Script.h 5.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Object.h"
  25. class Scene;
  26. class ScriptFile;
  27. class ScriptInstance;
  28. class asIObjectType;
  29. class asIScriptContext;
  30. class asIScriptEngine;
  31. class asIScriptModule;
  32. struct asSMessageInfo;
  33. /// Script engine logging mode.
  34. enum ScriptLogMode
  35. {
  36. LOGMODE_IMMEDIATE = 0,
  37. LOGMODE_RETAINED
  38. };
  39. /// Maximum function/method nesting level.
  40. static const unsigned MAX_SCRIPT_NESTING_LEVEL = 32;
  41. /// Scripting subsystem. Allows execution of AngelScript.
  42. class Script : public Object
  43. {
  44. OBJECT(Script);
  45. public:
  46. /// Construct.
  47. Script(Context* context);
  48. /// Destruct. Release the AngelScript engine.
  49. ~Script();
  50. /// Compile and execute a line of script in immediate mode.
  51. bool Execute(const String& line);
  52. /// %Set immediate mode script file.
  53. void SetDefaultScriptFile(ScriptFile* file);
  54. /// %Set immediate mode scene.
  55. void SetDefaultScene(Scene* scene);
  56. /// %Set script engine logging mode, immediate is default.
  57. void SetLogMode(ScriptLogMode mode);
  58. /// Clear retained mode log messages.
  59. void ClearLogMessages();
  60. /// Print the whole script API (all registered classes, methods and properties) to the log.
  61. void DumpAPI();
  62. /// Log a message from the script engine.
  63. void MessageCallback(const asSMessageInfo* msg);
  64. /// Handle a script exception.
  65. void ExceptionCallback(asIScriptContext* context);
  66. /// Return the AngelScript engine.
  67. asIScriptEngine* GetScriptEngine() const { return scriptEngine_; }
  68. /// Return immediate execution script context.
  69. asIScriptContext* GetImmediateContext() const { return immediateContext_; }
  70. /// Return a script function/method execution context for the current execution nesting level.
  71. asIScriptContext* GetScriptFileContext() const;
  72. /// Return immediate mode script file.
  73. ScriptFile* GetDefaultScriptFile() const;
  74. /// Return immediate mode scene.
  75. Scene* GetDefaultScene() const;
  76. /// Query for an inbuilt object type by constant declaration. Can not be used for script types.
  77. asIObjectType* GetObjectType(const char* declaration);
  78. /// Return logging mode.
  79. ScriptLogMode GetLogMode() const { return logMode_; }
  80. /// Return retained mode log messages.
  81. const String& GetLogMessages() const { return logMessages_; }
  82. /// Increase script nesting level.
  83. void IncScriptNestingLevel() { ++scriptNestingLevel_; }
  84. /// Decrease script nesting level.
  85. void DecScriptNestingLevel() { --scriptNestingLevel_; }
  86. /// Return current script nesting level.
  87. unsigned GetScriptNestingLevel() { return scriptNestingLevel_; }
  88. /// Return script module to script file map.
  89. Map<asIScriptModule*, ScriptFile*>& GetModuleMap() { return moduleMap_; }
  90. /// Return script object to script instance map.
  91. Map<void*, ScriptInstance*>& GetObjectMap() { return objectMap_; }
  92. private:
  93. /// Output a sanitated row of script API.
  94. void OutputAPIRow(const String& row, bool removeReference = false);
  95. /// AngelScript engine.
  96. asIScriptEngine* scriptEngine_;
  97. /// Immediate execution script context.
  98. asIScriptContext* immediateContext_;
  99. /// Immediate execution script file.
  100. WeakPtr<ScriptFile> defaultScriptFile_;
  101. /// Immediate execution scene.
  102. WeakPtr<Scene> defaultScene_;
  103. /// Script function/method execution contexts.
  104. Vector<asIScriptContext*> scriptFileContexts_;
  105. /// Map of script modules to script files.
  106. Map<asIScriptModule*, ScriptFile*> moduleMap_;
  107. /// Map of script objects to script instance components.
  108. Map<void*, ScriptInstance*> objectMap_;
  109. /// Search cache for inbuilt object types.
  110. Map<const char*, asIObjectType*> objectTypes_;
  111. /// Script engine logging mode.
  112. ScriptLogMode logMode_;
  113. /// Retained mode log messages.
  114. String logMessages_;
  115. /// Current script execution nesting level.
  116. unsigned scriptNestingLevel_;
  117. };
  118. /// Register Script library objects.
  119. void RegisterScriptLibrary(Context* context);