LuaScript.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "EngineEvents.h"
  25. #include "File.h"
  26. #include "Log.h"
  27. #include "LuaFile.h"
  28. #include "LuaFunction.h"
  29. #include "LuaScript.h"
  30. #include "LuaScriptInstance.h"
  31. #include "ProcessUtils.h"
  32. #include "Profiler.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. extern "C"
  36. {
  37. #include <lua.h>
  38. #include <lualib.h>
  39. #include <lauxlib.h>
  40. }
  41. #include "tolua++.h"
  42. #include "ToluaUtils.h"
  43. #include "DebugNew.h"
  44. extern int tolua_AudioLuaAPI_open(lua_State*);
  45. extern int tolua_CoreLuaAPI_open(lua_State*);
  46. extern int tolua_EngineLuaAPI_open(lua_State*);
  47. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  48. extern int tolua_InputLuaAPI_open(lua_State*);
  49. extern int tolua_IOLuaAPI_open(lua_State*);
  50. extern int tolua_MathLuaAPI_open(lua_State*);
  51. #ifdef URHO3D_NAVIGATION
  52. extern int tolua_NavigationLuaAPI_open(lua_State*);
  53. #endif
  54. extern int tolua_NetworkLuaAPI_open(lua_State*);
  55. #ifdef URHO3D_PHYSICS
  56. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  57. #endif
  58. extern int tolua_ResourceLuaAPI_open(lua_State*);
  59. extern int tolua_SceneLuaAPI_open(lua_State*);
  60. extern int tolua_UILuaAPI_open(lua_State*);
  61. extern int tolua_Urho2DLuaAPI_open(lua_State*);
  62. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  63. namespace Urho3D
  64. {
  65. LuaScript::LuaScript(Context* context) :
  66. Object(context),
  67. luaState_(0),
  68. executeConsoleCommands_(false)
  69. {
  70. RegisterLuaScriptLibrary(context_);
  71. luaState_ = luaL_newstate();
  72. if (!luaState_)
  73. {
  74. LOGERROR("Could not create Lua state");
  75. return;
  76. }
  77. SetContext(luaState_, context_);
  78. lua_atpanic(luaState_, &LuaScript::AtPanic);
  79. luaL_openlibs(luaState_);
  80. RegisterLoader();
  81. ReplacePrint();
  82. tolua_MathLuaAPI_open(luaState_);
  83. tolua_CoreLuaAPI_open(luaState_);
  84. tolua_IOLuaAPI_open(luaState_);
  85. tolua_ResourceLuaAPI_open(luaState_);
  86. tolua_SceneLuaAPI_open(luaState_);
  87. tolua_AudioLuaAPI_open(luaState_);
  88. tolua_EngineLuaAPI_open(luaState_);
  89. tolua_GraphicsLuaAPI_open(luaState_);
  90. tolua_InputLuaAPI_open(luaState_);
  91. #ifdef URHO3D_NAVIGATION
  92. tolua_NavigationLuaAPI_open(luaState_);
  93. #endif
  94. tolua_NetworkLuaAPI_open(luaState_);
  95. #ifdef URHO3D_PHYSICS
  96. tolua_PhysicsLuaAPI_open(luaState_);
  97. #endif
  98. tolua_UILuaAPI_open(luaState_);
  99. tolua_Urho2DLuaAPI_open(luaState_);
  100. tolua_LuaScriptLuaAPI_open(luaState_);
  101. coroutineUpdate_ = GetFunction("coroutine.update");
  102. // Subscribe to post update
  103. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScript, HandlePostUpdate));
  104. // Subscribe to console commands
  105. SetExecuteConsoleCommands(true);
  106. // Record the internally handled script functions so that UnsubscribeFromAllEvents doesn't destroy them
  107. internalEvents_.Push(E_POSTUPDATE);
  108. internalEvents_.Push(E_CONSOLECOMMAND);
  109. }
  110. LuaScript::~LuaScript()
  111. {
  112. functionNameToFunctionMap_.Clear();
  113. lua_State* luaState = luaState_;
  114. luaState_ = 0;
  115. SetContext(luaState_, 0);
  116. if (luaState)
  117. lua_close(luaState);
  118. }
  119. bool LuaScript::ExecuteFile(const String& fileName)
  120. {
  121. PROFILE(ExecuteFile);
  122. ResourceCache* cache = GetSubsystem<ResourceCache>();
  123. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  124. return luaFile && luaFile->LoadAndExecute(luaState_);
  125. }
  126. bool LuaScript::ExecuteString(const String& string)
  127. {
  128. PROFILE(ExecuteString);
  129. int top = lua_gettop(luaState_);
  130. if (luaL_dostring(luaState_, string.CString()) != 0)
  131. {
  132. const char* message = lua_tostring(luaState_, -1);
  133. LOGERROR("Execute Lua string failed: " + String(message));
  134. lua_settop(luaState_, top);
  135. return false;
  136. }
  137. return true;
  138. }
  139. bool LuaScript::ExecuteFunction(const String& functionName)
  140. {
  141. WeakPtr<LuaFunction> function = GetFunction(functionName);
  142. return function && function->BeginCall() && function->EndCall();
  143. }
  144. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  145. {
