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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "ForEach.h"
- #include "Log.h"
- #include "Node.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "SplinePath.h"
- namespace Urho3D
- {
- extern const char* interpolationModeNames[];
- extern const char* LOGIC_CATEGORY;
- SplinePath::SplinePath(Context* context) :
- Component(context),
- speed_(1.f),
- elapsedTime_(0.f),
- length_(0.f),
- traveled_(0.f),
- spline_(BEZIER_CURVE)
- {
- SubscribeToEvent(E_SCENEPOSTUPDATE, HANDLER(SplinePath, PointsUpdated));
- }
- SplinePath::~SplinePath()
- {
- UnsubscribeFromAllEvents();
- }
- void SplinePath::RegisterObject(Context* context)
- {
- context->RegisterFactory<SplinePath>(LOGIC_CATEGORY);
- ATTRIBUTE(SplinePath, VAR_FLOAT, "Speed", speed_, 1.f, AM_FILE);
- ENUM_ACCESSOR_ATTRIBUTE(SplinePath, "Interpolation Mode", GetInterpolationMode, SetInterpolationMode, InterpolationMode, interpolationModeNames, BEZIER_CURVE, AM_FILE);
- ATTRIBUTE(SplinePath, VAR_FLOAT, "Traveled", traveled_, 0.f, AM_FILE | AM_NOEDIT);
- ATTRIBUTE(SplinePath, VAR_FLOAT, "Elapsed Time", elapsedTime_, 0.f, AM_FILE | AM_NOEDIT);
- }
- void SplinePath::ApplyAttributes()
- {
- SubscribeToEvent(node_->GetScene(), E_NODEADDED, HANDLER(SplinePath, PointAdded));
- SubscribeToEvent(node_->GetScene(), E_NODEREMOVED, HANDLER(SplinePath, PointRemoved));
- foreach(SharedPtr<Node> child, node_->GetChildren())
- child->AddListener(this);
- UpdatePoints();
- CalculateLength();
- }
- void SplinePath::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (debug && node_ && IsEnabledEffective())
- {
- if (spline_.GetKnots().Size() > 1)
- {
- Vector3 a = spline_.GetPoint(0.f);
- for (float f = 0.01f; f <= 1.0f; f = f + 0.01f)
- {
- Vector3 b = spline_.GetPoint(f);
- debug->AddLine(a, b, Color::GREEN);
- a = b;
- }
- }
- foreach(SharedPtr<Node> node, node_->GetChildren())
- debug->AddNode(node);
- }
- }
- void SplinePath::SetInterpolationMode(InterpolationMode interpolationMode)
- {
- spline_.SetInterpolationMode(interpolationMode);
- dirty_ = true;
- }
- void SplinePath::SetPosition(float factor)
- {
- float t = factor;
- if (t < 0.f)
- t = 0.0f;
- else if (t > 1.0f)
- t = 1.0f;
- traveled_ = t;
- }
- Vector3 SplinePath::GetPosition() const
- {
- return GetPoint(traveled_);
- }
- Vector3 SplinePath::GetPoint(float factor) const
- {
- return spline_.GetPoint(factor);
- }
- void SplinePath::Move(float timeStep)
- {
- if (traveled_ >= 1.0f || length_ <= 0.0f)
- return;
- elapsedTime_ += timeStep;
- // Calculate where we should be on the spline based on length, speed and time. If that is less than the set traveled_ don't move till caught up.
- float distanceCovered = elapsedTime_ * speed_;
- traveled_ = distanceCovered / length_;
- GetPoint(traveled_);
- }
- void SplinePath::Reset()
- {
- traveled_ = 0.f;
- elapsedTime_ = 0.f;
- }
- void SplinePath::OnMarkedDirty(Node* node)
- {
- if (node)
- dirty_ = true;
- }
- void SplinePath::OnNodeSetEnabled(Node* node)
- {
- if (node)
- dirty_ = true;
- }
- void SplinePath::CalculateLength()
- {
- if (spline_.GetKnots().Size() <= 0)
- return;
- length_ = 0.f;
- Vector3 a = spline_.GetKnot(0);
- for (float f = 0.000f; f <= 1.000f; f += 0.001f)
- {
- Vector3 b = spline_.GetPoint(f);
- length_ += Abs((a - b).Length());
- a = b;
- }
- }
- void SplinePath::PointAdded(StringHash eventType, VariantMap& eventData)
- {
- using namespace NodeAdded;
- Node* parent = static_cast<Node*>(eventData[P_PARENT].GetPtr());
- Node* child = static_cast<Node*>(eventData[P_NODE].GetPtr());
- if (child != NULL && parent != NULL && parent == node_)
- {
- child->AddListener(this);
- dirty_ = true;
- }
- }
- void SplinePath::PointRemoved(StringHash eventType, VariantMap& eventData)
- {
- using namespace NodeRemoved;
- Node* parent = static_cast<Node*>(eventData[P_PARENT].GetPtr());
- if (parent != NULL && parent == node_)
- dirty_ = true;
- }
- void SplinePath::PointsUpdated(StringHash eventType, VariantMap& eventData)
- {
- if (dirty_)
- {
- UpdatePoints();
- CalculateLength();
- dirty_ = false;
- }
- }
- void SplinePath::UpdatePoints()
- {
- spline_.Clear();
- foreach(SharedPtr<Node> node, node_->GetChildren())
- {
- if (node->IsEnabled())
- spline_.AddKnot(node->GetWorldPosition());
- }
- }
- }
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