Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 éve
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 éve
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 éve
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 éve