ToluaUtils.cpp 10 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Object.h"
  24. #include "Ptr.h"
  25. #include "tolua++.h"
  26. #include "ToluaUtils.h"
  27. const char* tolua_tourho3dstring(lua_State* L, int narg, const char* str)
  28. {
  29. const char* s = tolua_tostring(L, narg, str);
  30. return s ? s : "";
  31. }
  32. const char* tolua_tourho3dstring(lua_State* L, int narg, const String& str)
  33. {
  34. return tolua_tourho3dstring(L, narg, str.CString());
  35. }
  36. // Lua state to context mapping
  37. static HashMap<void*, Context*> contextMapping;
  38. void SetContext(lua_State* L, Context* context)
  39. {
  40. if (context == 0)
  41. contextMapping.Erase(L);
  42. else
  43. contextMapping[L] = context;
  44. }
  45. Context* GetContext(lua_State* L)
  46. {
  47. HashMap<void*, Context*>::ConstIterator i = contextMapping.Find(L);
  48. if (i == contextMapping.End())
  49. {
  50. lua_State* L1 = lua_getmainthread(L);
  51. return (L == L1) ? 0 : GetContext(L1);
  52. }
  53. return i->second_;
  54. }
  55. template<> int ToluaIsVector<String>(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
  56. {
  57. if (lua_istable(L, lo))
  58. {
  59. int length = lua_objlen(L, lo);
  60. for (int i = 1; i <= length; ++i)
  61. {
  62. lua_pushinteger(L, i);
  63. lua_gettable(L, lo);
  64. if (!lua_isstring(L, -1))
  65. {
  66. lua_pop(L, 1);
  67. err->index = lo;
  68. err->array = 0;
  69. err->type = type;
  70. return 0;
  71. }
  72. lua_pop(L, 1);
  73. }
  74. return 1;
  75. }
  76. err->index = lo;
  77. err->array = 0;
  78. err->type = type;
  79. return 0;
  80. }
  81. template<> void* ToluaToVector<String>(lua_State* L, int narg, void* def)
  82. {
  83. if (!lua_istable(L, narg))
  84. return 0;
  85. static Vector<String> result;
  86. result.Clear();
  87. int length = lua_objlen(L, narg);
  88. for (int i = 1; i <= length; ++i)
  89. {
  90. lua_pushinteger(L, i);
  91. lua_gettable(L, narg);
  92. if (!lua_isstring(L, -1))
  93. {
  94. lua_pop(L, 1);
  95. return 0;
  96. }
  97. String string = tolua_tourho3dstring(L, -1, "");
  98. result.Push(string);
  99. lua_pop(L, 1);
  100. }
  101. return &result;
  102. }
  103. template<> int ToluaPushVector<String>(lua_State* L, void* data, const char* type)
  104. {
  105. const Vector<String>& vectorstring = *((const Vector<String>*)data);
  106. lua_newtable(L);
  107. for (unsigned i = 0; i < vectorstring.Size(); ++i)
  108. {
  109. tolua_pushurho3dstring(L, vectorstring[i]);
  110. lua_rawseti(L, -2, i + 1);
  111. }
  112. return 1;
  113. }
  114. template<> int ToluaIsPODVector<unsigned>(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
  115. {
  116. if (lua_istable(L, lo))
  117. {
  118. int length = lua_objlen(L, lo);
  119. for (int i = 1; i <= length; ++i)
  120. {
  121. lua_pushinteger(L, i);
  122. lua_gettable(L, lo);
  123. if (!lua_isnumber(L, -1))
  124. {
  125. lua_pop(L, 1);
  126. err->index = lo;
  127. err->array = 0;
  128. err->type = type;
  129. return 0;
  130. }
  131. lua_pop(L, 1);
  132. }
  133. return 1;
  134. }
  135. err->index = lo;
  136. err->array = 0;
  137. err->type = type;
  138. return 0;
  139. }
  140. template<> int ToluaIsPODVector<Vector2>(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
  141. {
  142. if (lua_istable(L, lo))
  143. {
  144. int length = lua_objlen(L, lo);
  145. for (int i = 1; i <= length; ++i)
  146. {
  147. lua_pushinteger(L, i);
  148. lua_gettable(L, lo);
  149. if (!tolua_isusertype(L, -1, "Vector2", 0, err))
  150. {
  151. lua_pop(L, 1);
  152. return 0;
  153. }
  154. lua_pop(L, 1);
  155. }
  156. return 1;
  157. }
  158. err->index = lo;
  159. err->array = 0;
  160. err->type = type;
  161. return 0;
  162. }
  163. template<> void* ToluaToPODVector<unsigned>(lua_State* L, int narg, void* def)
  164. {
  165. if (!lua_istable(L, narg))
  166. return 0;
  167. static PODVector<unsigned> result;
  168. result.Clear();
  169. int length = lua_objlen(L, narg);
  170. for (int i = 1; i <= length; ++i)
  171. {
  172. lua_pushinteger(L, i);
  173. lua_gettable(L, narg);
  174. if (!lua_isnumber(L, -1))
  175. {
  176. lua_pop(L, 1);
  177. return 0;
  178. }
  179. unsigned value = (unsigned)tolua_tonumber(L, -1, 0);
  180. result.Push(value);
  181. lua_pop(L, 1);
  182. }
  183. return &result;
  184. }
  185. template<> void* ToluaToPODVector<Vector2>(lua_State* L, int narg, void* def)
  186. {
  187. if (!lua_istable(L, narg))
  188. return 0;
  189. static PODVector<Vector2> result;
  190. result.Clear();
  191. tolua_Error tolua_err;
  192. int length = lua_objlen(L, narg);
  193. for (int i = 1; i <= length; ++i)
