Scene.pkg 6.2 KB

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  1. $#include "Scene.h"
  2. static const unsigned FIRST_REPLICATED_ID;
  3. static const unsigned LAST_REPLICATED_ID;
  4. static const unsigned FIRST_LOCAL_ID;
  5. static const unsigned LAST_LOCAL_ID;
  6. class Scene : public Node
  7. {
  8. Scene();
  9. virtual ~Scene();
  10. tolua_outside bool SceneLoad @ Load(File* source);
  11. tolua_outside bool SceneSave @ Save(File* dest) const;
  12. tolua_outside bool SceneLoad @ Load(const String fileName);
  13. tolua_outside bool SceneSave @ Save(const String fileName) const;
  14. tolua_outside bool SceneLoadXML @ LoadXML(File* source);
  15. tolua_outside bool SceneSaveXML @ SaveXML(File* dest) const;
  16. tolua_outside bool SceneLoadXML @ LoadXML(const String fileName);
  17. tolua_outside bool SceneSaveXML @ SaveXML(const String fileName) const;
  18. tolua_outside Node* SceneInstantiate @ Instantiate(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  19. tolua_outside Node* SceneInstantiate @ Instantiate(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  20. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  21. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  22. bool LoadAsync(File* file);
  23. bool LoadAsyncXML(File* file);
  24. void StopAsyncLoading();
  25. void Clear(bool clearReplicated = true, bool clearLocal = true);
  26. void SetUpdateEnabled(bool enable);
  27. void SetTimeScale(float scale);
  28. void SetElapsedTime(float time);
  29. void SetSmoothingConstant(float constant);
  30. void SetSnapThreshold(float threshold);
  31. Node* GetNode(unsigned id) const;
  32. //Component* GetComponent(unsigned id) const;
  33. bool IsUpdateEnabled() const;
  34. bool IsAsyncLoading() const;
  35. float GetAsyncProgress() const;
  36. const String GetFileName() const;
  37. unsigned GetChecksum() const;
  38. float GetTimeScale() const;
  39. float GetElapsedTime() const;
  40. float GetSmoothingConstant() const;
  41. float GetSnapThreshold() const;
  42. const String GetVarName(ShortStringHash hash) const;
  43. void Update(float timeStep);
  44. void BeginThreadedUpdate();
  45. void EndThreadedUpdate();
  46. void DelayedMarkedDirty(Component* component);
  47. bool IsThreadedUpdate() const;
  48. unsigned GetFreeNodeID(CreateMode mode);
  49. unsigned GetFreeComponentID(CreateMode mode);
  50. void NodeAdded(Node* node);
  51. void NodeRemoved(Node* node);
  52. void ComponentAdded(Component* component);
  53. void ComponentRemoved(Component* component);
  54. void SetVarNamesAttr(String value);
  55. String GetVarNamesAttr() const;
  56. void PrepareNetworkUpdate();
  57. void CleanupConnection(Connection* connection);
  58. void MarkNetworkUpdate(Node* node);
  59. void MarkNetworkUpdate(Component* component);
  60. void MarkReplicationDirty(Node* node);
  61. tolua_property__is_set bool updateEnabled;
  62. tolua_readonly tolua_property__is_set bool asyncLoading;
  63. tolua_readonly tolua_property__get_set float asyncProgress;
  64. tolua_property__get_set const String fileName;
  65. tolua_readonly tolua_property__get_set unsigned checksum;
  66. tolua_property__get_set float timeScale;
  67. tolua_property__get_set float elapsedTime;
  68. tolua_property__get_set float smoothingConstant;
  69. tolua_property__get_set float snapThreshold;
  70. tolua_readonly tolua_property__is_set bool threadedUpdate;
  71. tolua_property__get_set String varNamesAttr;
  72. };
  73. ${
  74. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00
  75. static int tolua_SceneLuaAPI_Scene_new00(lua_State* tolua_S)
  76. {
  77. return ToluaNewObject<Scene>(tolua_S);
  78. }
  79. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00_local
  80. static int tolua_SceneLuaAPI_Scene_new00_local(lua_State* tolua_S)
  81. {
  82. return ToluaNewObjectGC<Scene>(tolua_S);
  83. }
  84. static bool SceneLoad(Scene* scene, File* file)
  85. {
  86. return file ? scene->Load(*file) : false;
  87. }
  88. static bool SceneSave(const Scene* scene, File* file)
  89. {
  90. return file ? scene->Save(*file) : false;
  91. }
  92. static bool SceneLoad(Scene* scene, const String& fileName)
  93. {
  94. File file(scene->GetContext(), fileName, FILE_READ);
  95. if (!file.IsOpen())
  96. return false;
  97. return scene->Load(file);
  98. }
  99. static bool SceneSave(const Scene* scene, const String& fileName)
  100. {
  101. File file(scene->GetContext(), fileName, FILE_WRITE);
  102. if (!file.IsOpen())
  103. return false;
  104. return scene->Save(file);
  105. }
  106. static bool SceneLoadXML(Scene* scene, File* file)
  107. {
  108. return file ? scene->LoadXML(*file) : false;
  109. }
  110. static bool SceneSaveXML(const Scene* scene, File* file)
  111. {
  112. return file ? scene->SaveXML(*file) : false;
  113. }
  114. static bool SceneLoadXML(Scene* scene, const String& fileName)
  115. {
  116. File file(scene->GetContext(), fileName, FILE_READ);
  117. if (!file.IsOpen())
  118. return false;
  119. return scene->LoadXML(file);
  120. }
  121. static bool SceneSaveXML(const Scene* scene, const String& fileName)
  122. {
  123. File file(scene->GetContext(), fileName, FILE_WRITE);
  124. if (!file.IsOpen())
  125. return false;
  126. return scene->SaveXML(file);
  127. }
  128. static Node* SceneInstantiate(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  129. {
  130. return file ? scene->Instantiate(*file, position, rotation, mode) : 0;
  131. }
  132. static Node* SceneInstantiate(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  133. {
  134. File file(scene->GetContext(), fileName, FILE_READ);
  135. if (!file.IsOpen())
  136. return 0;
  137. return scene->Instantiate(file, position, rotation, mode);
  138. }
  139. static Node* SceneInstantiateXML(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  140. {
  141. return file ? scene->InstantiateXML(*file, position, rotation, mode) : 0;
  142. }
  143. static Node* SceneInstantiateXML(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  144. {
  145. File file(scene->GetContext(), fileName, FILE_READ);
  146. if (!file.IsOpen())
  147. return 0;
  148. return scene->InstantiateXML(file, position, rotation, mode);
  149. }
  150. $}