Model.cpp 14 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. morphs_.Clear();
  80. vertexBuffer_.Clear();
  81. indexBuffers_.Clear();
  82. SetMemoryUse(source.GetSize());
  83. // Read vertex buffers
  84. unsigned numVertexBuffers = source.ReadUInt();
  85. for (unsigned i = 0; i < numVertexBuffers; ++i)
  86. {
  87. unsigned vertexCount = source.ReadUInt();
  88. unsigned elementMask = source.ReadUInt();
  89. unsigned morphStart = source.ReadUInt();
  90. unsigned morphCount = source.ReadUInt();
  91. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  92. buffer->SetSize(vertexCount, elementMask);
  93. buffer->SetMorphRange(morphStart, morphCount);
  94. unsigned vertexSize = buffer->GetVertexSize();
  95. unsigned char* data = (unsigned char*)buffer->Lock(0, vertexCount, LOCK_NORMAL);
  96. if (data)
  97. {
  98. source.Read(data, vertexCount * vertexSize);
  99. // If there is a morph range, make a copy of the data so that the morph range can be reset
  100. if (morphCount)
  101. {
  102. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  103. memcpy(morphResetData.GetPtr(), &data[morphStart * vertexSize], morphCount * vertexSize);
  104. buffer->SetMorphRangeResetData(morphResetData);
  105. }
  106. buffer->Unlock();
  107. }
  108. else
  109. return false;
  110. vertexBuffer_.Push(buffer);
  111. }
  112. // Read index buffers
  113. unsigned numIndexBuffers = source.ReadUInt();
  114. for (unsigned i = 0; i < numIndexBuffers; ++i)
  115. {
  116. unsigned indexCount = source.ReadUInt();
  117. unsigned indexSize = source.ReadUInt();
  118. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  119. buffer->SetSize(indexCount, indexSize);
  120. unsigned char* data = (unsigned char*)buffer->Lock(0, indexCount, LOCK_NORMAL);
  121. if (data)
  122. {
  123. source.Read(data, indexCount * indexSize);
  124. buffer->Unlock();
  125. }
  126. else
  127. return false;
  128. indexBuffers_.Push(buffer);
  129. }
  130. // Read geometries
  131. unsigned numGeometries = source.ReadUInt();
  132. for (unsigned i = 0; i < numGeometries; ++i)
  133. {
  134. // Read bone mappings
  135. unsigned boneMappingCount = source.ReadUInt();
  136. PODVector<unsigned> boneMapping;
  137. for (unsigned j = 0; j < boneMappingCount; ++j)
  138. boneMapping.Push(source.ReadUInt());
  139. geometryBoneMappings_.Push(boneMapping);
  140. unsigned numLodLevels = source.ReadUInt();
  141. Vector<SharedPtr<Geometry> > geometryLodLevels;
  142. for (unsigned j = 0; j < numLodLevels; ++j)
  143. {
  144. float distance = source.ReadFloat();
  145. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  146. unsigned vertexBufferRef = source.ReadUInt();
  147. unsigned indexBufferRef = source.ReadUInt();
  148. unsigned indexStart = source.ReadUInt();
  149. unsigned indexCount = source.ReadUInt();
  150. if (vertexBufferRef >= vertexBuffer_.Size())
  151. {
  152. LOGERROR("Vertex buffer index out of bounds");
  153. return false;
  154. }
  155. if (indexBufferRef >= indexBuffers_.Size())
  156. {
  157. LOGERROR("Index buffer index out of bounds");
  158. return false;
  159. }
  160. SharedPtr<Geometry> geometry(new Geometry(context_));
  161. geometry->SetNumVertexBuffers(1);
  162. geometry->SetVertexBuffer(0, vertexBuffer_[vertexBufferRef]);
  163. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  164. geometry->SetDrawRange(type, indexStart, indexCount);
  165. geometry->SetLodDistance(distance);
  166. geometryLodLevels.Push(geometry);
  167. }
  168. geometries_.Push(geometryLodLevels);
  169. }
  170. // Read morphs
  171. unsigned numMorphs = source.ReadUInt();
  172. for (unsigned i = 0; i < numMorphs; ++i)
  173. {
  174. ModelMorph newMorph;
  175. newMorph.name_ = source.ReadString();
  176. newMorph.nameHash_ = StringHash(newMorph.name_);
  177. newMorph.weight_ = 0.0f;
  178. unsigned nubuffers_ = source.ReadUInt();
  179. for (unsigned j = 0; j < nubuffers_; ++j)
  180. {
  181. VertexBufferMorph newBuffer;
  182. unsigned bufferIndex = source.ReadUInt();
  183. newBuffer.elementMask_ = source.ReadUInt();
  184. newBuffer.vertexCount_ = source.ReadUInt();
  185. // Base size: size of each vertex index
  186. unsigned vertexSize = sizeof(unsigned);
  187. // Add size of individual elements
  188. if (newBuffer.elementMask_ & MASK_POSITION)
  189. vertexSize += sizeof(Vector3);
  190. if (newBuffer.elementMask_ & MASK_NORMAL)
  191. vertexSize += sizeof(Vector3);
  192. if (newBuffer.elementMask_ & MASK_TANGENT)
  193. vertexSize += sizeof(Vector3);
  194. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  195. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  196. newMorph.buffers_[bufferIndex] = newBuffer;
  197. }
  198. morphs_.Push(newMorph);
  199. }
  200. // Read skeleton
  201. skeleton_.Load(source);
  202. // Read bounding box
  203. boundingBox_ = source.ReadBoundingBox();
  204. return true;
  205. }
  206. bool Model::Save(Serializer& dest)
  207. {
  208. // Build lists of vertex and index buffers used by the geometries
  209. Vector<VertexBuffer*> vertexBuffers;
  210. Vector<IndexBuffer*> indexBuffers;
  211. for (unsigned i = 0; i < geometries_.Size(); ++i)
  212. {
  213. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  214. {
  215. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  216. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  217. }
