ParticleEffect2D.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Log.h"
  26. #include "ParticleEffect2D.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Sprite2D.h"
  30. #include "XMLFile.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const int srcBlendFuncs[] =
  35. {
  36. 1, // GL_ONE
  37. 1, // GL_ONE
  38. 0x0306, // GL_DST_COLOR
  39. 0x0302, // GL_SRC_ALPHA
  40. 0x0302, // GL_SRC_ALPHA
  41. 1, // GL_ONE
  42. 0x0305 // GL_ONE_MINUS_DST_ALPHA
  43. };
  44. static const int destBlendFuncs[] =
  45. {
  46. 0, // GL_ZERO
  47. 1, // GL_ONE
  48. 0, // GL_ZERO
  49. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  50. 1, // GL_ONE
  51. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  52. 0x0304 // GL_DST_ALPHA
  53. };
  54. ParticleEffect2D::ParticleEffect2D(Context* context) :
  55. Resource(context),
  56. sourcePositionVariance_(7.0f, 7.0f),
  57. speed_(260.0f),
  58. speedVariance_(10.0f),
  59. particleLifeSpan_(1.000f),
  60. particleLifespanVariance_(0.700f),
  61. angle_(0.0f),
  62. angleVariance_(360.0f),
  63. gravity_(0.0f, 0.0f),
  64. radialAcceleration_(-380.0f),
  65. tangentialAcceleration_(-140.0f),
  66. radialAccelVariance_(0.0f),
  67. tangentialAccelVariance_(0.0f),
  68. startColor_(1.0f, 0.0f, 0.0f, 1.0f),
  69. startColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  70. finishColor_(1.0f, 1.0f, 0.0f, 1.0f),
  71. finishColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  72. maxParticles_(600),
  73. startParticleSize_(60.0f),
  74. startParticleSizeVariance_(40.0f),
  75. finishParticleSize_(5.0f),
  76. FinishParticleSizeVariance_(5.0f),
  77. duration_(-1.0f),
  78. emitterType_(EMITTER_TYPE_GRAVITY),
  79. maxRadius_(100.0f),
  80. maxRadiusVariance_(0.0f),
  81. minRadius_(0.0f),
  82. rotatePerSecond_(0.0f),
  83. rotatePerSecondVariance_(0.0f),
  84. blendMode_(BLEND_ALPHA),
  85. rotationStart_(0.0f),
  86. rotationStartVariance_(0.0f),
  87. rotationEnd_(0.0f),
  88. rotationEndVariance_(0.0f)
  89. {
  90. }
  91. ParticleEffect2D::~ParticleEffect2D()
  92. {
  93. }
  94. void ParticleEffect2D::RegisterObject(Context* context)
  95. {
  96. context->RegisterFactory<ParticleEffect2D>();
  97. }
  98. bool ParticleEffect2D::Load(Deserializer& source)
  99. {
  100. XMLFile xmlFile(context_);
  101. if (!xmlFile.Load(source))
  102. return false;
  103. XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
  104. if (!rootElem)
  105. return false;
  106. String texture = rootElem.GetChild("texture").GetAttribute("name");
  107. ResourceCache* cache = GetSubsystem<ResourceCache>();
  108. sprite_= cache->GetResource<Sprite2D>(GetParentPath(GetName()) + texture);
  109. if (!sprite_)
  110. {
  111. LOGERROR("Could not load sprite " + GetParentPath(GetName()) + texture);
  112. return false;
  113. }
  114. sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");
  115. speed_ = ReadFloat(rootElem, "speed");
  116. speedVariance_ = ReadFloat(rootElem, "speedVariance");
  117. particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
  118. particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");
  119. angle_ = ReadFloat(rootElem, "angle");
  120. angleVariance_ = ReadFloat(rootElem, "angleVariance");
  121. gravity_ = ReadVector2(rootElem, "gravity");
  122. radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
  123. tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");
  124. radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
  125. tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");
  126. startColor_ = ReadColor(rootElem, "startColor");
  127. startColorVariance_ = ReadColor(rootElem, "startColorVariance");
