LuaScriptInstance.cpp 24 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Core/CoreEvents.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/Log.h"
  25. #include "../LuaScript/LuaFile.h"
  26. #include "../LuaScript/LuaFunction.h"
  27. #include "../LuaScript/LuaScript.h"
  28. #include "../LuaScript/LuaScriptInstance.h"
  29. #include "../IO/MemoryBuffer.h"
  30. #ifdef URHO3D_PHYSICS
  31. #include "../Physics/PhysicsEvents.h"
  32. #include "../Physics/PhysicsWorld.h"
  33. #endif
  34. #include "../Resource/ResourceCache.h"
  35. #include "../Scene/Scene.h"
  36. #include "../Scene/SceneEvents.h"
  37. #include "../Core/ProcessUtils.h"
  38. #include "../IO/VectorBuffer.h"
  39. #include <toluapp/tolua++.h>
  40. #include "../LuaScript/ToluaUtils.h"
  41. #include "../DebugNew.h"
  42. namespace Urho3D
  43. {
  44. static const char* scriptObjectMethodNames[] = {
  45. "Start",
  46. "Stop",
  47. "Update",
  48. "PostUpdate",
  49. "FixedUpdate",
  50. "FixedPostUpdate",
  51. "Load",
  52. "Save",
  53. "ReadNetworkUpdate",
  54. "WriteNetworkUpdate",
  55. "ApplyAttributes",
  56. "TransformChanged"
  57. };
  58. LuaScriptInstance::LuaScriptInstance(Context* context) :
  59. Component(context),
  60. scriptObjectRef_(LUA_REFNIL)
  61. {
  62. luaScript_ = GetSubsystem<LuaScript>();
  63. luaState_ = luaScript_->GetState();
  64. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  65. }
  66. LuaScriptInstance::~LuaScriptInstance()
  67. {
  68. ReleaseObject();
  69. }
  70. void LuaScriptInstance::RegisterObject(Context* context)
  71. {
  72. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  73. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  74. MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  76. MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  77. MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  78. }
  79. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  80. {
  81. if (attr.ptr_ != (void*)0xffffffff)
  82. {
  83. Serializable::OnSetAttribute(attr, src);
  84. return;
  85. }
  86. if (scriptObjectRef_ == LUA_REFNIL)
  87. return;
  88. String name = attr.name_;
  89. unsigned length = name.Length();
  90. if (name.Back() == '_')
  91. length -= 1;
  92. int top = lua_gettop(luaState_);
  93. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  94. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  95. // If set function exist
  96. if (function)
  97. {
  98. if (function->BeginCall(this))
  99. {
  100. function->PushVariant(src);
  101. function->EndCall();
  102. }
  103. }
  104. else
  105. {
  106. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  107. lua_pushstring(luaState_, name.CString());
  108. switch (attr.type_)
  109. {
  110. case VAR_BOOL:
  111. lua_pushboolean(luaState_, src.GetBool());
  112. break;
  113. case VAR_FLOAT:
  114. lua_pushnumber(luaState_, src.GetFloat());
  115. break;
  116. case VAR_STRING:
  117. tolua_pushurho3dstring(luaState_, src.GetString());
  118. break;
  119. case VAR_VECTOR2:
  120. {
  121. Vector2* value = new Vector2(src.GetVector2());
  122. tolua_pushusertype(luaState_, value, "Vector2");
  123. tolua_register_gc(luaState_, lua_gettop(luaState_));
  124. }
  125. break;
  126. case VAR_VECTOR3:
  127. {
  128. Vector3* value = new Vector3(src.GetVector3());
  129. tolua_pushusertype(luaState_, value, "Vector3");
  130. tolua_register_gc(luaState_, lua_gettop(luaState_));
  131. }
  132. break;
  133. case VAR_VECTOR4:
  134. {
  135. Vector4* value = new Vector4(src.GetVector4());
  136. tolua_pushusertype(luaState_, value, "Vector4");
  137. tolua_register_gc(luaState_, lua_gettop(luaState_));
  138. }
  139. break;
  140. case VAR_QUATERNION:
  141. {
  142. Quaternion* value = new Quaternion(src.GetQuaternion());
  143. tolua_pushusertype(luaState_, value, "Quaternion");
  144. tolua_register_gc(luaState_, lua_gettop(luaState_));
  145. }
  146. break;
  147. case VAR_COLOR:
  148. {
  149. Color* value = new Color(src.GetColor());
  150. tolua_pushusertype(luaState_, value, "Color");
  151. tolua_register_gc(luaState_, lua_gettop(luaState_));
  152. }
  153. break;
  154. case VAR_INTRECT:
  155. {
  156. IntRect* value = new IntRect(src.GetIntRect());
  157. tolua_pushusertype(luaState_, value, "IntRect");
  158. tolua_register_gc(luaState_, lua_gettop(luaState_));
  159. }
  160. break;
  161. case VAR_INTVECTOR2:
  162. {
  163. IntVector2* value = new IntVector2(src.GetIntVector2());
  164. tolua_pushusertype(luaState_, value, "IntVector2");
  165. tolua_register_gc(luaState_, lua_gettop(luaState_));
  166. }
  167. break;
  168. default:
  169. LOGERROR("Unsupported data type");
  170. lua_settop(luaState_, top);
  171. return;
  172. }
  173. lua_settable(luaState_, -3);
  174. }
  175. lua_settop(luaState_, top);
  176. }
  177. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  178. {
  179. if (attr.ptr_ != (void*)0xffffffff)
  180. {
  181. Serializable::OnGetAttribute(attr, dest);
  182. return;
  183. }
  184. if (scriptObjectRef_ == LUA_REFNIL)
  185. return;
  186. String name = attr.name_;
  187. unsigned length = name.Length();
  188. if (name.Back() == '_')
  189. length -= 1;
