h"
  31. #include "ResourceCache.h"
  32. #include "Scene.h"
  33. extern "C"
  34. {
  35. #include <lua.h>
  36. #include <lualib.h>
  37. #include <lauxlib.h>
  38. }
  39. #include "tolua++.h"
  40. #include "DebugNew.h"
  41. extern int tolua_AudioLuaAPI_open(lua_State*);
  42. extern int tolua_ContainerLuaAPI_open(lua_State*);
  43. extern int tolua_CoreLuaAPI_open(lua_State*);
  44. extern int tolua_EngineLuaAPI_open(lua_State*);
  45. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  46. extern int tolua_InputLuaAPI_open(lua_State*);
  47. extern int tolua_IOLuaAPI_open(lua_State*);
  48. extern int tolua_MathLuaAPI_open(lua_State*);
  49. extern int tolua_NavigationLuaAPI_open(lua_State*);
  50. extern int tolua_NetworkLuaAPI_open(lua_State*);
  51. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  52. extern int tolua_ResourceLuaAPI_open(lua_State*);
  53. extern int tolua_SceneLuaAPI_open(lua_State*);
  54. extern int tolua_UILuaAPI_open(lua_State*);
  55. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  56. namespace Urho3D
  57. {
  58. static Context* currentContext_ = 0;
  59. LuaScript::LuaScript(Context* context) :
  60. Object(context),
  61. luaState_(0)
  62. {
  63. currentContext_ = context_;
  64. RegisterLuaScriptLibrary(context_);
  65. luaState_ = luaL_newstate();
  66. if (!luaState_)
  67. {
  68. LOGERROR("Could not create Lua state");
  69. return;
  70. }
  71. luaL_openlibs(luaState_);
  72. RegisterLoader();
  73. ReplacePrint();
  74. tolua_AudioLuaAPI_open(luaState_);
  75. tolua_ContainerLuaAPI_open(luaState_);
  76. tolua_CoreLuaAPI_open(luaState_);
  77. tolua_EngineLuaAPI_open(luaState_);
  78. tolua_GraphicsLuaAPI_open(luaState_);
  79. tolua_InputLuaAPI_open(luaState_);
  80. tolua_IOLuaAPI_open(luaState_);
  81. tolua_MathLuaAPI_open(luaState_);
  82. tolua_NavigationLuaAPI_open(luaState_);
  83. tolua_NetworkLuaAPI_open(luaState_);
  84. tolua_PhysicsLuaAPI_open(luaState_);
  85. tolua_ResourceLuaAPI_open(luaState_);
  86. tolua_SceneLuaAPI_open(luaState_);
  87. tolua_UILuaAPI_open(luaState_);
  88. tolua_LuaScriptLuaAPI_open(luaState_);
  89. // Subscribe to console commands
  90. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  91. }
  92. LuaScript::~LuaScript()
  93. {
  94. if (luaState_)
  95. lua_close(luaState_);
  96. }
  97. bool LuaScript::ExecuteFile(const String& fileName)
  98. {
  99. PROFILE(ExecuteFile);
  100. ResourceCache* cache = GetSubsystem<ResourceCache>();
  101. if (!cache)
  102. return false;
  103. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  104. if (!luaFile)
  105. return false;
  106. return luaFile->LoadAndExecute(luaState_);
  107. }
  108. bool LuaScript::ExecuteString(const String& string)
  109. {
  110. PROFILE(ExecuteString);
  111. int top = lua_gettop(luaState_);
  112. if (luaL_dostring(luaState_, string.CString()) != 0)
  113. {
  114. const char* message = lua_tostring(luaState_, -1);
  115. LOGERROR("Execute Lua string failed: " + String(message));
  116. lua_settop(luaState_, top);
  117. return false;
  118. }
  119. return true;
  120. }
  121. bool LuaScript::ExecuteFunction(const String& functionName)
  122. {
  123. PROFILE(ExecuteFunction);
  124. int top = lua_gettop(luaState_);
  125. if (!FindFunction(functionName))
  126. {
  127. lua_settop(luaState_, top);
  128. return false;
  129. }
  130. if (lua_pcall(luaState_, 0, 0, 0))
  131. {
  132. const char* message = lua_tostring(luaState_, -1);
  133. LOGERROR("Execute Lua function failed: " + String(message));
  134. lua_settop(luaState_, top);
  135. return false;
  136. }
  137. return true;
  138. }
  139. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  140. {
  141. SendEvent(StringHash(eventName), eventData);
  142. }
  143. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  144. {
  145. StringHash eventType(eventName);
  146. int functionRef = LUA_REFNIL;
  147. if (FindFunction(functionName))
  148. functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  149. if (functionRef != LUA_REFNIL)
  150. {
  151. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  152. eventTypeToFunctionRefMap_[eventType] = functionRef;
  153. }
  154. }
  155. void LuaScript::ScriptSubscribeToEvent(void* object, const String& eventName, const String& functionName)
  156. {
  157. StringHash eventType(eventName);
  158. Object* sender = (Object*)object;
  159. int functionRef = LUA_REFNIL;
  160. if (FindFunction(functionName))
  161. functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  162. if (functionRef != LUA_REFNIL)
  163. {
  164. SubscribeToEvent(sender, eventType, HANDLER(LuaScript, HandleObjectEvent));
  165. objectToEventTypeToFunctionRefMap_[sender][eventType] = functionRef;
  166. }
  167. }
  168. void LuaScript::RegisterLoader()
  169. {
  170. // Get package.loaders table.