  128. finishColor_ = ReadColor(rootElem, "finishColor");
  129. finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");
  130. maxParticles_ = ReadInt(rootElem, "maxParticles");
  131. startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
  132. startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");
  133. finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
  134. // Typo in pex file
  135. FinishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");
  136. duration_ = M_INFINITY;
  137. if (rootElem.HasChild("duration"))
  138. {
  139. float duration = ReadFloat(rootElem, "duration");
  140. if (duration > 0.0f)
  141. duration_ = duration;
  142. }
  143. emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");
  144. maxRadius_ = ReadFloat(rootElem, "maxRadius");
  145. maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
  146. minRadius_ = ReadFloat(rootElem, "minRadius");
  147. rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
  148. rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");
  149. int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
  150. int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
  151. blendMode_ = BLEND_ALPHA;
  152. for (int i = 0; i < MAX_BLENDMODES; ++i)
  153. {
  154. if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
  155. {
  156. blendMode_ = (BlendMode)i;
  157. break;
  158. }
  159. }
  160. rotationStart_ = ReadFloat(rootElem, "rotationStart");
  161. rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");
  162. rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
  163. rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");
  164. return true;
  165. }
  166. bool ParticleEffect2D::Save(Serializer& dest) const
  167. {
  168. if (!sprite_)
  169. return false;
  170. XMLFile xmlFile(context_);
  171. XMLElement rootElem = xmlFile.CreateRoot("particleEmitterConfig");
  172. String fileName = GetFileNameAndExtension(sprite_->GetName());
  173. rootElem.CreateChild("texture").SetAttribute("name", fileName);
  174. WriteVector2(rootElem, "sourcePosition", Vector2::ZERO);
  175. WriteVector2(rootElem, "sourcePositionVariance", sourcePositionVariance_);
  176. WriteFloat(rootElem, "speed", speed_);
  177. WriteFloat(rootElem, "speedVariance", speedVariance_);
  178. WriteFloat(rootElem, "particleLifeSpan", particleLifeSpan_);
  179. WriteFloat(rootElem, "particleLifespanVariance", particleLifespanVariance_);
  180. WriteFloat(rootElem, "angle", angle_);
  181. WriteFloat(rootElem, "angleVariance", angleVariance_);
  182. WriteVector2(rootElem, "gravity", gravity_);
  183. WriteFloat(rootElem, "radialAcceleration", radialAcceleration_);
  184. WriteFloat(rootElem, "tangentialAcceleration", tangentialAcceleration_);
  185. WriteFloat(rootElem, "radialAccelVariance", radialAccelVariance_);
  186. WriteFloat(rootElem, "tangentialAccelVariance", tangentialAccelVariance_);
  187. WriteColor(rootElem, "startColor", startColor_);
  188. WriteColor(rootElem, "startColorVariance", startColorVariance_);
  189. WriteColor(rootElem, "finishColor", finishColor_);
  190. WriteColor(rootElem, "finishColorVariance", finishColorVariance_);
  191. WriteInt(rootElem, "maxParticles", maxParticles_);
  192. WriteFloat(rootElem, "startParticleSize", startParticleSize_);
  193. WriteFloat(rootElem, "startParticleSizeVariance", startParticleSizeVariance_);
  194. WriteFloat(rootElem, "finishParticleSize", finishParticleSize_);
  195. // Typo in pex file
  196. WriteFloat(rootElem, "FinishParticleSizeVariance", FinishParticleSizeVariance_);
  197. float duration = duration_;