  190. int top = lua_gettop(luaState_);
  191. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  192. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  193. // If get function exist
  194. if (function)
  195. {
  196. if (function->BeginCall(this))
  197. function->EndCall(1);
  198. }
  199. else
  200. {
  201. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  202. lua_pushstring(luaState_, name.CString());
  203. lua_gettable(luaState_, -2);
  204. }
  205. switch (attr.type_)
  206. {
  207. case VAR_BOOL:
  208. dest = lua_toboolean(luaState_, -1) != 0;
  209. break;
  210. case VAR_FLOAT:
  211. dest = (float)lua_tonumber(luaState_, -1);
  212. break;
  213. case VAR_STRING:
  214. dest = tolua_tourho3dstring(luaState_, -1, "");
  215. break;
  216. case VAR_VECTOR2:
  217. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  218. break;
  219. case VAR_VECTOR3:
  220. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  221. break;
  222. case VAR_VECTOR4:
  223. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  224. break;
  225. case VAR_QUATERNION:
  226. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  227. break;
  228. case VAR_COLOR:
  229. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  230. break;
  231. case VAR_INTRECT:
  232. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  233. break;
  234. case VAR_INTVECTOR2:
  235. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  236. break;
  237. default:
  238. LOGERROR("Unsupported data type");
  239. return;
  240. }
  241. lua_settop(luaState_, top);
  242. }
  243. void LuaScriptInstance::ApplyAttributes()
  244. {
  245. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  246. if (function && function->BeginCall(this))
  247. {
  248. function->EndCall();
  249. }
  250. }
  251. void LuaScriptInstance::OnSetEnabled()
  252. {
  253. if (IsEnabledEffective())
  254. SubscribeToScriptMethodEvents();
  255. else
  256. UnsubscribeFromScriptMethodEvents();
  257. }
  258. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  259. {
  260. SetScriptFile(0);
  261. SetScriptObjectType(scriptObjectType);
  262. return scriptObjectRef_ != LUA_REFNIL;
  263. }
  264. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  265. {
  266. SetScriptFile(scriptFile);
  267. SetScriptObjectType(scriptObjectType);
  268. return scriptObjectRef_ != LUA_REFNIL;
  269. }
  270. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  271. {
  272. if (scriptFile == scriptFile_)
  273. return;
  274. scriptFile_ = scriptFile;
  275. if (!scriptFile_)
  276. return;
  277. if (!scriptFile_->LoadAndExecute(luaState_))
  278. LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  279. }
  280. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  281. {
  282. if (scriptObjectType == scriptObjectType_)
  283. return;
  284. ReleaseObject();
  285. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  286. if (!function || !function->BeginCall())
  287. return;
  288. function->PushLuaTable(scriptObjectType);
  289. function->PushUserType((void*)this, "LuaScriptInstance");
  290. // Return script object and attribute names
  291. if (!function->EndCall(2))
  292. return;
  293. GetScriptAttributes();
  294. scriptObjectType_ = scriptObjectType;
  295. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  296. // Find script object method refs
  297. FindScriptObjectMethodRefs();
  298. }
  299. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  300. {
  301. if (scriptObjectRef_ == LUA_REFNIL)
  302. return;
  303. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  304. if (function && function->BeginCall(this))
  305. {
  306. MemoryBuffer buf(data);
  307. function->PushUserType((Deserializer&)buf, "Deserializer");
  308. function->EndCall();
  309. }
  310. }
  311. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  312. {
  313. if (scriptObjectRef_ == LUA_REFNIL)
  314. return;
  315. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  316. if (function && function->BeginCall(this))
  317. {
  318. MemoryBuffer buf(data);
  319. function->PushUserType((Deserializer&)buf, "Deserializer");
  320. function->EndCall();
  321. }
  322. }
  323. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, int functionIndex)
  324. {
  325. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  326. if (function)
  327. {
  328. StringHash eventType(eventName);
  329. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  330. eventTypeToFunctionMap_[eventType] = function;
  331. }
  332. }
  333. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  334. {
  335. String realFunctionName = functionName.Replaced(":", ".");
  336. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  337. if (function)
  338. {
  339. StringHash eventType(eventName);
  340. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  341. eventTypeToFunctionMap_[eventType] = function;
  342. }
  343. }
  344. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  345. {
  346. StringHash eventType(eventName);
  347. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  348. if (i != eventTypeToFunctionMap_.End())
  349. {
  350. UnsubscribeFromEvent(eventType);
  351. eventTypeToFunctionMap_.Erase(i);
