Engine.cpp 35 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Audio/Audio.h"
  24. #include "../Core/Context.h"
  25. #include "../Core/CoreEvents.h"
  26. #include "../Core/EventProfiler.h"
  27. #include "../Core/ProcessUtils.h"
  28. #include "../Core/WorkQueue.h"
  29. #include "../Engine/Console.h"
  30. #include "../Engine/DebugHud.h"
  31. #include "../Engine/Engine.h"
  32. #include "../Engine/EngineDefs.h"
  33. #include "../Graphics/Graphics.h"
  34. #include "../Graphics/Renderer.h"
  35. #include "../Input/Input.h"
  36. #include "../IO/FileSystem.h"
  37. #include "../IO/Log.h"
  38. #include "../IO/PackageFile.h"
  39. #ifdef URHO3D_IK
  40. #include "../IK/IK.h"
  41. #endif
  42. #ifdef URHO3D_NAVIGATION
  43. #include "../Navigation/NavigationMesh.h"
  44. #endif
  45. #ifdef URHO3D_NETWORK
  46. #include "../Network/Network.h"
  47. #endif
  48. #ifdef URHO3D_DATABASE
  49. #include "../Database/Database.h"
  50. #endif
  51. #ifdef URHO3D_PHYSICS
  52. #include "../Physics/PhysicsWorld.h"
  53. #include "../Physics/RaycastVehicle.h"
  54. #endif
  55. #ifdef URHO3D_PHYSICS2D
  56. #include "../Physics2D/Physics2D.h"
  57. #endif
  58. #include "../Resource/ResourceCache.h"
  59. #include "../Resource/Localization.h"
  60. #include "../Scene/Scene.h"
  61. #include "../Scene/SceneEvents.h"
  62. #include "../UI/UI.h"
  63. #ifdef URHO3D_URHO2D
  64. #include "../Urho2D/Urho2D.h"
  65. #endif
  66. #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
  67. #include <emscripten/emscripten.h>
  68. #endif
  69. #include "../DebugNew.h"
  70. #if defined(_MSC_VER) && defined(_DEBUG)
  71. // From dbgint.h
  72. #define nNoMansLandSize 4
  73. typedef struct _CrtMemBlockHeader
  74. {
  75. struct _CrtMemBlockHeader* pBlockHeaderNext;
  76. struct _CrtMemBlockHeader* pBlockHeaderPrev;
  77. char* szFileName;
  78. int nLine;
  79. size_t nDataSize;
  80. int nBlockUse;
  81. long lRequest;
  82. unsigned char gap[nNoMansLandSize];
  83. } _CrtMemBlockHeader;
  84. #endif
  85. namespace Urho3D
  86. {
  87. extern const char* logLevelPrefixes[];
  88. Engine::Engine(Context* context) :
  89. Object(context),
  90. timeStep_(0.0f),
  91. timeStepSmoothing_(2),
  92. minFps_(10),
  93. #if defined(IOS) || defined(TVOS) || defined(__ANDROID__) || defined(__arm__) || defined(__aarch64__)
  94. maxFps_(60),
  95. maxInactiveFps_(10),
  96. pauseMinimized_(true),
  97. #else
  98. maxFps_(200),
  99. maxInactiveFps_(60),
  100. pauseMinimized_(false),
  101. #endif
  102. #ifdef URHO3D_TESTING
  103. timeOut_(0),
  104. #endif
  105. autoExit_(true),
  106. initialized_(false),
  107. exiting_(false),
  108. headless_(false),
  109. audioPaused_(false)
  110. {
  111. // Register self as a subsystem
  112. context_->RegisterSubsystem(this);
  113. // Create subsystems which do not depend on engine initialization or startup parameters
  114. context_->RegisterSubsystem(new Time(context_));
  115. context_->RegisterSubsystem(new WorkQueue(context_));
  116. #ifdef URHO3D_PROFILING
  117. context_->RegisterSubsystem(new Profiler(context_));
  118. #endif
  119. context_->RegisterSubsystem(new FileSystem(context_));
  120. #ifdef URHO3D_LOGGING
  121. context_->RegisterSubsystem(new Log(context_));
  122. #endif
  123. context_->RegisterSubsystem(new ResourceCache(context_));
  124. context_->RegisterSubsystem(new Localization(context_));
  125. #ifdef URHO3D_NETWORK
  126. context_->RegisterSubsystem(new Network(context_));
  127. #endif
  128. #ifdef URHO3D_DATABASE
  129. context_->RegisterSubsystem(new Database(context_));
  130. #endif
  131. context_->RegisterSubsystem(new Input(context_));
  132. context_->RegisterSubsystem(new Audio(context_));
  133. context_->RegisterSubsystem(new UI(context_));
  134. // Register object factories for libraries which are not automatically registered along with subsystem creation
  135. RegisterSceneLibrary(context_);
  136. #ifdef URHO3D_IK
  137. RegisterIKLibrary(context_);
  138. #endif
  139. #ifdef URHO3D_PHYSICS
  140. RegisterPhysicsLibrary(context_);
  141. #endif
