Geometry.cpp 9.1 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Graphics/Geometry.h"
  5. #include "../Graphics/Graphics.h"
  6. #include "../GraphicsAPI/IndexBuffer.h"
  7. #include "../GraphicsAPI/VertexBuffer.h"
  8. #include "../IO/Log.h"
  9. #include "../Math/Ray.h"
  10. #include "../DebugNew.h"
  11. namespace Urho3D
  12. {
  13. Geometry::Geometry(Context* context) :
  14. Object(context),
  15. primitiveType_(TRIANGLE_LIST),
  16. indexStart_(0),
  17. indexCount_(0),
  18. vertexStart_(0),
  19. vertexCount_(0),
  20. rawVertexSize_(0),
  21. rawIndexSize_(0),
  22. lodDistance_(0.0f)
  23. {
  24. SetNumVertexBuffers(1);
  25. }
  26. Geometry::~Geometry() = default;
  27. bool Geometry::SetNumVertexBuffers(unsigned num)
  28. {
  29. if (num >= MAX_VERTEX_STREAMS)
  30. {
  31. URHO3D_LOGERROR("Too many vertex streams");
  32. return false;
  33. }
  34. unsigned oldSize = vertexBuffers_.Size();
  35. vertexBuffers_.Resize(num);
  36. return true;
  37. }
  38. bool Geometry::SetVertexBuffer(unsigned index, VertexBuffer* buffer)
  39. {
  40. if (index >= vertexBuffers_.Size())
  41. {
  42. URHO3D_LOGERROR("Stream index out of bounds");
  43. return false;
  44. }
  45. vertexBuffers_[index] = buffer;
  46. return true;
  47. }
  48. void Geometry::SetIndexBuffer(IndexBuffer* buffer)
  49. {
  50. indexBuffer_ = buffer;
  51. }
  52. bool Geometry::SetDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, bool getUsedVertexRange)
  53. {
  54. if (!indexBuffer_ && !rawIndexData_)
  55. {
  56. URHO3D_LOGERROR("Null index buffer and no raw index data, can not define indexed draw range");
  57. return false;
  58. }
  59. if (indexBuffer_ && indexStart + indexCount > indexBuffer_->GetIndexCount())
  60. {
  61. URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) + ", index buffer has " +
  62. String(indexBuffer_->GetIndexCount()) + " indices");
  63. return false;
  64. }
  65. primitiveType_ = type;
  66. indexStart_ = indexStart;
  67. indexCount_ = indexCount;
  68. // Get min.vertex index and num of vertices from index buffer. If it fails, use full range as fallback
  69. if (indexCount)
  70. {
  71. vertexStart_ = 0;
  72. vertexCount_ = vertexBuffers_[0] ? vertexBuffers_[0]->GetVertexCount() : 0;
  73. if (getUsedVertexRange && indexBuffer_)
  74. indexBuffer_->GetUsedVertexRange(indexStart_, indexCount_, vertexStart_, vertexCount_);
  75. }
  76. else
  77. {
  78. vertexStart_ = 0;
  79. vertexCount_ = 0;
  80. }
  81. return true;
  82. }
  83. bool Geometry::SetDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount,
  84. bool checkIllegal)
  85. {
  86. if (indexBuffer_)
  87. {
  88. // We can allow setting an illegal draw range now if the caller guarantees to resize / fill the buffer later
  89. if (checkIllegal && indexStart + indexCount > indexBuffer_->GetIndexCount())
  90. {
  91. URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) +
  92. ", index buffer has " + String(indexBuffer_->GetIndexCount()) + " indices");
  93. return false;
  94. }
  95. }
  96. else if (!rawIndexData_)
  97. {
  98. indexStart = 0;
  99. indexCount = 0;
  100. }
  101. primitiveType_ = type;
  102. indexStart_ = indexStart;
  103. indexCount_ = indexCount;
  104. vertexStart_ = vertexStart;
  105. vertexCount_ = vertexCount;
  106. return true;
  107. }
  108. void Geometry::SetLodDistance(float distance)
  109. {
  110. if (distance < 0.0f)
  111. distance = 0.0f;
  112. lodDistance_ = distance;
  113. }
  114. void Geometry::SetRawVertexData(const SharedArrayPtr<unsigned char>& data, const Vector<VertexElement>& elements)
  115. {
  116. rawVertexData_ = data;
  117. rawVertexSize_ = VertexBuffer::GetVertexSize(elements);
  118. rawElements_ = elements;
  119. }
  120. void Geometry::SetRawVertexData(const SharedArrayPtr<unsigned char>& data, unsigned elementMask)
  121. {
  122. rawVertexData_ = data;
  123. rawVertexSize_ = VertexBuffer::GetVertexSize(elementMask);
  124. rawElements_ = VertexBuffer::GetElements(elementMask);
  125. }
  126. void Geometry::SetRawIndexData(const SharedArrayPtr<unsigned char>& data, unsigned indexSize)
  127. {
  128. rawIndexData_ = data;
  129. rawIndexSize_ = indexSize;
  130. }
  131. void Geometry::Draw(Graphics* graphics)
  132. {
  133. if (indexBuffer_ && indexCount_ > 0)
  134. {
  135. graphics->SetIndexBuffer(indexBuffer_);
  136. graphics->SetVertexBuffers(vertexBuffers_);
  137. graphics->Draw(primitiveType_, indexStart_, indexCount_, vertexStart_, vertexCount_);
  138. }
  139. else if (vertexCount_ > 0)
  140. {