  352. }
  353. }
  354. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  355. {
  356. if (eventTypeToFunctionMap_.Empty())
  357. return;
  358. UnsubscribeFromAllEvents();
  359. eventTypeToFunctionMap_.Clear();
  360. }
  361. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, int functionIndex)
  362. {
  363. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  364. if (function)
  365. {
  366. Object* object = (Object*)sender;
  367. StringHash eventType(eventName);
  368. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  369. objectToEventTypeToFunctionMap_[object][eventType] = function;
  370. }
  371. }
  372. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  373. {
  374. String realFunctionName = functionName.Replaced(":", ".");
  375. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  376. if (function)
  377. {
  378. Object* object = (Object*)sender;
  379. StringHash eventType(eventName);
  380. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  381. objectToEventTypeToFunctionMap_[object][eventType] = function;
  382. }
  383. }
  384. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  385. {
  386. StringHash eventType(eventName);
  387. Object* object = (Object*)sender ;
  388. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  389. if (i != objectToEventTypeToFunctionMap_[object].End())
  390. {
  391. UnsubscribeFromEvent(object, eventType);
  392. objectToEventTypeToFunctionMap_[object].Erase(i);
  393. }
  394. }
  395. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  396. {
  397. Object* object = (Object*)sender;
  398. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  399. if (it == objectToEventTypeToFunctionMap_.End())
  400. return;
  401. UnsubscribeFromEvents(object);
  402. objectToEventTypeToFunctionMap_.Erase(it);
  403. }
  404. LuaFile* LuaScriptInstance::GetScriptFile() const
  405. {
  406. return scriptFile_;
  407. }
  408. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  409. {
  410. if (scriptObjectRef_ == LUA_REFNIL)
  411. return PODVector<unsigned char>();
  412. VectorBuffer buf;
  413. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  414. if (function && function->BeginCall(this))
  415. {
  416. function->PushUserType((Serializer&)buf, "Serializer");
  417. function->EndCall();
  418. }
  419. return buf.GetBuffer();
  420. }
  421. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  422. {
  423. if (scriptObjectRef_ == LUA_REFNIL)
  424. return PODVector<unsigned char>();
  425. VectorBuffer buf;
  426. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  427. if (function && function->BeginCall(this))
  428. {
  429. function->PushUserType((Serializer&)buf, "Serializer");
  430. function->EndCall();
  431. }
  432. return buf.GetBuffer();
  433. }
  434. void LuaScriptInstance::OnMarkedDirty(Node* node)
  435. {
  436. // Script functions are not safe from worker threads
  437. Scene* scene = GetScene();
  438. if (scene && scene->IsThreadedUpdate())
  439. {
  440. scene->DelayedMarkedDirty(this);
  441. return;
  442. }
  443. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  444. if (function && function->BeginCall(this))
  445. {
  446. function->EndCall();
  447. }
  448. }
  449. void LuaScriptInstance::GetScriptAttributes()
  450. {
  451. // Get all attribute names
  452. Vector<String> names;
  453. if (lua_istable(luaState_, -1))
  454. {
  455. int length = lua_objlen(luaState_, -1);
  456. for (int i = 1; i <= length; ++i)
  457. {
  458. lua_pushinteger(luaState_, i);
  459. lua_gettable(luaState_, -2);
  460. if (!lua_isstring(luaState_, -1))
  461. {
  462. lua_pop(luaState_, 1);
  463. continue;
  464. }
  465. String name = lua_tostring(luaState_, -1);
  466. names.Push(name);
  467. lua_pop(luaState_, 1);
  468. }
  469. }
  470. lua_pop(luaState_, 1);
  471. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  472. for (unsigned i = 0; i < names.Size(); ++i)
  473. {
  474. lua_pushstring(luaState_, names[i].CString());
  475. lua_gettable(luaState_, -2);
  476. // Get attribute type
  477. int type = lua_type(luaState_, -1);
  478. AttributeInfo info;
  479. info.mode_ = AM_FILE;
  480. info.name_ = names[i];
  481. info.ptr_ = (void*)0xffffffff;
  482. switch (type)
  483. {
  484. case LUA_TBOOLEAN:
  485. info.type_ = VAR_BOOL;
  486. break;
  487. case LUA_TNUMBER:
  488. info.type_ = VAR_FLOAT;
  489. break;
  490. case LUA_TSTRING:
  491. info.type_ = VAR_STRING;
  492. break;
  493. case LUA_TUSERDATA:
  494. {
  495. String typeName = tolua_typename(luaState_, -1);
  496. lua_pop(luaState_, 1);
  497. if (typeName == "Vector2")
  498. info.type_ = VAR_VECTOR2;
  499. else if (typeName == "Vector3")
  500. info.type_ = VAR_VECTOR3;
  501. else if (typeName == "Vector4")
  502. info.type_ = VAR_VECTOR4;
  503. else if (typeName == "Quaternion")
  504. info.type_ = VAR_QUATERNION;
  505. else if (typeName == "Color")
  506. info.type_ = VAR_COLOR;
  507. else if (typeName == "Intrect")
  508. info.type_ = VAR_INTRECT;
  509. else if (typeName == "Intvector2")
  510. info.type_ = VAR_INTVECTOR2;
  511. }
  512. break;
  513. default:
  514. break;
  515. }
  516. lua_pop(luaState_, 1);