  146. SendEvent(StringHash(eventName), eventData);
  147. }
  148. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  149. {
  150. StringHash eventType(eventName);
  151. WeakPtr<LuaFunction> function = GetFunction(functionName);
  152. if (function)
  153. {
  154. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  155. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  156. if (!functions.Contains(function))
  157. functions.Push(function);
  158. }
  159. }
  160. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName, const String& functionName)
  161. {
  162. StringHash eventType(eventName);
  163. HashMap<StringHash, LuaFunctionVector>::Iterator i = eventHandleFunctions_.Find(eventType);
  164. if (i != eventHandleFunctions_.End())
  165. {
  166. LuaFunctionVector& functions = i->second_;
  167. if (!functionName.Empty())
  168. {
  169. WeakPtr<LuaFunction> function = GetFunction(functionName);
  170. functions.Remove(function);
  171. }
  172. if (functionName.Empty() || functions.Empty())
  173. {
  174. UnsubscribeFromEvent(eventType);
  175. eventHandleFunctions_.Erase(i);
  176. }
  177. }
  178. }
  179. void LuaScript::ScriptUnsubscribeFromAllEvents()
  180. {
  181. if (eventHandleFunctions_.Empty())
  182. return;
  183. UnsubscribeFromAllEventsExcept(internalEvents_, false);
  184. eventHandleFunctions_.Clear();
  185. }
  186. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  187. {
  188. StringHash eventType(eventName);
  189. Object* object = (Object*)sender;
  190. WeakPtr<LuaFunction> function = GetFunction(functionName);
  191. if (function)
  192. {
  193. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  194. // Fix issue #256
  195. HashSet<Object*>* receivers = context_->GetEventReceivers(object, eventType);
  196. if ((!receivers || !receivers->Contains(this)) && !functions.Empty())
  197. functions.Clear();
  198. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  199. if (!functions.Contains(function))
  200. functions.Push(function);
  201. }
  202. }
  203. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName, const String& functionName)
  204. {
  205. StringHash eventType(eventName);
  206. Object* object = (Object*)sender;
  207. HashMap<StringHash, LuaFunctionVector>::Iterator i = objectHandleFunctions_[object].Find(eventType);
  208. if (i != objectHandleFunctions_[object].End())
  209. {
  210. LuaFunctionVector& functions = i->second_;
  211. if (!functionName.Empty())
  212. {
  213. WeakPtr<LuaFunction> function = GetFunction(functionName);
  214. functions.Remove(function);
  215. }
  216. if (functionName.Empty() || functions.Empty())
  217. {
  218. UnsubscribeFromEvent(object, eventType);
  219. objectHandleFunctions_[object].Erase(i);
  220. }
  221. }
  222. }
  223. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  224. {
  225. Object* object = (Object*)sender;
  226. HashMap<Object*, HashMap<StringHash, LuaFunctionVector> >::Iterator it = objectHandleFunctions_.Find(object);
  227. if (it == objectHandleFunctions_.End())
  228. return;
  229. UnsubscribeFromEvents(object);
  230. objectHandleFunctions_.Erase(it);
  231. }
  232. void LuaScript::SetExecuteConsoleCommands(bool enable)
  233. {
  234. if (enable == executeConsoleCommands_)
  235. return;
  236. executeConsoleCommands_ = enable;
  237. if (enable)
  238. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  239. else
  240. UnsubscribeFromEvent(E_CONSOLECOMMAND);
  241. }
  242. void LuaScript::RegisterLoader()
  243. {
  244. // Get package.loaders table
  245. lua_getglobal(luaState_, "package");
  246. lua_getfield(luaState_, -1, "loaders");
  247. // Add LuaScript::Loader to the end of the table
  248. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  249. lua_pushcfunction(luaState_, &LuaScript::Loader);
  250. lua_settable(luaState_, -3);
  251. lua_pop(luaState_, 2);
  252. }
  253. int LuaScript::AtPanic(lua_State* L)
  254. {
  255. String errorMessage = luaL_checkstring(L, -1);
  256. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  257. lua_pop(L, 1);
  258. return 0;
  259. }
  260. int LuaScript::Loader(lua_State* L)
  261. {
  262. ResourceCache* cache = ::GetContext(L)->GetSubsystem<ResourceCache>();
  263. // Get module name
  264. const char* name = luaL_checkstring(L, 1);
  265. // Attempt to get .luc file first.