  142. #ifdef URHO3D_PHYSICS2D
  143. RegisterPhysics2DLibrary(context_);
  144. #endif
  145. #ifdef URHO3D_NAVIGATION
  146. RegisterNavigationLibrary(context_);
  147. #endif
  148. SubscribeToEvent(E_EXITREQUESTED, URHO3D_HANDLER(Engine, HandleExitRequested));
  149. }
  150. Engine::~Engine() = default;
  151. bool Engine::Initialize(const VariantMap& parameters)
  152. {
  153. if (initialized_)
  154. return true;
  155. URHO3D_PROFILE(InitEngine);
  156. // Set headless mode
  157. headless_ = GetParameter(parameters, EP_HEADLESS, false).GetBool();
  158. // Register the rest of the subsystems
  159. if (!headless_)
  160. {
  161. GAPI gapi = GAPI_NONE;
  162. // Try to set any possible graphics API as default
  163. #ifdef URHO3D_OPENGL
  164. gapi = GAPI_OPENGL;
  165. #endif
  166. #ifdef URHO3D_D3D9
  167. gapi = GAPI_D3D9;
  168. #endif
  169. #ifdef URHO3D_D3D11
  170. gapi = GAPI_D3D11;
  171. #endif
  172. // Use command line parameters
  173. #ifdef URHO3D_OPENGL
  174. bool gapi_gl = GetParameter(parameters, EP_OPENGL, false).GetBool();
  175. if (gapi_gl)
  176. gapi = GAPI_OPENGL;
  177. #endif
  178. #ifdef URHO3D_D3D9
  179. bool gapi_d3d9 = GetParameter(parameters, EP_DIRECT3D9, false).GetBool();
  180. if (gapi_d3d9)
  181. gapi = GAPI_D3D9;
  182. #endif
  183. #ifdef URHO3D_D3D11
  184. bool gapi_d3d11 = GetParameter(parameters, EP_DIRECT3D11, false).GetBool();
  185. if (gapi_d3d11)
  186. gapi = GAPI_D3D11;
  187. #endif
  188. if (gapi == GAPI_NONE)
  189. {
  190. URHO3D_LOGERROR("Graphics API not selected");
  191. return false;
  192. }
  193. context_->RegisterSubsystem(new Graphics(context_, gapi));
  194. context_->RegisterSubsystem(new Renderer(context_));
  195. }
  196. else
  197. {
  198. // Register graphics library objects explicitly in headless mode to allow them to work without using actual GPU resources
  199. RegisterGraphicsLibrary(context_);
  200. }
  201. #ifdef URHO3D_URHO2D
  202. // 2D graphics library is dependent on 3D graphics library
  203. RegisterUrho2DLibrary(context_);
  204. #endif
  205. // Start logging
  206. auto* log = GetSubsystem<Log>();
  207. if (log)
  208. {
  209. if (HasParameter(parameters, EP_LOG_LEVEL))
  210. log->SetLevel(GetParameter(parameters, EP_LOG_LEVEL).GetInt());
  211. log->SetQuiet(GetParameter(parameters, EP_LOG_QUIET, false).GetBool());
  212. log->Open(GetParameter(parameters, EP_LOG_NAME, "Urho3D.log").GetString());
  213. }
  214. // Set maximally accurate low res timer
  215. GetSubsystem<Time>()->SetTimerPeriod(1);
  216. // Configure max FPS
  217. if (GetParameter(parameters, EP_FRAME_LIMITER, true) == false)
  218. SetMaxFps(0);
  219. // Set amount of worker threads according to the available physical CPU cores. Using also hyperthreaded cores results in
  220. // unpredictable extra synchronization overhead. Also reserve one core for the main thread
  221. #ifdef URHO3D_THREADING
  222. unsigned numThreads = GetParameter(parameters, EP_WORKER_THREADS, true).GetBool() ? GetNumPhysicalCPUs() - 1 : 0;
  223. if (numThreads)
  224. {
  225. GetSubsystem<WorkQueue>()->CreateThreads(numThreads);
  226. URHO3D_LOGINFOF("Created %u worker thread%s", numThreads, numThreads > 1 ? "s" : "");
  227. }
  228. #endif
  229. // Add resource paths
  230. if (!InitializeResourceCache(parameters, false))
  231. return false;
  232. auto* cache = GetSubsystem<ResourceCache>();
  233. auto* fileSystem = GetSubsystem<FileSystem>();
  234. // Initialize graphics & audio output
  235. if (!headless_)
  236. {
  237. auto* graphics = GetSubsystem<Graphics>();
  238. auto* renderer = GetSubsystem<Renderer>();
  239. if (HasParameter(parameters, EP_EXTERNAL_WINDOW))
  240. graphics->SetExternalWindow(GetParameter(parameters, EP_EXTERNAL_WINDOW).GetVoidPtr());
  241. graphics->SetWindowTitle(GetParameter(parameters, EP_WINDOW_TITLE, "Urho3D").GetString());
  242. graphics->SetWindowIcon(cache->GetResource<Image>(GetParameter(parameters, EP_WINDOW_ICON, String::EMPTY).GetString()));
  243. graphics->SetFlushGPU(GetParameter(parameters, EP_FLUSH_GPU, false).GetBool());