  198. if (duration == M_INFINITY)
  199. duration = -1.0f;
  200. WriteFloat(rootElem, "duration", duration);
  201. WriteInt(rootElem, "emitterType", (int)emitterType_);
  202. WriteFloat(rootElem, "maxRadius", maxRadius_);
  203. WriteFloat(rootElem, "maxRadiusVariance", maxRadiusVariance_);
  204. WriteFloat(rootElem, "minRadius", minRadius_);
  205. WriteFloat(rootElem, "rotatePerSecond", rotatePerSecond_);
  206. WriteFloat(rootElem, "rotatePerSecondVariance", rotatePerSecondVariance_);
  207. WriteInt(rootElem, "blendFuncSource", srcBlendFuncs[blendMode_]);
  208. WriteInt(rootElem, "blendFuncDestination", destBlendFuncs[blendMode_]);
  209. WriteFloat(rootElem, "rotationStart", rotationStart_);
  210. WriteFloat(rootElem, "rotationStartVariance", rotationStartVariance_);
  211. WriteFloat(rootElem, "rotationEnd", rotationEnd_);
  212. WriteFloat(rootElem, "rotationEndVariance", rotationEndVariance_);
  213. return xmlFile.Save(dest);
  214. }
  215. void ParticleEffect2D::SetSourcePositionVariance(const Vector2& sourcePositionVariance)
  216. {
  217. sourcePositionVariance_ = sourcePositionVariance;
  218. }
  219. void ParticleEffect2D::SetSpeed(float speed)
  220. {
  221. speed_ = speed;
  222. }
  223. void ParticleEffect2D::SetSpeedVariance(float speedVariance)
  224. {
  225. speedVariance_ = speedVariance;
  226. }
  227. void ParticleEffect2D::SetParticleLifeSpan(float particleLifeSpan)
  228. {
  229. particleLifeSpan_ = particleLifeSpan;
  230. }
  231. void ParticleEffect2D::SetParticleLifespanVariance(float particleLifespanVariance)
  232. {
  233. particleLifespanVariance_ = particleLifespanVariance;
  234. }
  235. void ParticleEffect2D::SetAngle(float angle)
  236. {
  237. angle_ = angle;
  238. }
  239. void ParticleEffect2D::SetAngleVariance(float angleVariance)
  240. {
  241. angleVariance_ = angleVariance;
  242. }
  243. void ParticleEffect2D::SetGravity(const Vector2& gravity)
  244. {
  245. gravity_ = gravity;
  246. }
  247. void ParticleEffect2D::SetRadialAcceleration(float radialAcceleration)
  248. {
  249. radialAcceleration_ = radialAcceleration;
  250. }
  251. void ParticleEffect2D::SetTangentialAcceleration(float tangentialAcceleration)
  252. {
  253. tangentialAcceleration_ = tangentialAcceleration;
  254. }
  255. void ParticleEffect2D::SetRadialAccelVariance(float radialAccelVariance)
  256. {
  257. radialAccelVariance_ = radialAccelVariance;
  258. }
  259. void ParticleEffect2D::SetTangentialAccelVariance(float tangentialAccelVariance)
  260. {
  261. tangentialAccelVariance_ = tangentialAccelVariance;
  262. }
  263. void ParticleEffect2D::SetStartColor(const Color& startColor)
  264. {
  265. startColor_ = startColor;
  266. }
  267. void ParticleEffect2D::SetStartColorVariance(const Color& startColorVariance)
  268. {
  269. startColorVariance_ = startColorVariance;
  270. }
  271. void ParticleEffect2D::SetFinishColor(const Color& finishColor)
  272. {
  273. finishColor_ = finishColor;
  274. }
  275. void ParticleEffect2D::SetFinishColorVariance(const Color& finishColorVariance)
  276. {
  277. finishColorVariance_ = finishColorVariance;
  278. }
  279. void ParticleEffect2D::SetMaxParticles(int maxParticles)
  280. {
  281. maxParticles_ = maxParticles;
  282. }
  283. void ParticleEffect2D::SetStartParticleSize(float startParticleSize)
  284. {
  285. startParticleSize_ = startParticleSize;
  286. }
  287. void ParticleEffect2D::SetStartParticleSizeVariance(float startParticleSizeVariance)
  288. {
  289. startParticleSizeVariance_ = startParticleSizeVariance;
  290. }
  291. void ParticleEffect2D::SetFinishParticleSize(float finishParticleSize)
