Material.pkg 3.4 KB

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  1. $#include "Graphics/Material.h"
  2. enum CullMode {};
  3. enum WrapMode {};
  4. class Material : public Resource
  5. {
  6. Material();
  7. ~Material();
  8. void SetNumTechniques(unsigned num);
  9. void SetTechnique(unsigned index, Technique* tech, unsigned qualityLevel = 0, float lodDistance = 0.0f);
  10. void SetShaderParameter(const String name, const Variant& value);
  11. void SetShaderParameterAnimation(const String name, ValueAnimation* animation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
  12. void SetShaderParameterAnimationWrapMode(const String name, WrapMode wrapMode);
  13. void SetShaderParameterAnimationSpeed(const String name, float speed);
  14. void SetTexture(TextureUnit unit, Texture* texture);
  15. void SetUVTransform(const Vector2& offset, float rotation, const Vector2& repeat);
  16. void SetUVTransform(const Vector2& offset, float rotation, float repeat);
  17. void SetCullMode(CullMode mode);
  18. void SetShadowCullMode(CullMode mode);
  19. void SetDepthBias(const BiasParameters& parameters);
  20. void SetScene(Scene* scene);
  21. void RemoveShaderParameter(const String name);
  22. void ReleaseShaders();
  23. // SharedPtr<Material> Clone(const String cloneName = String::EMPTY) const;
  24. tolua_outside Material* MaterialClone @ Clone(const String cloneName = String::EMPTY) const;
  25. void SortTechniques();
  26. void MarkForAuxView(unsigned frameNumber);
  27. unsigned GetNumTechniques() const;
  28. Technique* GetTechnique(unsigned index) const;
  29. Pass* GetPass(unsigned index, StringHash passType) const;
  30. Pass* GetPass(unsigned index, const String passType) const;
  31. Texture* GetTexture(TextureUnit unit) const;
  32. ValueAnimation* GetShaderParameterAnimation(const String name) const;
  33. WrapMode GetShaderParameterAnimationWrapMode(const String name) const;
  34. float GetShaderParameterAnimationSpeed(const String name) const;
  35. CullMode GetCullMode() const;
  36. CullMode GetShadowCullMode() const;
  37. const BiasParameters& GetDepthBias() const;
  38. unsigned GetAuxViewFrameNumber() const;
  39. unsigned GetNumUsedTextureUnits() const;
  40. bool GetOcclusion() const;
  41. bool GetSpecular() const;
  42. Scene* GetScene() const;
  43. tolua_readonly tolua_property__get_set CullMode cullMode;
  44. tolua_readonly tolua_property__get_set CullMode shadowCullMode;
  45. tolua_readonly tolua_property__get_set unsigned auxViewFrameNumber;
  46. tolua_readonly tolua_property__get_set unsigned numUsedTextureUnits;
  47. tolua_readonly tolua_property__get_set bool occlusion;
  48. tolua_readonly tolua_property__get_set bool specular;
  49. tolua_property__get_set Scene* scene;
  50. };
  51. ${
  52. #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_Material_new00
  53. static int tolua_GraphicsLuaAPI_Material_new00(lua_State* tolua_S)
  54. {
  55. return ToluaNewObject<Material>(tolua_S);
  56. }
  57. #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_Material_new00_local
  58. static int tolua_GraphicsLuaAPI_Material_new00_local(lua_State* tolua_S)
  59. {
  60. return ToluaNewObjectGC<Material>(tolua_S);
  61. }
  62. static Material* MaterialClone(const Material* material, const String& cloneName = String::EMPTY)
  63. {
  64. if (!material)
  65. return 0;
  66. SharedPtr<Material> clonedMaterialPtr = material->Clone(cloneName);
  67. Material* clonedMaterial = clonedMaterialPtr.Get();
  68. clonedMaterialPtr.Detach();
  69. return clonedMaterial;
  70. }
  71. $}