  171. lua_getglobal(luaState_, "package");
  172. lua_getfield(luaState_, -1, "loaders");
  173. // Set package.loaders[1] = LuaScript::Loader.
  174. lua_pushnumber(luaState_, 1);
  175. lua_pushcfunction(luaState_, &LuaScript::Loader);
  176. lua_settable(luaState_, -3);
  177. }
  178. int LuaScript::Loader(lua_State* L)
  179. {
  180. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  181. if (!cache)
  182. return 0;
  183. // Get module name.
  184. const char* name = luaL_checkstring(L, 1);
  185. // Get Lua file from module name.
  186. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  187. if (!luaFile)
  188. return false;
  189. // Load Lua file to Lua chunk.
  190. return luaFile->LoadChunk(L) ? 1 : 0;
  191. }
  192. void LuaScript::ReplacePrint()
  193. {
  194. static const struct luaL_reg reg[] =
  195. {
  196. {"print", &LuaScript::Print},
  197. { NULL, NULL}
  198. };
  199. lua_getglobal(luaState_, "_G");
  200. luaL_register(luaState_, NULL, reg);
  201. lua_pop(luaState_, 1);
  202. }
  203. int LuaScript::Print(lua_State *L)
  204. {
  205. String string;
  206. int n = lua_gettop(L);
  207. lua_getglobal(L, "tostring");
  208. for (int i = 1; i <= n; i++)
  209. {
  210. const char *s;
  211. lua_pushvalue(L, -1); /* function to be called */
  212. lua_pushvalue(L, i); /* value to print */
  213. lua_call(L, 1, 1);
  214. s = lua_tostring(L, -1); /* get result */
  215. if (s == NULL)
  216. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  217. if (i > 1)
  218. string.Append(" "); // fputs("\t", stdout);
  219. string.Append(s); // fputs(s, stdout);
  220. lua_pop(L, 1); /* pop result */
  221. }
  222. LOGRAW(String("Lua: ") + string); // fputs("\n", stdout);
  223. return 0;
  224. }
  225. bool LuaScript::FindFunction(const String& functionName)
  226. {
  227. Vector<String> splitedNames = functionName.Split('.');
  228. String currentName = splitedNames.Front();
  229. lua_getglobal(luaState_, currentName.CString());
  230. if (splitedNames.Size() > 1)
  231. {
  232. if (!lua_istable(luaState_, -1))
  233. {
  234. LOGERROR("Can not find Lua table: " + String("Table name = '") + currentName + "'.");
  235. return false;
  236. }
  237. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  238. {
  239. currentName = currentName + "." + splitedNames[i];
  240. lua_getfield(luaState_, -1, splitedNames[i].CString());
  241. if (!lua_istable(luaState_, -1))
  242. {
  243. LOGERROR("Can not find Lua table: " + String("Table name = '") + currentName + "'.");
  244. return false;
  245. }
  246. }
  247. currentName = currentName + "." + splitedNames.Back().CString();
  248. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  249. }
  250. if (!lua_isfunction(luaState_, -1))
  251. {
  252. LOGERROR("Can not find Lua function: " + String("Function name = '") + currentName + "'.");
  253. return false;
  254. }
  255. return true;
  256. }
  257. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  258. {
  259. int functionRef = eventTypeToFunctionRefMap_[eventType];
  260. if (functionRef == LUA_REFNIL)
  261. return;
  262. CallEventHandler(functionRef, eventType, eventData);
  263. }
  264. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  265. {
  266. Object* object = GetEventSender();
  267. int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
  268. if (functionRef == LUA_REFNIL)
  269. return;
  270. CallEventHandler(functionRef, eventType, eventData);
  271. }
  272. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  273. {
  274. using namespace ConsoleCommand;
  275. ExecuteString(eventData[P_COMMAND].GetString());
  276. }
  277. void LuaScript::CallEventHandler(int functionRef, StringHash eventType, VariantMap& eventData )
  278. {
  279. int top = lua_gettop(luaState_);
  280. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  281. if (!lua_isfunction(luaState_, -1))
  282. {
  283. LOGERROR("Can not find funciton.");
  284. lua_settop(luaState_, top);
  285. return;
  286. }
  287. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  288. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  289. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  290. {
  291. const char* message = lua_tostring(luaState_, -1);
  292. LOGERROR("Execute Lua function failed: " + String(message));
  293. lua_settop(luaState_, top);
  294. return;
  295. }
  296. }
  297. void RegisterLuaScriptLibrary(Context* context)
  298. {
  299. LuaFile::RegisterObject(context);
  300. LuaScriptInstance::RegisterObject(context);
  301. }
  302. Context* GetContext()
  303. {
  304. return currentContext_;
  305. }
  306. }