ScriptAPIDumper.cpp 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Context.h"
  23. #include "Engine.h"
  24. #include "Log.h"
  25. #include "ProcessUtils.h"
  26. #include "Script.h"
  27. #ifdef WIN32
  28. #include <windows.h>
  29. #endif
  30. #include "DebugNew.h"
  31. using namespace Urho3D;
  32. int main(int argc, char** argv)
  33. {
  34. #ifdef WIN32
  35. ParseArguments(GetCommandLineW());
  36. #else
  37. ParseArguments(argc, argv);
  38. #endif
  39. String outputFile;
  40. if (GetArguments().Size() < 1)
  41. PrintLine("Usage: ScriptAPIDumper [output file]\n", true); // Print usage message to stderr
  42. else
  43. outputFile = GetArguments()[0];
  44. SharedPtr<Context> context(new Context());
  45. SharedPtr<Engine> engine(new Engine(context));
  46. if (!engine->InitializeScripting())
  47. ErrorExit("Unable to initialize script engine. The application will now exit.");
  48. if (!outputFile.Empty())
  49. {
  50. Log* log; // All subsystems are auto-disposed
  51. context->RegisterSubsystem(log = new Log(context));
  52. log->SetLevel(LOG_ERROR);
  53. log->SetQuiet(true);
  54. log->Open(outputFile);
  55. }
  56. // If without output file, dump to stdout instead
  57. context->GetSubsystem<Script>()->DumpAPI();
  58. return EXIT_SUCCESS;
  59. }