  517. if (info.type_ != VAR_NONE)
  518. attributeInfos_.Push(info);
  519. }
  520. }
  521. void LuaScriptInstance::FindScriptObjectMethodRefs()
  522. {
  523. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  524. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  525. if (IsEnabledEffective())
  526. SubscribeToScriptMethodEvents();
  527. }
  528. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  529. {
  530. Scene* scene = GetScene();
  531. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  532. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  533. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  534. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  535. #ifdef URHO3D_PHYSICS
  536. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  537. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  538. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  539. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  540. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  541. #endif
  542. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  543. node_->AddListener(this);
  544. }
  545. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  546. {
  547. Scene* scene = GetScene();
  548. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  549. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  550. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  551. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  552. #ifdef URHO3D_PHYSICS
  553. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  554. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  555. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  556. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  557. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  558. #endif
  559. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  560. node_->RemoveListener(this);
  561. }
  562. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  563. {
  564. using namespace Update;
  565. float timeStep = eventData[P_TIMESTEP].GetFloat();
  566. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  567. if (function && function->BeginCall(this))
  568. {
  569. function->PushFloat(timeStep);
  570. function->EndCall();
  571. }
  572. }
  573. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  574. {
  575. using namespace PostUpdate;
  576. float timeStep = eventData[P_TIMESTEP].GetFloat();
  577. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  578. if (function && function->BeginCall(this))
  579. {
  580. function->PushFloat(timeStep);
  581. function->EndCall();
  582. }
  583. }
  584. #ifdef URHO3D_PHYSICS
  585. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  586. {
  587. using namespace PhysicsPreStep;
  588. float timeStep = eventData[P_TIMESTEP].GetFloat();
  589. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  590. if (function && function->BeginCall(this))
  591. {
  592. function->PushFloat(timeStep);
  593. function->EndCall();
  594. }
  595. }
  596. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  597. {
  598. using namespace PhysicsPostStep;
  599. float timeStep = eventData[P_TIMESTEP].GetFloat();
  600. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  601. if (function && function->BeginCall(this))
  602. {
  603. function->PushFloat(timeStep);
  604. function->EndCall();
  605. }
  606. }
  607. #endif
  608. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  609. {
  610. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  611. if (function && function->BeginCall(this))
  612. {
  613. function->PushUserType(eventType, "StringHash");
  614. function->PushUserType(eventData, "VariantMap");
  615. function->EndCall();
  616. }
  617. }
  618. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  619. {
  620. Object* object = GetEventSender();
  621. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  622. if (function && function->BeginCall(this))
  623. {
  624. function->PushUserType(eventType, "StringHash");
  625. function->PushUserType(eventData, "VariantMap");
  626. function->EndCall();
  627. }
  628. }
  629. void LuaScriptInstance::ReleaseObject()
  630. {
  631. if (scriptObjectRef_ == LUA_REFNIL)
  632. return;
  633. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  634. if (IsEnabledEffective())
  635. UnsubscribeFromScriptMethodEvents();
  636. // Unref script object
  637. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  638. scriptObjectRef_ = LUA_REFNIL;
  639. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  640. if (function && function->BeginCall())
  641. {
  642. function->PushUserType((void*)this, "LuaScriptInstance");
  643. function->EndCall();
  644. }
  645. }
  646. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  647. {
  648. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  649. }
  650. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  651. {
  652. ResourceCache* cache = GetSubsystem<ResourceCache>();
  653. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  654. }
  655. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  656. {
  657. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  658. }
  659. }