  218. }
  219. // Write ID
  220. if (!dest.WriteID("UMDL"))
  221. return false;
  222. // Write vertex buffers
  223. dest.WriteUInt(vertexBuffers.Size());
  224. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  225. {
  226. VertexBuffer* buffer = vertexBuffers[i];
  227. dest.WriteUInt(buffer->GetVertexCount());
  228. dest.WriteUInt(buffer->GetElementMask());
  229. dest.WriteUInt(buffer->GetMorphRangeStart());
  230. dest.WriteUInt(buffer->GetMorphRangeCount());
  231. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  232. if (!data)
  233. return false;
  234. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  235. buffer->Unlock();
  236. }
  237. // Write index buffers
  238. dest.WriteUInt(indexBuffers.Size());
  239. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  240. {
  241. IndexBuffer* buffer = indexBuffers[i];
  242. dest.WriteUInt(buffer->GetIndexCount());
  243. dest.WriteUInt(buffer->GetIndexSize());
  244. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  245. if (!data)
  246. return false;
  247. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  248. buffer->Unlock();
  249. }
  250. // Write geometries
  251. dest.WriteUInt(geometries_.Size());
  252. for (unsigned i = 0; i < geometries_.Size(); ++i)
  253. {
  254. // Write bone mappings
  255. dest.WriteUInt(geometryBoneMappings_[i].Size());
  256. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  257. dest.WriteUInt(geometryBoneMappings_[i][j]);
  258. // Write the LOD levels
  259. dest.WriteUInt(geometries_[i].Size());
  260. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  261. {
  262. Geometry* geometry = geometries_[i][j];
  263. dest.WriteFloat(geometry->GetLodDistance());
  264. dest.WriteUInt(geometry->GetPrimitiveType());
  265. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  266. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  267. dest.WriteUInt(geometry->GetIndexStart());
  268. dest.WriteUInt(geometry->GetIndexCount());
  269. }
  270. }
  271. // Write morphs
  272. dest.WriteUInt(morphs_.Size());
  273. for (unsigned i = 0; i < morphs_.Size(); ++i)
  274. {
  275. dest.WriteString(morphs_[i].name_);
  276. dest.WriteUInt(morphs_[i].buffers_.Size());
  277. // Write morph vertex buffers
  278. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  279. j != morphs_[i].buffers_.End(); ++j)
  280. {
  281. dest.WriteUInt(j->first_);
  282. dest.WriteUInt(j->second_.elementMask_);
  283. dest.WriteUInt(j->second_.vertexCount_);
  284. // Base size: size of each vertex index
  285. unsigned vertexSize = sizeof(unsigned);
  286. // Add size of individual elements
  287. if (j->second_.elementMask_ & MASK_POSITION)
  288. vertexSize += sizeof(Vector3);
  289. if (j->second_.elementMask_ & MASK_NORMAL)
  290. vertexSize += sizeof(Vector3);
  291. if (j->second_.elementMask_ & MASK_TANGENT)
  292. vertexSize += sizeof(Vector3);
  293. dest.Write(j->second_.morphData_.GetPtr(), vertexSize * j->second_.vertexCount_);
  294. }
  295. }
  296. // Write skeleton
  297. skeleton_.Save(dest);
  298. // Write bounding box
  299. dest.WriteBoundingBox(boundingBox_);
  300. return true;
  301. }
  302. void Model::SetBoundingBox(const BoundingBox& box)
  303. {
  304. boundingBox_ = box;
  305. }
  306. void Model::SetNumGeometries(unsigned num)
  307. {
  308. geometries_.Resize(num);
  309. geometryBoneMappings_.Resize(num);
  310. }
  311. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  312. {
  313. if (index >= geometries_.Size())
  314. {
  315. LOGERROR("Geometry index out of bounds");
  316. return false;
  317. }
  318. if (!num)
  319. {
  320. LOGERROR("Zero LOD levels not allowed");
  321. return false;
  322. }
  323. geometries_[index].Resize(num);
  324. return true;
  325. }
  326. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  327. {
  328. if (index >= geometries_.Size())
  329. {
  330. LOGERROR("Geometry index out of bounds");
  331. return false;
  332. }
  333. if (lodLevel >= geometries_[index].Size())
  334. {
  335. LOGERROR("LOD level index out of bounds");
  336. return false;
  337. }
  338. geometries_[index][lodLevel] = geometry;
  339. return true;
  340. }
  341. void Model::SetSkeleton(const Skeleton& skeleton)
  342. {
  343. skeleton_ = skeleton;
  344. }
  345. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  346. {
  347. geometryBoneMappings_ = geometryBoneMappings;
  348. }
  349. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  350. {
  351. morphs_ = morphs;
  352. }
  353. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  354. {
  355. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  356. }
  357. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  358. {
  359. if ((index >= geometries_.Size()) || (lodLevel >= geometries_[index].Size()))
  360. return 0;
  361. return geometries_[index][lodLevel];
  362. }
  363. const ModelMorph* Model::GetMorph(unsigned index) const
  364. {
  365. return index < morphs_.Size() ? &morphs_[index] : 0;
  366. }
  367. const ModelMorph* Model::GetMorph(const String& name) const
  368. {
  369. return GetMorph(StringHash(name));
  370. }
  371. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  372. {
  373. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  374. {
  375. if (i->nameHash_ == nameHash)
  376. return &(*i);
  377. }
  378. return 0;
  379. }