  244. graphics->SetOrientations(GetParameter(parameters, EP_ORIENTATIONS, "LandscapeLeft LandscapeRight").GetString());
  245. if (HasParameter(parameters, EP_WINDOW_POSITION_X) && HasParameter(parameters, EP_WINDOW_POSITION_Y))
  246. graphics->SetWindowPosition(GetParameter(parameters, EP_WINDOW_POSITION_X).GetInt(),
  247. GetParameter(parameters, EP_WINDOW_POSITION_Y).GetInt());
  248. if (Graphics::GetGAPI() == GAPI_OPENGL)
  249. {
  250. if (HasParameter(parameters, EP_FORCE_GL2))
  251. graphics->SetForceGL2(GetParameter(parameters, EP_FORCE_GL2).GetBool());
  252. }
  253. if (!graphics->SetMode(
  254. GetParameter(parameters, EP_WINDOW_WIDTH, 0).GetInt(),
  255. GetParameter(parameters, EP_WINDOW_HEIGHT, 0).GetInt(),
  256. GetParameter(parameters, EP_FULL_SCREEN, true).GetBool(),
  257. GetParameter(parameters, EP_BORDERLESS, false).GetBool(),
  258. GetParameter(parameters, EP_WINDOW_RESIZABLE, false).GetBool(),
  259. GetParameter(parameters, EP_HIGH_DPI, true).GetBool(),
  260. GetParameter(parameters, EP_VSYNC, false).GetBool(),
  261. GetParameter(parameters, EP_TRIPLE_BUFFER, false).GetBool(),
  262. GetParameter(parameters, EP_MULTI_SAMPLE, 1).GetInt(),
  263. GetParameter(parameters, EP_MONITOR, 0).GetInt(),
  264. GetParameter(parameters, EP_REFRESH_RATE, 0).GetInt()
  265. ))
  266. return false;
  267. graphics->SetShaderCacheDir(GetParameter(parameters, EP_SHADER_CACHE_DIR, fileSystem->GetAppPreferencesDir("urho3d", "shadercache")).GetString());
  268. if (HasParameter(parameters, EP_DUMP_SHADERS))
  269. graphics->BeginDumpShaders(GetParameter(parameters, EP_DUMP_SHADERS, String::EMPTY).GetString());
  270. if (HasParameter(parameters, EP_RENDER_PATH))
  271. renderer->SetDefaultRenderPath(cache->GetResource<XMLFile>(GetParameter(parameters, EP_RENDER_PATH).GetString()));
  272. renderer->SetDrawShadows(GetParameter(parameters, EP_SHADOWS, true).GetBool());
  273. if (renderer->GetDrawShadows() && GetParameter(parameters, EP_LOW_QUALITY_SHADOWS, false).GetBool())
  274. renderer->SetShadowQuality(SHADOWQUALITY_SIMPLE_16BIT);
  275. renderer->SetMaterialQuality((MaterialQuality)GetParameter(parameters, EP_MATERIAL_QUALITY, QUALITY_HIGH).GetInt());
  276. renderer->SetTextureQuality((MaterialQuality)GetParameter(parameters, EP_TEXTURE_QUALITY, QUALITY_HIGH).GetInt());
  277. renderer->SetTextureFilterMode((TextureFilterMode)GetParameter(parameters, EP_TEXTURE_FILTER_MODE, FILTER_TRILINEAR).GetInt());
  278. renderer->SetTextureAnisotropy(GetParameter(parameters, EP_TEXTURE_ANISOTROPY, 4).GetInt());
  279. if (GetParameter(parameters, EP_SOUND, true).GetBool())
  280. {
  281. GetSubsystem<Audio>()->SetMode(
  282. GetParameter(parameters, EP_SOUND_BUFFER, 100).GetInt(),
  283. GetParameter(parameters, EP_SOUND_MIX_RATE, 44100).GetInt(),
  284. GetParameter(parameters, EP_SOUND_STEREO, true).GetBool(),
  285. GetParameter(parameters, EP_SOUND_INTERPOLATION, true).GetBool()
  286. );
  287. }
  288. }
  289. // Init FPU state of main thread
  290. InitFPU();
  291. // Initialize input
  292. if (HasParameter(parameters, EP_TOUCH_EMULATION))
  293. GetSubsystem<Input>()->SetTouchEmulation(GetParameter(parameters, EP_TOUCH_EMULATION).GetBool());
  294. // Initialize network
  295. #ifdef URHO3D_NETWORK
  296. if (HasParameter(parameters, EP_PACKAGE_CACHE_DIR))
  297. GetSubsystem<Network>()->SetPackageCacheDir(GetParameter(parameters, EP_PACKAGE_CACHE_DIR).GetString());
  298. #endif
  299. #ifdef URHO3D_TESTING
  300. if (HasParameter(parameters, EP_TIME_OUT))
  301. timeOut_ = GetParameter(parameters, EP_TIME_OUT, 0).GetInt() * 1000000LL;
  302. #endif
  303. #ifdef URHO3D_PROFILING
  304. if (GetParameter(parameters, EP_EVENT_PROFILER, true).GetBool())
  305. {
  306. context_->RegisterSubsystem(new EventProfiler(context_));
  307. EventProfiler::SetActive(true);
  308. }
  309. #endif
  310. frameTimer_.Reset();
  311. URHO3D_LOGINFO("Initialized engine");
  312. initialized_ = true;
  313. return true;
  314. }
  315. bool Engine::InitializeResourceCache(const VariantMap& parameters, bool removeOld /*= true*/)
