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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Drawable.h"
- class Model;
- /// Static model component
- class StaticModel : public Drawable
- {
- OBJECT(StaticModel);
-
- public:
- /// Construct
- StaticModel(Context* context);
- /// Destruct
- ~StaticModel();
- /// Register object factory
- static void RegisterObject(Context* context);
-
- /// Process renderer raycast
- virtual void ProcessRayQuery(RayOctreeQuery& query, float initialDistance);
- /// Prepare geometry for rendering
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return number of batches
- virtual unsigned GetNumBatches();
- /// Return rendering batch
- virtual void GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch);
- /// Draw to occlusion buffer
- virtual bool DrawOcclusion(OcclusionBuffer* buffer);
-
- /// Set model
- void SetModel(Model* model);
- /// Set material on all geometries
- void SetMaterial(Material* material);
- /// Set material on one geometry
- bool SetMaterial(unsigned index, Material* material);
- /// Set software LOD level, used in raycast and occlusion. By default (M_MAX_UNSIGNED) same as visible
- void SetSoftwareLodLevel(unsigned level);
-
- /// Return model
- Model* GetModel() const { return model_; }
- /// Return model's bounding box
- const BoundingBox& GetBoundingBox() const { return boundingBox_; }
- /// Return number of geometries
- unsigned GetNumGeometries() const { return geometries_.Size(); }
- /// Return material by geometry index
- Material* GetMaterial(unsigned index) const;
- /// Return software LOD level
- unsigned GetSoftwareLodLevel() const { return softwareLodLevel_; }
-
- /// Set model attribute
- void SetModelAttr(ResourceRef value);
- /// Set materials attribute
- void SetMaterialsAttr(ResourceRefList value);
- /// Return model attribute
- ResourceRef GetModelAttr() const;
- /// Return materials attribute
- ResourceRefList GetMaterialsAttr() const;
-
- protected:
- /// Update the world bounding box
- virtual void OnWorldBoundingBoxUpdate();
- /// Set the bounding box
- void SetBoundingBox(const BoundingBox& box);
- /// Set number of geometries
- void SetNumGeometries(unsigned num);
- /// Reset LOD levels
- void ResetLodLevels();
- /// Choose LOD levels based on distance
- void CalculateLodLevels();
-
- /// Model
- SharedPtr<Model> model_;
- /// Bounding box
- BoundingBox boundingBox_;
- /// Geometries
- Vector<Vector<SharedPtr<Geometry> > > geometries_;
- /// LOD levels
- PODVector<unsigned> lodLevels_;
- /// Materials
- Vector<SharedPtr<Material> > materials_;
- /// Software LOD level, used in raycast and occlusion
- unsigned softwareLodLevel_;
-
- private:
- /// Handle model reload finished
- void HandleModelReloadFinished(StringHash eventType, VariantMap& eventData);
- };
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