Window.cpp 11 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Cursor.h"
  25. #include "InputEvents.h"
  26. #include "UI.h"
  27. #include "Window.h"
  28. #include "DebugNew.h"
  29. namespace Urho3D
  30. {
  31. static const int DEFAULT_RESIZE_BORDER = 4;
  32. OBJECTTYPESTATIC(Window);
  33. Window::Window(Context* context) :
  34. BorderImage(context),
  35. movable_(false),
  36. resizable_(false),
  37. resizeBorder_(DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER),
  38. dragMode_(DRAG_NONE),
  39. modal_(false),
  40. modalShadeColor_(Color::TRANSPARENT),
  41. modalFrameColor_(Color::TRANSPARENT),
  42. modalFrameSize_(IntVector2::ZERO)
  43. {
  44. bringToFront_ = true;
  45. clipChildren_ = true;
  46. enabled_ = true;
  47. }
  48. Window::~Window()
  49. {
  50. }
  51. void Window::RegisterObject(Context* context)
  52. {
  53. context->RegisterFactory<Window>();
  54. COPY_BASE_ATTRIBUTES(Window, BorderImage);
  55. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTRECT, "Resize Border", GetResizeBorder, SetResizeBorder, IntRect, IntRect(DEFAULT_RESIZE_BORDER, \
  56. DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER), AM_FILE);
  57. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Movable", IsMovable, SetMovable, bool, false, AM_FILE);
  58. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Resizable", IsResizable, SetResizable, bool, false, AM_FILE);
  59. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Modal", IsModal, SetModal, bool, false, AM_FILE);
  60. REF_ACCESSOR_ATTRIBUTE(Window, VAR_COLOR, "Modal Shade Color", GetModalShadeColor, SetModalShadeColor, Color, Color::TRANSPARENT, AM_FILE);
  61. REF_ACCESSOR_ATTRIBUTE(Window, VAR_COLOR, "Modal Frame Color", GetModalFrameColor, SetModalFrameColor, Color, Color::TRANSPARENT, AM_FILE);
  62. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTVECTOR2, "Modal Frame Size", GetModalFrameSize, SetModalFrameSize, IntVector2, IntVector2::ZERO, AM_FILE);
  63. }
  64. void Window::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  65. {
  66. if (modal_)
  67. {
  68. // Modal shade
  69. if (modalShadeColor_ != Color::TRANSPARENT)
  70. {
  71. UIElement* rootElement = GetRoot();
  72. const IntVector2& rootSize = rootElement->GetSize();
  73. UIBatch batch(rootElement, BLEND_ALPHA, IntRect(0, 0, rootSize.x_, rootSize.y_), 0, &vertexData);
  74. batch.AddQuad(0, 0, rootSize.x_, rootSize.y_, 0, 0, 0, 0, modalShadeColor_);
  75. UIBatch::AddOrMerge(batch, batches);
  76. }
  77. // Modal frame
  78. if (modalFrameColor_ != Color::TRANSPARENT && modalFrameSize_ != IntVector2::ZERO)
  79. {
  80. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  81. int x = GetIndentWidth();
  82. IntVector2 size = GetSize();
  83. size.x_ -= x;
  84. batch.AddQuad(x - modalFrameSize_.x_, -modalFrameSize_.y_, size.x_ + 2 * modalFrameSize_.x_, size.y_ + 2 * modalFrameSize_.y_, 0, 0, 0, 0, modalFrameColor_);
  85. UIBatch::AddOrMerge(batch, batches);
  86. }
  87. }
  88. BorderImage::GetBatches(batches, vertexData, currentScissor);
  89. }
  90. void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  91. {
  92. if (dragMode_ == DRAG_NONE)
  93. {
  94. WindowDragMode mode = GetDragMode(position);
  95. SetCursorShape(mode, cursor);
  96. }
  97. else
  98. SetCursorShape(dragMode_, cursor);
  99. }
  100. void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  101. {
  102. if (buttons != MOUSEB_LEFT || !CheckAlignment())
  103. {
  104. dragMode_ = DRAG_NONE;
  105. return;
  106. }
  107. dragBeginCursor_ = screenPosition;
  108. dragBeginPosition_ = GetPosition();
  109. dragBeginSize_ = GetSize();
  110. dragMode_ = GetDragMode(position);
  111. SetCursorShape(dragMode_, cursor);
  112. }
  113. void Window::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  114. {
  115. if (dragMode_ == DRAG_NONE)
  116. return;
  117. IntVector2 delta = screenPosition - dragBeginCursor_;
  118. const IntVector2& position_ = GetPosition();
  119. const IntVector2& size_ = GetSize();
  120. const IntVector2& minSize_ = GetMinSize();
  121. const IntVector2& maxSize_ = GetMaxSize();
  122. switch (dragMode_)
  123. {
  124. case DRAG_MOVE:
  125. SetPosition(dragBeginPosition_ + delta);
  126. break;
  127. case DRAG_RESIZE_TOPLEFT:
  128. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)),
  129. Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  130. SetSize(dragBeginSize_ - delta);
  131. break;
  132. case DRAG_RESIZE_TOP:
  133. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  134. SetSize(dragBeginSize_.x_, dragBeginSize_.y_ - delta.y_);
  135. break;
  136. case DRAG_RESIZE_TOPRIGHT:
  137. SetPosition(dragBeginPosition_.x_, dragBeginPosition_.y_ + delta.y_);
  138. SetSize(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_ - delta.y_);