  316. {
  317. auto* cache = GetSubsystem<ResourceCache>();
  318. auto* fileSystem = GetSubsystem<FileSystem>();
  319. // Remove all resource paths and packages
  320. if (removeOld)
  321. {
  322. Vector<String> resourceDirs = cache->GetResourceDirs();
  323. Vector<SharedPtr<PackageFile> > packageFiles = cache->GetPackageFiles();
  324. for (unsigned i = 0; i < resourceDirs.Size(); ++i)
  325. cache->RemoveResourceDir(resourceDirs[i]);
  326. for (unsigned i = 0; i < packageFiles.Size(); ++i)
  327. cache->RemovePackageFile(packageFiles[i]);
  328. }
  329. // Add resource paths
  330. Vector<String> resourcePrefixPaths = GetParameter(parameters, EP_RESOURCE_PREFIX_PATHS, String::EMPTY).GetString().Split(';', true);
  331. for (unsigned i = 0; i < resourcePrefixPaths.Size(); ++i)
  332. resourcePrefixPaths[i] = AddTrailingSlash(
  333. IsAbsolutePath(resourcePrefixPaths[i]) ? resourcePrefixPaths[i] : fileSystem->GetProgramDir() + resourcePrefixPaths[i]);
  334. Vector<String> resourcePaths = GetParameter(parameters, EP_RESOURCE_PATHS, "Data;CoreData").GetString().Split(';');
  335. Vector<String> resourcePackages = GetParameter(parameters, EP_RESOURCE_PACKAGES).GetString().Split(';');
  336. Vector<String> autoLoadPaths = GetParameter(parameters, EP_AUTOLOAD_PATHS, "Autoload").GetString().Split(';');
  337. for (unsigned i = 0; i < resourcePaths.Size(); ++i)
  338. {
  339. // If path is not absolute, prefer to add it as a package if possible
  340. if (!IsAbsolutePath(resourcePaths[i]))
  341. {
  342. unsigned j = 0;
  343. for (; j < resourcePrefixPaths.Size(); ++j)
  344. {
  345. String packageName = resourcePrefixPaths[j] + resourcePaths[i] + ".pak";
  346. if (fileSystem->FileExists(packageName))
  347. {
  348. if (cache->AddPackageFile(packageName))
  349. break;
  350. else
  351. return false; // The root cause of the error should have already been logged
  352. }
  353. String pathName = resourcePrefixPaths[j] + resourcePaths[i];
  354. if (fileSystem->DirExists(pathName))
  355. {
  356. if (cache->AddResourceDir(pathName))
  357. break;
  358. else
  359. return false;
  360. }
  361. }
  362. if (j == resourcePrefixPaths.Size())
  363. {
  364. URHO3D_LOGERRORF(
  365. "Failed to add resource path '%s', check the documentation on how to set the 'resource prefix path'",
  366. resourcePaths[i].CString());
  367. return false;
  368. }
  369. }
  370. else
  371. {
  372. String pathName = resourcePaths[i];
  373. if (fileSystem->DirExists(pathName))
  374. if (!cache->AddResourceDir(pathName))
  375. return false;
  376. }
  377. }
  378. // Then add specified packages
  379. for (unsigned i = 0; i < resourcePackages.Size(); ++i)
  380. {
  381. unsigned j = 0;
  382. for (; j < resourcePrefixPaths.Size(); ++j)
  383. {
  384. String packageName = resourcePrefixPaths[j] + resourcePackages[i];
  385. if (fileSystem->FileExists(packageName))
  386. {
  387. if (cache->AddPackageFile(packageName))
  388. break;
  389. else
  390. return false;
  391. }
  392. }
  393. if (j == resourcePrefixPaths.Size())
  394. {
  395. URHO3D_LOGERRORF(
  396. "Failed to add resource package '%s', check the documentation on how to set the 'resource prefix path'",
  397. resourcePackages[i].CString());
  398. return false;
  399. }
  400. }
  401. // Add auto load folders. Prioritize these (if exist) before the default folders
  402. for (unsigned i = 0; i < autoLoadPaths.Size(); ++i)
  403. {
  404. bool autoLoadPathExist = false;
  405. for (unsigned j = 0; j < resourcePrefixPaths.Size(); ++j)
  406. {
  407. String autoLoadPath(autoLoadPaths[i]);
  408. if (!IsAbsolutePath(autoLoadPath))
  409. autoLoadPath = resourcePrefixPaths[j] + autoLoadPath;
  410. if (fileSystem->DirExists(autoLoadPath))
  411. {
  412. autoLoadPathExist = true;
  413. // Add all the subdirs (non-recursive) as resource directory
  414. Vector<String> subdirs;
  415. fileSystem->ScanDir(subdirs, autoLoadPath, "*", SCAN_DIRS, false);
  416. for (unsigned y = 0; y < subdirs.Size(); ++y)
  417. {
  418. String dir = subdirs[y];
  419. if (dir.StartsWith("."))