  141. graphics->SetVertexBuffers(vertexBuffers_);
  142. graphics->Draw(primitiveType_, vertexStart_, vertexCount_);
  143. }
  144. }
  145. VertexBuffer* Geometry::GetVertexBuffer(unsigned index) const
  146. {
  147. return index < vertexBuffers_.Size() ? vertexBuffers_[index] : nullptr;
  148. }
  149. u16 Geometry::GetBufferHash() const
  150. {
  151. u16 hash = 0;
  152. for (i32 i = 0; i < vertexBuffers_.Size(); ++i)
  153. {
  154. VertexBuffer* vBuf = vertexBuffers_[i];
  155. hash += *((u16*)&vBuf);
  156. }
  157. IndexBuffer* iBuf = indexBuffer_;
  158. hash += *((u16*)&iBuf);
  159. return hash;
  160. }
  161. void Geometry::GetRawData(const unsigned char*& vertexData, unsigned& vertexSize, const unsigned char*& indexData,
  162. unsigned& indexSize, const Vector<VertexElement>*& elements) const
  163. {
  164. if (rawVertexData_)
  165. {
  166. vertexData = rawVertexData_;
  167. vertexSize = rawVertexSize_;
  168. elements = &rawElements_;
  169. }
  170. else if (vertexBuffers_.Size() && vertexBuffers_[0])
  171. {
  172. vertexData = vertexBuffers_[0]->GetShadowData();
  173. vertexSize = vertexBuffers_[0]->GetVertexSize();
  174. elements = &vertexBuffers_[0]->GetElements();
  175. }
  176. else
  177. {
  178. vertexData = nullptr;
  179. vertexSize = 0;
  180. elements = nullptr;
  181. }
  182. if (rawIndexData_)
  183. {
  184. indexData = rawIndexData_;
  185. indexSize = rawIndexSize_;
  186. }
  187. else
  188. {
  189. if (indexBuffer_)
  190. {
  191. indexData = indexBuffer_->GetShadowData();
  192. if (indexData)
  193. indexSize = indexBuffer_->GetIndexSize();
  194. else
  195. indexSize = 0;
  196. }
  197. else
  198. {
  199. indexData = nullptr;
  200. indexSize = 0;
  201. }
  202. }
  203. }
  204. void Geometry::GetRawDataShared(SharedArrayPtr<unsigned char>& vertexData, unsigned& vertexSize,
  205. SharedArrayPtr<unsigned char>& indexData, unsigned& indexSize, const Vector<VertexElement>*& elements) const
  206. {
  207. if (rawVertexData_)
  208. {
  209. vertexData = rawVertexData_;
  210. vertexSize = rawVertexSize_;
  211. elements = &rawElements_;
  212. }
  213. else if (vertexBuffers_.Size() && vertexBuffers_[0])
  214. {
  215. vertexData = vertexBuffers_[0]->GetShadowDataShared();
  216. vertexSize = vertexBuffers_[0]->GetVertexSize();
  217. elements = &vertexBuffers_[0]->GetElements();
  218. }
  219. else
  220. {
  221. vertexData = nullptr;
  222. vertexSize = 0;
  223. elements = nullptr;
  224. }
  225. if (rawIndexData_)
  226. {
  227. indexData = rawIndexData_;
  228. indexSize = rawIndexSize_;
  229. }
  230. else
  231. {
  232. if (indexBuffer_)
  233. {
  234. indexData = indexBuffer_->GetShadowDataShared();
  235. if (indexData)
  236. indexSize = indexBuffer_->GetIndexSize();
  237. else
  238. indexSize = 0;
  239. }
  240. else
  241. {
  242. indexData = nullptr;
  243. indexSize = 0;
  244. }
  245. }
  246. }
  247. float Geometry::GetHitDistance(const Ray& ray, Vector3* outNormal, Vector2* outUV) const
  248. {
  249. const unsigned char* vertexData;
  250. const unsigned char* indexData;
  251. unsigned vertexSize;
  252. unsigned indexSize;
  253. const Vector<VertexElement>* elements;
  254. GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  255. if (!vertexData || !elements || VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR3, SEM_POSITION) != 0)
  256. return M_INFINITY;
  257. unsigned uvOffset = VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR2, SEM_TEXCOORD);
  258. if (outUV && uvOffset == M_MAX_UNSIGNED)
  259. {
  260. // requested UV output, but no texture data in vertex buffer
  261. URHO3D_LOGWARNING("Illegal GetHitDistance call: UV return requested on vertex buffer without UV coords");
  262. *outUV = Vector2::ZERO;
  263. outUV = nullptr;
  264. }
  265. return indexData ? ray.HitDistance(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_, outNormal, outUV,
  266. uvOffset) : ray.HitDistance(vertexData, vertexSize, vertexStart_, vertexCount_, outNormal, outUV, uvOffset);
  267. }
  268. bool Geometry::IsInside(const Ray& ray) const
  269. {
  270. const unsigned char* vertexData;
  271. const unsigned char* indexData;
  272. unsigned vertexSize;
  273. unsigned indexSize;
  274. const Vector<VertexElement>* elements;
  275. GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  276. return vertexData ? (indexData ? ray.InsideGeometry(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_) :
  277. ray.InsideGeometry(vertexData, vertexSize, vertexStart_, vertexCount_)) : false;
  278. }
  279. }