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- $#include "Material.h"
- enum CullMode{};
- class Material : public Resource
- {
- Material(Context* context);
- ~Material();
-
- void SetNumTechniques(unsigned num);
- void SetTechnique(unsigned index, Technique* tech, unsigned qualityLevel = 0, float lodDistance = 0.0f);
- void SetShaderParameter(const String name, const Variant& value);
- void SetTexture(TextureUnit unit, Texture* texture);
- void SetUVTransform(const Vector2& offset, float rotation, const Vector2& repeat);
- void SetUVTransform(const Vector2& offset, float rotation, float repeat);
- void SetCullMode(CullMode mode);
- void SetShadowCullMode(CullMode mode);
- void SetDepthBias(const BiasParameters& parameters);
- void RemoveShaderParameter(const String name);
- void ReleaseShaders();
- // SharedPtr<Material> Clone(const String cloneName = String::EMPTY) const;
- void SortTechniques();
- void MarkForAuxView(unsigned frameNumber);
-
- unsigned GetNumTechniques() const;
-
- Technique* GetTechnique(unsigned index) const;
-
- Pass* GetPass(unsigned index, StringHash passType) const;
- Pass* GetPass(unsigned index, const String passType) const;
-
- Texture* GetTexture(TextureUnit unit) const;
-
- CullMode GetCullMode() const;
- CullMode GetShadowCullMode() const;
- const BiasParameters& GetDepthBias() const;
- unsigned GetAuxViewFrameNumber() const;
- bool GetOcclusion() const;
- bool GetSpecular() const;
-
- tolua_readonly tolua_property__get_set CullMode cullMode;
- tolua_readonly tolua_property__get_set CullMode shadowCullMode;
- tolua_readonly tolua_property__get_set unsigned auxViewFrameNumber;
- tolua_readonly tolua_property__get_set bool occlusion;
- tolua_readonly tolua_property__get_set bool specular;
- };
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