  420. continue;
  421. String autoResourceDir = autoLoadPath + "/" + dir;
  422. if (!cache->AddResourceDir(autoResourceDir, 0))
  423. return false;
  424. }
  425. // Add all the found package files (non-recursive)
  426. Vector<String> paks;
  427. fileSystem->ScanDir(paks, autoLoadPath, "*.pak", SCAN_FILES, false);
  428. for (unsigned y = 0; y < paks.Size(); ++y)
  429. {
  430. String pak = paks[y];
  431. if (pak.StartsWith("."))
  432. continue;
  433. String autoPackageName = autoLoadPath + "/" + pak;
  434. if (!cache->AddPackageFile(autoPackageName, 0))
  435. return false;
  436. }
  437. }
  438. }
  439. // The following debug message is confusing when user is not aware of the autoload feature
  440. // Especially because the autoload feature is enabled by default without user intervention
  441. // The following extra conditional check below is to suppress unnecessary debug log entry under such default situation
  442. // The cleaner approach is to not enable the autoload by default, i.e. do not use 'Autoload' as default value for 'AutoloadPaths' engine parameter
  443. // However, doing so will break the existing applications that rely on this
  444. if (!autoLoadPathExist && (autoLoadPaths.Size() > 1 || autoLoadPaths[0] != "Autoload"))
  445. URHO3D_LOGDEBUGF(
  446. "Skipped autoload path '%s' as it does not exist, check the documentation on how to set the 'resource prefix path'",
  447. autoLoadPaths[i].CString());
  448. }
  449. return true;
  450. }
  451. void Engine::RunFrame()
  452. {
  453. assert(initialized_);
  454. // If not headless, and the graphics subsystem no longer has a window open, assume we should exit
  455. if (!headless_ && !GetSubsystem<Graphics>()->IsInitialized())
  456. exiting_ = true;
  457. if (exiting_)
  458. return;
  459. // Note: there is a minimal performance cost to looking up subsystems (uses a hashmap); if they would be looked up several
  460. // times per frame it would be better to cache the pointers
  461. auto* time = GetSubsystem<Time>();
  462. auto* input = GetSubsystem<Input>();
  463. auto* audio = GetSubsystem<Audio>();
  464. #ifdef URHO3D_PROFILING
  465. if (EventProfiler::IsActive())
  466. {
  467. auto* eventProfiler = GetSubsystem<EventProfiler>();
  468. if (eventProfiler)
  469. eventProfiler->BeginFrame();
  470. }
  471. #endif
  472. time->BeginFrame(timeStep_);
  473. // If pause when minimized -mode is in use, stop updates and audio as necessary
  474. if (pauseMinimized_ && input->IsMinimized())
  475. {
  476. if (audio->IsPlaying())
  477. {
  478. audio->Stop();
  479. audioPaused_ = true;
  480. }
  481. }
  482. else
  483. {
  484. // Only unpause when it was paused by the engine
  485. if (audioPaused_)
  486. {
  487. audio->Play();
  488. audioPaused_ = false;
  489. }
  490. Update();
  491. }
  492. Render();
  493. ApplyFrameLimit();
  494. time->EndFrame();
  495. // Mark a frame for profiling
  496. URHO3D_PROFILE_FRAME();
  497. }
  498. Console* Engine::CreateConsole()
  499. {
  500. if (headless_ || !initialized_)
  501. return nullptr;
  502. // Return existing console if possible
  503. auto* console = GetSubsystem<Console>();
  504. if (!console)
  505. {
  506. console = new Console(context_);
  507. context_->RegisterSubsystem(console);
  508. }
  509. return console;
  510. }
  511. DebugHud* Engine::CreateDebugHud()
  512. {
  513. if (headless_ || !initialized_)
  514. return nullptr;
  515. // Return existing debug HUD if possible
  516. auto* debugHud = GetSubsystem<DebugHud>();
  517. if (!debugHud)
  518. {
  519. debugHud = new DebugHud(context_);
  520. context_->RegisterSubsystem(debugHud);
  521. }
  522. return debugHud;
  523. }
  524. void Engine::SetTimeStepSmoothing(int frames)
  525. {
  526. timeStepSmoothing_ = (unsigned)Clamp(frames, 1, 20);
  527. }
  528. void Engine::SetMinFps(int fps)
  529. {
  530. minFps_ = (unsigned)Max(fps, 0);
  531. }
  532. void Engine::SetMaxFps(int fps)
  533. {
  534. maxFps_ = (unsigned)Max(fps, 0);
  535. }
  536. void Engine::SetMaxInactiveFps(int fps)
  537. {
  538. maxInactiveFps_ = (unsigned)Max(fps, 0);