  292. {
  293. finishParticleSize_ = finishParticleSize;
  294. }
  295. void ParticleEffect2D::SetFinishParticleSizeVariance(float FinishParticleSizeVariance)
  296. {
  297. FinishParticleSizeVariance_ = FinishParticleSizeVariance;
  298. }
  299. void ParticleEffect2D::SetDuration(float duration)
  300. {
  301. duration_ = duration;
  302. }
  303. void ParticleEffect2D::SetEmitterType(EmitterType2D emitterType)
  304. {
  305. emitterType_ = emitterType;
  306. }
  307. void ParticleEffect2D::SetMaxRadius(float maxRadius)
  308. {
  309. maxRadius_ = maxRadius;
  310. }
  311. void ParticleEffect2D::SetMaxRadiusVariance(float maxRadiusVariance)
  312. {
  313. maxRadiusVariance_ = maxRadiusVariance;
  314. }
  315. void ParticleEffect2D::SetMinRadius(float minRadius)
  316. {
  317. minRadius_ = minRadius;
  318. }
  319. void ParticleEffect2D::SetRotatePerSecond(float rotatePerSecond)
  320. {
  321. rotatePerSecond_ = rotatePerSecond;
  322. }
  323. void ParticleEffect2D::SetRotatePerSecondVariance(float rotatePerSecondVariance)
  324. {
  325. rotatePerSecondVariance_ = rotatePerSecondVariance;
  326. }
  327. void ParticleEffect2D::SetBlendMode(BlendMode blendMode)
  328. {
  329. blendMode_ = blendMode;
  330. }
  331. void ParticleEffect2D::SetRotationStart(float rotationStart)
  332. {
  333. rotationStart_ = rotationStart;
  334. }
  335. void ParticleEffect2D::SetRotationStartVariance(float rotationStartVariance)
  336. {
  337. rotationStartVariance_ = rotationStartVariance;
  338. }
  339. void ParticleEffect2D::SetRotationEnd(float rotationEnd)
  340. {
  341. rotationEnd_ = rotationEnd;
  342. }
  343. void ParticleEffect2D::SetRotationEndVariance(float rotationEndVariance)
  344. {
  345. rotationEndVariance_ = rotationEndVariance;
  346. }
  347. int ParticleEffect2D::ReadInt(const XMLElement& element, const String& name) const
  348. {
  349. return element.GetChild(name).GetInt("value");
  350. }
  351. float ParticleEffect2D::ReadFloat(const XMLElement& element, const String& name) const
  352. {
  353. return element.GetChild(name).GetFloat("value");
  354. }
  355. Color ParticleEffect2D::ReadColor(const XMLElement& element, const String& name) const
  356. {
  357. XMLElement child = element.GetChild(name);
  358. return Color(child.GetFloat("red"), child.GetFloat("green"), child.GetFloat("blue"), child.GetFloat("alpha"));
  359. }
  360. Vector2 ParticleEffect2D::ReadVector2(const XMLElement& element, const String& name) const
  361. {
  362. XMLElement child = element.GetChild(name);
  363. return Vector2(child.GetFloat("x"), child.GetFloat("y"));
  364. }
  365. void ParticleEffect2D::WriteInt(XMLElement& element, const String& name, int value) const
  366. {
  367. XMLElement child = element.CreateChild(name);
  368. child.SetInt("value", value);
  369. }
  370. void ParticleEffect2D::WriteFloat(XMLElement& element, const String& name, float value) const
  371. {
  372. XMLElement child = element.CreateChild(name);
  373. child.SetFloat("value", value);
  374. }
  375. void ParticleEffect2D::WriteColor(XMLElement& element, const String& name, const Color& color) const
  376. {
  377. XMLElement child = element.CreateChild(name);
  378. child.SetFloat("red", color.r_);
  379. child.SetFloat("green", color.g_);
  380. child.SetFloat("blue", color.b_);
  381. child.SetFloat("alpha", color.a_);
  382. }
  383. void ParticleEffect2D::WriteVector2(XMLElement& element,const String& name,const Vector2& value) const
  384. {
  385. XMLElement child = element.CreateChild(name);
  386. child.SetFloat("x", value.x_);
  387. child.SetFloat("y", value.y_);
  388. }
  389. }