  194. {
  195. lua_pushinteger(L, i);
  196. lua_gettable(L, narg);
  197. if (!tolua_isusertype(L, -1, "Vector2", 0, &tolua_err))
  198. {
  199. lua_pop(L, 1);
  200. return 0;
  201. }
  202. Vector2* value = (Vector2*)tolua_touserdata(L, -1, 0);
  203. result.Push(*value);
  204. lua_pop(L, 1);
  205. }
  206. return &result;
  207. }
  208. template<> int ToluaPushPODVector<int>(lua_State* L, void* data, const char*)
  209. {
  210. const PODVector<int>& vector = *((const PODVector<int>*)data);
  211. lua_newtable(L);
  212. for (unsigned i = 0; i < vector.Size(); ++i)
  213. {
  214. lua_pushinteger(L, vector[i]);
  215. lua_rawseti(L, -2, i + 1);
  216. }
  217. return 1;
  218. }
  219. template<> int ToluaPushPODVector<unsigned>(lua_State* L, void* data, const char*)
  220. {
  221. const PODVector<unsigned>& vector = *((const PODVector<unsigned>*)data);
  222. lua_newtable(L);
  223. for (unsigned i = 0; i < vector.Size(); ++i)
  224. {
  225. lua_pushinteger(L, vector[i]);
  226. lua_rawseti(L, -2, i + 1);
  227. }
  228. return 1;
  229. }
  230. template<> int ToluaPushPODVector<SoundSource*>(lua_State* L, void* data, const char*)
  231. {
  232. const PODVector<SoundSource*>& vector = *((const PODVector<SoundSource*>*)data);
  233. lua_newtable(L);
  234. for (unsigned i = 0; i < vector.Size(); ++i)
  235. {
  236. tolua_pushusertype(L, vector[i], "SoundSource");
  237. lua_rawseti(L, -2, i + 1);
  238. }
  239. return 1;
  240. }
  241. template<> int ToluaPushPODVector<UIElement*>(lua_State* L, void* data, const char*)
  242. {
  243. const PODVector<UIElement*>& vector = *((const PODVector<UIElement*>*)data);
  244. lua_newtable(L);
  245. for (unsigned i = 0; i < vector.Size(); ++i)
  246. {
  247. tolua_pushusertype(L, vector[i], "UIElement");
  248. lua_rawseti(L, -2, i + 1);
  249. }
  250. return 1;
  251. }
  252. #ifdef URHO3D_PHYSICS
  253. template<> int ToluaPushPODVector<RigidBody*>(lua_State* L, void* data, const char*)
  254. {
  255. const PODVector<RigidBody*>& vector = *((const PODVector<RigidBody*>*)data);
  256. lua_newtable(L);
  257. for (unsigned i = 0; i < vector.Size(); ++i)
  258. {
  259. tolua_pushusertype(L, vector[i], "RigidBody");
  260. lua_rawseti(L, -2, i + 1);
  261. }
  262. return 1;
  263. }
  264. #endif
  265. template<> int ToluaPushPODVector<RigidBody2D*>(lua_State* L, void* data, const char*)
  266. {
  267. const PODVector<RigidBody2D*>& vector = *((const PODVector<RigidBody2D*>*)data);
  268. lua_newtable(L);
  269. for (unsigned i = 0; i < vector.Size(); ++i)
  270. {
  271. tolua_pushusertype(L, vector[i], "RigidBody2D");
  272. lua_rawseti(L, -2, i + 1);
  273. }
  274. return 1;
  275. }
  276. template<typename T> int tolua_pushurho3dpodvectorusertype(lua_State* L, const PODVector<T>& vector, const char* typeName)
  277. {
  278. lua_newtable(L);
  279. for (unsigned i = 0; i < vector.Size(); ++i)
  280. {
  281. void* tolua_obj = Mtolua_new((T)(vector[i]));
  282. tolua_pushusertype(L, tolua_obj, typeName);
  283. tolua_register_gc(L,lua_gettop(L));
  284. lua_rawseti(L, -2, i + 1);
  285. }
  286. return 1;
  287. }
  288. template<> int ToluaPushPODVector<Vector3>(lua_State* L, void* data, const char*)
  289. {
  290. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<Vector3>*)data), "Vector3");
  291. }
  292. template<> int ToluaPushPODVector<IntVector2>(lua_State* L, void* data, const char*)
  293. {
  294. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<IntVector2>*)data), "IntVector2");
  295. }
  296. template<> int ToluaPushPODVector<OctreeQueryResult>(lua_State* L, void* data, const char*)
  297. {
  298. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<OctreeQueryResult>*)data), "OctreeQueryResult");
  299. }
  300. #ifdef URHO3D_PHYSICS
  301. template<> int ToluaPushPODVector<PhysicsRaycastResult>(lua_State* L, void* data, const char*)
  302. {
  303. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<PhysicsRaycastResult>*)data), "PhysicsRaycastResult");
  304. }
  305. #endif
  306. template<> int ToluaPushPODVector<PhysicsRaycastResult2D>(lua_State* L, void* data, const char*)
  307. {
  308. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<PhysicsRaycastResult2D>*)data), "PhysicsRaycastResult2D");
  309. }
  310. template<> int ToluaPushPODVector<RayQueryResult>(lua_State* L, void* data, const char*)
  311. {
  312. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<RayQueryResult>*)data), "RayQueryResult");
  313. }
  314. void ToluaPushObject(lua_State*L, void* data, const char* type)
  315. {
  316. tolua_pushusertype(L, data, data ? static_cast<Object*>(data)->GetTypeName().CString() : type);
  317. }