  539. }
  540. void Engine::SetPauseMinimized(bool enable)
  541. {
  542. pauseMinimized_ = enable;
  543. }
  544. void Engine::SetAutoExit(bool enable)
  545. {
  546. // On mobile platforms exit is mandatory if requested by the platform itself and should not be attempted to be disabled
  547. #if defined(__ANDROID__) || defined(IOS) || defined(TVOS)
  548. enable = true;
  549. #endif
  550. autoExit_ = enable;
  551. }
  552. void Engine::SetNextTimeStep(float seconds)
  553. {
  554. timeStep_ = Max(seconds, 0.0f);
  555. }
  556. void Engine::Exit()
  557. {
  558. #if defined(IOS) || defined(TVOS)
  559. // On iOS/tvOS it's not legal for the application to exit on its own, instead it will be minimized with the home key
  560. #else
  561. DoExit();
  562. #endif
  563. }
  564. void Engine::DumpProfiler()
  565. {
  566. #ifdef URHO3D_LOGGING
  567. if (!Thread::IsMainThread())
  568. return;
  569. auto* profiler = GetSubsystem<Profiler>();
  570. if (profiler)
  571. URHO3D_LOGRAW(profiler->PrintData(true, true) + "\n");
  572. #endif
  573. }
  574. void Engine::DumpResources(bool dumpFileName)
  575. {
  576. #ifdef URHO3D_LOGGING
  577. if (!Thread::IsMainThread())
  578. return;
  579. auto* cache = GetSubsystem<ResourceCache>();
  580. const HashMap<StringHash, ResourceGroup>& resourceGroups = cache->GetAllResources();
  581. if (dumpFileName)
  582. {
  583. URHO3D_LOGRAW("Used resources:\n");
  584. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups.Begin(); i != resourceGroups.End(); ++i)
  585. {
  586. const HashMap<StringHash, SharedPtr<Resource> >& resources = i->second_.resources_;
  587. if (dumpFileName)
  588. {
  589. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = resources.Begin(); j != resources.End(); ++j)
  590. URHO3D_LOGRAW(j->second_->GetName() + "\n");
  591. }
  592. }
  593. }
  594. else
  595. URHO3D_LOGRAW(cache->PrintMemoryUsage() + "\n");
  596. #endif
  597. }
  598. void Engine::DumpMemory()
  599. {
  600. #ifdef URHO3D_LOGGING
  601. #if defined(_MSC_VER) && defined(_DEBUG)
  602. _CrtMemState state;
  603. _CrtMemCheckpoint(&state);
  604. _CrtMemBlockHeader* block = state.pBlockHeader;
  605. unsigned total = 0;
  606. unsigned blocks = 0;
  607. for (;;)
  608. {
  609. if (block && block->pBlockHeaderNext)
  610. block = block->pBlockHeaderNext;
  611. else
  612. break;
  613. }
  614. while (block)
  615. {
  616. if (block->nBlockUse > 0)
  617. {
  618. if (block->szFileName)
  619. URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes, file " + String(block->szFileName) + " line " + String(block->nLine) + "\n");
  620. else
  621. URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes\n");
  622. total += block->nDataSize;
  623. ++blocks;
  624. }
  625. block = block->pBlockHeaderPrev;
  626. }
  627. URHO3D_LOGRAW("Total allocated memory " + String(total) + " bytes in " + String(blocks) + " blocks\n\n");
  628. #else
  629. URHO3D_LOGRAW("DumpMemory() supported on MSVC debug mode only\n\n");
  630. #endif
  631. #endif
  632. }
  633. void Engine::Update()
  634. {
  635. URHO3D_PROFILE(Update);
  636. // Logic update event
  637. using namespace Update;
  638. VariantMap& eventData = GetEventDataMap();
  639. eventData[P_TIMESTEP] = timeStep_;
  640. SendEvent(E_UPDATE, eventData);
  641. // Logic post-update event
  642. SendEvent(E_POSTUPDATE, eventData);
  643. // Rendering update event
  644. SendEvent(E_RENDERUPDATE, eventData);
  645. // Post-render update event
  646. SendEvent(E_POSTRENDERUPDATE, eventData);
  647. }
  648. void Engine::Render()
  649. {
  650. if (headless_)
  651. return;
  652. URHO3D_PROFILE(Render);
  653. // If device is lost, BeginFrame will fail and we skip rendering
  654. auto* graphics = GetSubsystem<Graphics>();
  655. if (!graphics->BeginFrame())
  656. return;
  657. GetSubsystem<Renderer>()->Render();
  658. GetSubsystem<UI>()->Render();
  659. graphics->EndFrame();
  660. }
  661. void Engine::ApplyFrameLimit()
  662. {
  663. if (!initialized_)
  664. return;
  665. unsigned maxFps = maxFps_;
  666. auto* input = GetSubsystem<Input>();
  667. if (input && !input->HasFocus())
