Lasse Öörni a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
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Ambient.frag 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 лет назад
Ambient.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Ambient.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
Basic.frag 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 лет назад
Basic.vert d0cdfd6f1e Shader code cleanup. 14 лет назад
Basic.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
Bloom.frag a2ae4917db Work around nonexistent GLSL array support on OS X. 14 лет назад
Bloom.vert a2ae4917db Work around nonexistent GLSL array support on OS X. 14 лет назад
Bloom.xml a1c70a3476 Added bloom post-process effect. 14 лет назад
CMakeLists.txt d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
CopyFramebuffer.frag c27ab40f7f Check needed OpenGL extensions more carefully. 14 лет назад
CopyFramebuffer.vert c27ab40f7f Check needed OpenGL extensions more carefully. 14 лет назад
CopyFramebuffer.xml c27ab40f7f Check needed OpenGL extensions more carefully. 14 лет назад
Deferred.frag 8a0d9f3c42 Further depth writing fix. 14 лет назад
Deferred.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
Deferred.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
DeferredLight.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
DeferredLight.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
DeferredLight.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
EdgeFilter.frag 7075513957 Cleaned up bloom shader code. 14 лет назад
EdgeFilter.vert b2fae0ccb4 Added FXAA edge filter. 14 лет назад
EdgeFilter.xml b2fae0ccb4 Added FXAA edge filter. 14 лет назад
Fog.frag d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
ForwardLit.frag 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 лет назад
ForwardLit.vert a102a45fb5 Circumvented normal mapping GLSL bug on older ATI drivers. 14 лет назад
ForwardLit.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
GreyScale.frag f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 лет назад
GreyScale.vert d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 лет назад
GreyScale.xml d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 лет назад
Lighting.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Lighting.vert 9478103cd0 #ifdef vertex lighting shader code. 14 лет назад
LitParticle.frag 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 лет назад
LitParticle.vert 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 лет назад
LitParticle.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
Material.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Material.vert 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 лет назад
Material.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
Prepass.frag d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
Prepass.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
Prepass.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
PrepassLight.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
PrepassLight.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
PrepassLight.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
Samplers.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
ScreenPos.vert d2aba2ca56 Fixed GLSL. 14 лет назад
Shadow.frag 5139e5322e Use alpha test instead of discard in shadow shaders for very slight speed gain. 14 лет назад
Shadow.vert d0cdfd6f1e Shader code cleanup. 14 лет назад
Shadow.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
Skybox.frag b7c32f5887 Fixed unlit shaders possibly referring to nonexistent vertex normal, causing the D3D debug runtime to complain. 14 лет назад
Skybox.vert d0cdfd6f1e Shader code cleanup. 14 лет назад
Stencil.frag 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
Stencil.vert d0cdfd6f1e Shader code cleanup. 14 лет назад
Stencil.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
Transform.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Uniforms.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Uniforms.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. 14 лет назад
Unlit.frag 642cde63d5 Cleaned up Unlit shader code. 14 лет назад
Unlit.vert 642cde63d5 Cleaned up Unlit shader code. 14 лет назад
Unlit.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад