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- $#include "Plane.h"
- class Plane
- {
- Plane();
- Plane(const Plane& plane);
- Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2);
- Plane(const Vector3& normal, const Vector3& point);
- Plane(const Vector4& plane);
- ~Plane();
-
- void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2);
- void Define(const Vector3& normal, const Vector3& point);
- void Define(const Vector4& plane);
- void Transform(const Matrix3& transform);
- void Transform(const Matrix3x4& transform);
- void Transform(const Matrix4& transform);
- float Distance(const Vector3& point) const;
- Vector3 Reflect(const Vector3& direction) const;
- Matrix3x4 ReflectionMatrix() const;
- Plane Transformed(const Matrix3& transform) const;
- Plane Transformed(const Matrix3x4& transform) const;
- Plane Transformed(const Matrix4& transform) const;
- Vector4 ToVector4() const;
- Vector3 normal_ @ normal;
- Vector3 absNormal_ @ absNormal;
- float intercept_ @ intercept;
-
- static const Plane UP;
- };
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