  668. maxFps = Min(maxInactiveFps_, maxFps);
  669. long long elapsed = 0;
  670. #ifndef __EMSCRIPTEN__
  671. // Perform waiting loop if maximum FPS set
  672. #if !defined(IOS) && !defined(TVOS)
  673. if (maxFps)
  674. #else
  675. // If on iOS/tvOS and target framerate is 60 or above, just let the animation callback handle frame timing
  676. // instead of waiting ourselves
  677. if (maxFps < 60)
  678. #endif
  679. {
  680. URHO3D_PROFILE(ApplyFrameLimit);
  681. long long targetMax = 1000000LL / maxFps;
  682. for (;;)
  683. {
  684. elapsed = frameTimer_.GetUSec(false);
  685. if (elapsed >= targetMax)
  686. break;
  687. // Sleep if 1 ms or more off the frame limiting goal
  688. if (targetMax - elapsed >= 1000LL)
  689. {
  690. auto sleepTime = (unsigned)((targetMax - elapsed) / 1000LL);
  691. Time::Sleep(sleepTime);
  692. }
  693. }
  694. }
  695. #endif
  696. elapsed = frameTimer_.GetUSec(true);
  697. #ifdef URHO3D_TESTING
  698. if (timeOut_ > 0)
  699. {
  700. timeOut_ -= elapsed;
  701. if (timeOut_ <= 0)
  702. Exit();
  703. }
  704. #endif
  705. // If FPS lower than minimum, clamp elapsed time
  706. if (minFps_)
  707. {
  708. long long targetMin = 1000000LL / minFps_;
  709. if (elapsed > targetMin)
  710. elapsed = targetMin;
  711. }
  712. // Perform timestep smoothing
  713. timeStep_ = 0.0f;
  714. lastTimeSteps_.Push(elapsed / 1000000.0f);
  715. if (lastTimeSteps_.Size() > timeStepSmoothing_)
  716. {
  717. // If the smoothing configuration was changed, ensure correct amount of samples
  718. lastTimeSteps_.Erase(0, lastTimeSteps_.Size() - timeStepSmoothing_);
  719. for (unsigned i = 0; i < lastTimeSteps_.Size(); ++i)
  720. timeStep_ += lastTimeSteps_[i];
  721. timeStep_ /= lastTimeSteps_.Size();
  722. }
  723. else
  724. timeStep_ = lastTimeSteps_.Back();
  725. }
  726. VariantMap Engine::ParseParameters(const Vector<String>& arguments)
  727. {
  728. VariantMap ret;
  729. // Pre-initialize the parameters with environment variable values when they are set
  730. if (const char* paths = getenv("URHO3D_PREFIX_PATH"))
  731. ret[EP_RESOURCE_PREFIX_PATHS] = paths;
  732. for (unsigned i = 0; i < arguments.Size(); ++i)
  733. {
  734. if (arguments[i].Length() > 1 && arguments[i][0] == '-')
  735. {
  736. String argument = arguments[i].Substring(1).ToLower();
  737. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  738. if (argument == "headless")
  739. ret[EP_HEADLESS] = true;
  740. else if (argument == "nolimit")
  741. ret[EP_FRAME_LIMITER] = false;
  742. else if (argument == "flushgpu")
  743. ret[EP_FLUSH_GPU] = true;
  744. else if (argument == "opengl")
  745. ret[EP_OPENGL] = true;
  746. else if (argument == "d3d9")
  747. ret[EP_DIRECT3D9] = true;
  748. else if (argument == "d3d11")
  749. ret[EP_DIRECT3D11] = true;
  750. else if (argument == "gl2")
  751. ret[EP_FORCE_GL2] = true;
  752. else if (argument == "landscape")
  753. ret[EP_ORIENTATIONS] = "LandscapeLeft LandscapeRight " + ret[EP_ORIENTATIONS].GetString();
  754. else if (argument == "portrait")
  755. ret[EP_ORIENTATIONS] = "Portrait PortraitUpsideDown " + ret[EP_ORIENTATIONS].GetString();
  756. else if (argument == "nosound")
  757. ret[EP_SOUND] = false;
  758. else if (argument == "noip")
  759. ret[EP_SOUND_INTERPOLATION] = false;
  760. else if (argument == "mono")
  761. ret[EP_SOUND_STEREO] = false;
  762. else if (argument == "prepass")
  763. ret[EP_RENDER_PATH] = "RenderPaths/Prepass.xml";
  764. else if (argument == "deferred")
  765. ret[EP_RENDER_PATH] = "RenderPaths/Deferred.xml";
  766. else if (argument == "renderpath" && !value.Empty())
  767. {
  768. ret[EP_RENDER_PATH] = value;
  769. ++i;
  770. }
  771. else if (argument == "noshadows")
  772. ret[EP_SHADOWS] = false;
  773. else if (argument == "lqshadows")
  774. ret[EP_LOW_QUALITY_SHADOWS] = true;
  775. else if (argument == "nothreads")
  776. ret[EP_WORKER_THREADS] = false;
  777. else if (argument == "v")
  778. ret[EP_VSYNC] = true;
  779. else if (argument == "t")
  780. ret[EP_TRIPLE_BUFFER] = true;
  781. else if (argument == "w")
