Lasse Öörni 3a93866936 Add LZ4 compression functions to public API. Expose the VectorBuffer compression/decompression functions also to script. Closes #438. %!s(int64=11) %!d(string=hai) anos
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APITemplates.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. %!s(int64=11) %!d(string=hai) anos
Addons.cpp 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. %!s(int64=11) %!d(string=hai) anos
Addons.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. %!s(int64=11) %!d(string=hai) anos
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
CoreAPI.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
EngineAPI.cpp 9e716da779 Dump used resource file name at sample exiting. %!s(int64=11) %!d(string=hai) anos
GraphicsAPI.cpp 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. %!s(int64=11) %!d(string=hai) anos
IOAPI.cpp 3a93866936 Add LZ4 compression functions to public API. Expose the VectorBuffer compression/decompression functions also to script. Closes #438. %!s(int64=11) %!d(string=hai) anos
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. %!s(int64=11) %!d(string=hai) anos
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. %!s(int64=11) %!d(string=hai) anos
NavigationAPI.cpp 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
NetworkAPI.cpp 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. %!s(int64=11) %!d(string=hai) anos
PhysicsAPI.cpp 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
ResourceAPI.cpp 390016fd76 Added script bindings %!s(int64=11) %!d(string=hai) anos
SceneAPI.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. %!s(int64=11) %!d(string=hai) anos
Script.cpp 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
Script.h af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. %!s(int64=11) %!d(string=hai) anos
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. %!s(int64=11) %!d(string=hai) anos
ScriptAPI.h 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
ScriptAPIDump.cpp 9246a5cfdb Dump a class list to AngelScript & Lua API dox pages. Also add a table of contents to both. Closes #426. %!s(int64=11) %!d(string=hai) anos
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
ScriptFile.cpp af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. %!s(int64=11) %!d(string=hai) anos
ScriptFile.h 21053067bd Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case. %!s(int64=11) %!d(string=hai) anos
ScriptInstance.cpp 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
ScriptInstance.h 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. %!s(int64=11) %!d(string=hai) anos
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). %!s(int64=11) %!d(string=hai) anos
Urho2DAPI.cpp c82759de85 Add STAGGERED tile map support. %!s(int64=11) %!d(string=hai) anos