  139. break;
  140. case DRAG_RESIZE_RIGHT:
  141. SetSize(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_);
  142. break;
  143. case DRAG_RESIZE_BOTTOMRIGHT:
  144. SetSize(dragBeginSize_ + delta);
  145. break;
  146. case DRAG_RESIZE_BOTTOM:
  147. SetSize(dragBeginSize_.x_, dragBeginSize_.y_ + delta.y_);
  148. break;
  149. case DRAG_RESIZE_BOTTOMLEFT:
  150. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  151. SetSize(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_ + delta.y_);
  152. break;
  153. case DRAG_RESIZE_LEFT:
  154. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  155. SetSize(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_);
  156. break;
  157. default:
  158. break;
  159. }
  160. ValidatePosition();
  161. SetCursorShape(dragMode_, cursor);
  162. }
  163. void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, Cursor* cursor)
  164. {
  165. dragMode_ = DRAG_NONE;
  166. }
  167. void Window::SetMovable(bool enable)
  168. {
  169. movable_ = enable;
  170. }
  171. void Window::SetResizable(bool enable)
  172. {
  173. resizable_ = enable;
  174. }
  175. void Window::SetResizeBorder(const IntRect& rect)
  176. {
  177. resizeBorder_.left_ = Max(rect.left_, 0);
  178. resizeBorder_.top_ = Max(rect.top_, 0);
  179. resizeBorder_.right_ = Max(rect.right_, 0);
  180. resizeBorder_.bottom_ = Max(rect.bottom_, 0);
  181. }
  182. void Window::SetModal(bool modal)
  183. {
  184. UI* ui = GetSubsystem<UI>();
  185. if (ui->SetModalElement(this, modal))
  186. modal_ = modal;
  187. }
  188. void Window::SetModalShadeColor(const Color& color)
  189. {
  190. modalShadeColor_ = color;
  191. }
  192. void Window::SetModalFrameColor(const Color& color)
  193. {
  194. modalFrameColor_ = color;
  195. }
  196. void Window::SetModalFrameSize(const IntVector2& size)
  197. {
  198. modalFrameSize_ = size;
  199. }
  200. WindowDragMode Window::GetDragMode(const IntVector2& position) const
  201. {
  202. WindowDragMode mode = DRAG_NONE;
  203. // Top row
  204. if (position.y_ < resizeBorder_.top_)
  205. {
  206. if (movable_)
  207. mode = DRAG_MOVE;
  208. if (resizable_)
  209. {
  210. mode = DRAG_RESIZE_TOP;
  211. if (position.x_ < resizeBorder_.left_)
  212. mode = DRAG_RESIZE_TOPLEFT;
  213. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  214. mode = DRAG_RESIZE_TOPRIGHT;
  215. }
  216. }
  217. // Bottom row
  218. else if (position.y_ >= GetHeight() - resizeBorder_.bottom_)
  219. {
  220. if (movable_)
  221. mode = DRAG_MOVE;
  222. if (resizable_)
  223. {
  224. mode = DRAG_RESIZE_BOTTOM;
  225. if (position.x_ < resizeBorder_.left_)
  226. mode = DRAG_RESIZE_BOTTOMLEFT;
  227. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  228. mode = DRAG_RESIZE_BOTTOMRIGHT;
  229. }
  230. }
  231. // Middle
  232. else
  233. {
  234. if (movable_)
  235. mode = DRAG_MOVE;
  236. if (resizable_)
  237. {
  238. if (position.x_ < resizeBorder_.left_)
  239. mode = DRAG_RESIZE_LEFT;
  240. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  241. mode = DRAG_RESIZE_RIGHT;
  242. }
  243. }
  244. return mode;
  245. }
  246. void Window::SetCursorShape(WindowDragMode mode, Cursor* cursor) const
  247. {
  248. if (!cursor)
  249. return;
  250. switch (mode)
  251. {
  252. case DRAG_NONE:
  253. case DRAG_MOVE:
  254. cursor->SetShape(CS_NORMAL);
  255. break;
  256. case DRAG_RESIZE_TOP:
  257. case DRAG_RESIZE_BOTTOM:
  258. cursor->SetShape(CS_RESIZEVERTICAL);
  259. break;
  260. case DRAG_RESIZE_LEFT:
  261. case DRAG_RESIZE_RIGHT:
  262. cursor->SetShape(CS_RESIZEHORIZONTAL);
  263. break;
  264. case DRAG_RESIZE_TOPRIGHT:
  265. case DRAG_RESIZE_BOTTOMLEFT:
  266. cursor->SetShape(CS_RESIZEDIAGONAL_TOPRIGHT);
  267. break;
  268. case DRAG_RESIZE_TOPLEFT:
  269. case DRAG_RESIZE_BOTTOMRIGHT:
  270. cursor->SetShape(CS_RESIZEDIAGONAL_TOPLEFT);
  271. break;
  272. default:
  273. break;
  274. }
  275. }
  276. void Window::ValidatePosition()
  277. {
  278. // Check that window does not go more than halfway outside its parent in either dimension
  279. if (!parent_)
  280. return;
  281. const IntVector2& parentSize = parent_->GetSize();
  282. IntVector2 position = GetPosition();
  283. IntVector2 halfSize = GetSize() / 2;
  284. position.x_ = Clamp(position.x_, -halfSize.x_, parentSize.x_ - halfSize.x_);
  285. position.y_ = Clamp(position.y_, -halfSize.y_, parentSize.y_ - halfSize.y_);
  286. SetPosition(position);
  287. }
  288. bool Window::CheckAlignment() const
  289. {
  290. // Only top left-alignment is supported for move and resize
  291. if (GetHorizontalAlignment() == HA_LEFT && GetVerticalAlignment() == VA_TOP)
  292. return true;
  293. else
  294. return false;
  295. }
  296. }