  782. ret[EP_FULL_SCREEN] = false;
  783. else if (argument == "borderless")
  784. ret[EP_BORDERLESS] = true;
  785. else if (argument == "lowdpi")
  786. ret[EP_HIGH_DPI] = false;
  787. else if (argument == "s")
  788. ret[EP_WINDOW_RESIZABLE] = true;
  789. else if (argument == "q")
  790. ret[EP_LOG_QUIET] = true;
  791. else if (argument == "log" && !value.Empty())
  792. {
  793. unsigned logLevel = GetStringListIndex(value.CString(), logLevelPrefixes, M_MAX_UNSIGNED);
  794. if (logLevel != M_MAX_UNSIGNED)
  795. {
  796. ret[EP_LOG_LEVEL] = logLevel;
  797. ++i;
  798. }
  799. }
  800. else if (argument == "x" && !value.Empty())
  801. {
  802. ret[EP_WINDOW_WIDTH] = ToInt(value);
  803. ++i;
  804. }
  805. else if (argument == "y" && !value.Empty())
  806. {
  807. ret[EP_WINDOW_HEIGHT] = ToInt(value);
  808. ++i;
  809. }
  810. else if (argument == "monitor" && !value.Empty()) {
  811. ret[EP_MONITOR] = ToInt(value);
  812. ++i;
  813. }
  814. else if (argument == "hz" && !value.Empty()) {
  815. ret[EP_REFRESH_RATE] = ToInt(value);
  816. ++i;
  817. }
  818. else if (argument == "m" && !value.Empty())
  819. {
  820. ret[EP_MULTI_SAMPLE] = ToInt(value);
  821. ++i;
  822. }
  823. else if (argument == "b" && !value.Empty())
  824. {
  825. ret[EP_SOUND_BUFFER] = ToInt(value);
  826. ++i;
  827. }
  828. else if (argument == "r" && !value.Empty())
  829. {
  830. ret[EP_SOUND_MIX_RATE] = ToInt(value);
  831. ++i;
  832. }
  833. else if (argument == "pp" && !value.Empty())
  834. {
  835. ret[EP_RESOURCE_PREFIX_PATHS] = value;
  836. ++i;
  837. }
  838. else if (argument == "p" && !value.Empty())
  839. {
  840. ret[EP_RESOURCE_PATHS] = value;
  841. ++i;
  842. }
  843. else if (argument == "pf" && !value.Empty())
  844. {
  845. ret[EP_RESOURCE_PACKAGES] = value;
  846. ++i;
  847. }
  848. else if (argument == "ap" && !value.Empty())
  849. {
  850. ret[EP_AUTOLOAD_PATHS] = value;
  851. ++i;
  852. }
  853. else if (argument == "ds" && !value.Empty())
  854. {
  855. ret[EP_DUMP_SHADERS] = value;
  856. ++i;
  857. }
  858. else if (argument == "mq" && !value.Empty())
  859. {
  860. ret[EP_MATERIAL_QUALITY] = ToInt(value);
  861. ++i;
  862. }
  863. else if (argument == "tq" && !value.Empty())
  864. {
  865. ret[EP_TEXTURE_QUALITY] = ToInt(value);
  866. ++i;
  867. }
  868. else if (argument == "tf" && !value.Empty())
  869. {
  870. ret[EP_TEXTURE_FILTER_MODE] = ToInt(value);
  871. ++i;
  872. }
  873. else if (argument == "af" && !value.Empty())
  874. {
  875. ret[EP_TEXTURE_FILTER_MODE] = FILTER_ANISOTROPIC;
  876. ret[EP_TEXTURE_ANISOTROPY] = ToInt(value);
  877. ++i;
  878. }
  879. else if (argument == "touch")
  880. ret[EP_TOUCH_EMULATION] = true;
  881. #ifdef URHO3D_TESTING
  882. else if (argument == "timeout" && !value.Empty())
  883. {
  884. ret[EP_TIME_OUT] = ToInt(value);
  885. ++i;
  886. }
  887. #endif
  888. }
  889. }
  890. return ret;
  891. }
  892. bool Engine::HasParameter(const VariantMap& parameters, const String& parameter)
  893. {
  894. StringHash nameHash(parameter);
  895. return parameters.Find(nameHash) != parameters.End();
  896. }
  897. const Variant& Engine::GetParameter(const VariantMap& parameters, const String& parameter, const Variant& defaultValue)
  898. {
  899. StringHash nameHash(parameter);
  900. VariantMap::ConstIterator i = parameters.Find(nameHash);
  901. return i != parameters.End() ? i->second_ : defaultValue;
  902. }
  903. void Engine::HandleExitRequested(StringHash eventType, VariantMap& eventData)
  904. {
  905. if (autoExit_)
  906. {
  907. // Do not call Exit() here, as it contains mobile platform -specific tests to not exit.
  908. // If we do receive an exit request from the system on those platforms, we must comply
  909. DoExit();
  910. }
  911. }
  912. void Engine::DoExit()
  913. {
  914. auto* graphics = GetSubsystem<Graphics>();
  915. if (graphics)
  916. graphics->Close();
  917. exiting_ = true;
  918. #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
  919. emscripten_force_exit(EXIT_SUCCESS); // Some how this is required to signal emrun to stop
  920. #endif
  921. }
  922. }