  266. String lucFileName = String(name) + ".luc";
  267. LuaFile* lucFile = cache->GetResource<LuaFile>(lucFileName, false);
  268. if (lucFile)
  269. return lucFile->LoadChunk(L) ? 1 : 0;
  270. // Then try to get .lua file. If this also fails, error is logged and resource not found event is sent
  271. String luaFileName = String(name) + ".lua";
  272. LuaFile* luaFile = cache->GetResource<LuaFile>(luaFileName);
  273. if (luaFile)
  274. return luaFile->LoadChunk(L) ? 1 : 0;
  275. return 0;
  276. }
  277. void LuaScript::ReplacePrint()
  278. {
  279. static const struct luaL_reg reg[] =
  280. {
  281. {"print", &LuaScript::Print},
  282. { NULL, NULL}
  283. };
  284. lua_getglobal(luaState_, "_G");
  285. luaL_register(luaState_, NULL, reg);
  286. lua_pop(luaState_, 1);
  287. }
  288. int LuaScript::Print(lua_State *L)
  289. {
  290. String string;
  291. int n = lua_gettop(L);
  292. lua_getglobal(L, "tostring");
  293. for (int i = 1; i <= n; i++)
  294. {
  295. const char *s;
  296. // Function to be called
  297. lua_pushvalue(L, -1);
  298. // Value to print
  299. lua_pushvalue(L, i);
  300. lua_call(L, 1, 1);
  301. // Get result
  302. s = lua_tostring(L, -1);
  303. if (s == NULL)
  304. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  305. if (i > 1)
  306. string.Append(" ");
  307. string.Append(s);
  308. // Pop result
  309. lua_pop(L, 1);
  310. }
  311. LOGRAW(string + "\n");
  312. return 0;
  313. }
  314. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  315. {
  316. if (!luaState_)
  317. return WeakPtr<LuaFunction>();
  318. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  319. if (i != functionNameToFunctionMap_.End())
  320. return WeakPtr<LuaFunction>(i->second_);
  321. int top = lua_gettop(luaState_);
  322. SharedPtr<LuaFunction> function;
  323. if (PushScriptFunction(functionName, silentIfNotFound))
  324. {
  325. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  326. function = new LuaFunction(luaState_, ref);
  327. }
  328. lua_settop(luaState_, top);
  329. functionNameToFunctionMap_[functionName] = function;
  330. return WeakPtr<LuaFunction>(function);
  331. }
  332. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  333. {
  334. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  335. for (unsigned i = 0; i < functions.Size(); ++i)
  336. {
  337. WeakPtr<LuaFunction> function = functions[i];
  338. if (function && function->BeginCall())
  339. {
  340. function->PushUserType(eventType, "StringHash");
  341. function->PushUserType(eventData, "VariantMap");
  342. function->EndCall();
  343. }
  344. }
  345. }
  346. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  347. {
  348. Object* object = GetEventSender();
  349. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  350. for (unsigned i = 0; i < functions.Size(); ++i)
  351. {
  352. WeakPtr<LuaFunction> function = functions[i];
  353. if (function && function->BeginCall())
  354. {
  355. function->PushUserType(eventType, "StringHash");
  356. function->PushUserType(eventData, "VariantMap");
  357. function->EndCall();
  358. }
  359. }
  360. }
  361. void LuaScript::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  362. {
  363. // Call also user-subscribed PostUpdate handler (if any)
  364. HandleEvent(eventType, eventData);
  365. if (coroutineUpdate_ && coroutineUpdate_->BeginCall())
  366. {
  367. using namespace PostUpdate;
  368. float timeStep = eventData[P_TIMESTEP].GetFloat();
  369. coroutineUpdate_->PushFloat(timeStep);
  370. coroutineUpdate_->EndCall();
  371. }
  372. // Collect garbage
  373. lua_gc(luaState_, LUA_GCCOLLECT, 0);
  374. }
  375. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  376. {
  377. using namespace ConsoleCommand;
  378. if (eventData[P_ID].GetString() == GetTypeName())
  379. ExecuteString(eventData[P_COMMAND].GetString());
  380. }
  381. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  382. {
  383. Vector<String> splitedNames = functionName.Split('.');
  384. String currentName = splitedNames.Front();
  385. lua_getglobal(luaState_, currentName.CString());
  386. if (splitedNames.Size() > 1)
  387. {
  388. if (!lua_istable(luaState_, -1))
  389. {
  390. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  391. return false;
  392. }
  393. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  394. {
  395. currentName = currentName + "." + splitedNames[i];
  396. lua_getfield(luaState_, -1, splitedNames[i].CString());
  397. if (!lua_istable(luaState_, -1))
  398. {
  399. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  400. return false;
  401. }
  402. }
  403. currentName = currentName + "." + splitedNames.Back().CString();
  404. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  405. }
  406. if (!lua_isfunction(luaState_, -1))
  407. {
  408. if (!silentIfNotFound)
  409. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  410. return false;
  411. }
  412. return true;
  413. }
  414. void RegisterLuaScriptLibrary(Context* context)
  415. {
  416. LuaFile::RegisterObject(context);
  417. LuaScriptInstance::RegisterObject(context);
  418. }
  419. }