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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "CollisionShape.h"
- #include "Context.h"
- #include "DebugRenderer.h"
- #include "Geometry.h"
- #include "Log.h"
- #include "Model.h"
- #include "PhysicsWorld.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "RigidBody.h"
- #include "Scene.h"
- #include "XMLFile.h"
- #include <ode/ode.h>
- #include <../ode/src/heightfield.h>
- #include <../ode/src/collision_std.h>
- #include <hull.h>
- #include "DebugNew.h"
- static const String typeNames[] =
- {
- "none",
- "box",
- "sphere",
- "capsule",
- "cylinder",
- "trianglemesh",
- "heightfield",
- "convexhull",
- ""
- };
- static const float DEFAULT_FRICTION = 0.5f;
- static const float DEFAULT_BOUNCE = 0.0f;
- void GetVertexAndIndexData(const Model* model, unsigned lodLevel, SharedArrayPtr<Vector3>& destVertexData, unsigned& destVertexCount,
- SharedArrayPtr<unsigned>& destIndexData, unsigned& destIndexCount, const Vector3& scale)
- {
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
-
- destVertexCount = 0;
- destIndexCount = 0;
-
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- unsigned subGeometryLodLevel = lodLevel;
- if (subGeometryLodLevel >= geometries[i].Size())
- subGeometryLodLevel = geometries[i].Size() / 2;
-
- Geometry* geom = geometries[i][subGeometryLodLevel];
- if (!geom)
- continue;
-
- destVertexCount += geom->GetVertexCount();
- destIndexCount += geom->GetIndexCount();
- }
-
- if (!destVertexCount || !destIndexCount)
- return;
-
- destVertexData = new Vector3[destVertexCount];
- destIndexData = new unsigned[destIndexCount];
-
- unsigned firstVertex = 0;
- unsigned firstIndex = 0;
-
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- unsigned subGeometryLodLevel = lodLevel;
- if (subGeometryLodLevel >= geometries[i].Size())
- subGeometryLodLevel = geometries[i].Size() / 2;
-
- Geometry* geom = geometries[i][subGeometryLodLevel];
- if (!geom)
- continue;
-
- const unsigned char* vertexData;
- const unsigned char* indexData;
- unsigned vertexSize;
- unsigned indexSize;
-
- geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
- if (!vertexData || !indexData)
- continue;
-
- unsigned vertexStart = geom->GetVertexStart();
- unsigned vertexCount = geom->GetVertexCount();
-
- // Copy vertex data
- for (unsigned j = 0; j < vertexCount; ++j)
- {
- const Vector3& v = *((const Vector3*)(&vertexData[(vertexStart + j) * vertexSize]));
- destVertexData[firstVertex + j] = scale * v;
- }
-
- unsigned indexStart = geom->GetIndexStart();
- unsigned indexCount = geom->GetIndexCount();
-
- // 16-bit indices
- if (indexSize == sizeof(unsigned short))
- {
- const unsigned short* indices = (const unsigned short*)indexData;
-
- for (unsigned j = 0; j < indexCount; j += 3)
- {
- // Rebase the indices according to our vertex numbering
- destIndexData[firstIndex + j] = indices[indexStart + j] - vertexStart + firstVertex;
- destIndexData[firstIndex + j + 1] = indices[indexStart + j + 1] - vertexStart + firstVertex;
- destIndexData[firstIndex + j + 2] = indices[indexStart + j + 2] - vertexStart + firstVertex;
- }
- }
- // 32-bit indices
- else
- {
- const unsigned* indices = (const unsigned*)indexData;
-
- for (unsigned j = 0; j < indexCount; j += 3)
- {
- // Rebase the indices according to our vertex numbering
- destIndexData[firstIndex + j] = indices[indexStart + j] - vertexStart + firstVertex;
- destIndexData[firstIndex + j + 1] = indices[indexStart + j + 1] - vertexStart + firstVertex;
- destIndexData[firstIndex + j + 2] = indices[indexStart + j + 2] - vertexStart + firstVertex;
- }
- }
-
- firstVertex += vertexCount;
- firstIndex += indexCount;
- }
- }
- TriangleMeshData::TriangleMeshData(Model* model, bool makeConvexHull, float thickness, unsigned lodLevel, const Vector3& scale) :
- triMesh_(0),
- indexCount_(0)
- {
- modelName_ = model->GetName();
-
- unsigned vertexCount;
- unsigned indexCount;
-
- if (!makeConvexHull)
- GetVertexAndIndexData(model, lodLevel, vertexData_, vertexCount, indexData_, indexCount, scale);
- else
- {
- SharedArrayPtr<Vector3> originalVertices;
- SharedArrayPtr<unsigned> originalIndices;
- unsigned originalVertexCount;
- unsigned originalIndexCount;
-
- GetVertexAndIndexData(model, lodLevel, originalVertices, originalVertexCount, originalIndices, originalIndexCount, scale);
-
- // Build the convex hull from the raw geometry
- StanHull::HullDesc desc;
- desc.SetHullFlag(StanHull::QF_TRIANGLES);
- desc.mVcount = originalVertexCount;
- desc.mVertices = (float*)originalVertices.RawPtr();
- desc.mVertexStride = 3 * sizeof(float);
- desc.mSkinWidth = thickness;
-
- StanHull::HullLibrary lib;
- StanHull::HullResult result;
- lib.CreateConvexHull(desc, result);
-
- vertexCount = result.mNumOutputVertices;
- indexCount = result.mNumIndices;
-
- // Copy vertex data
- vertexData_ = new Vector3[vertexCount];
- memcpy(vertexData_.RawPtr(), result.mOutputVertices, vertexCount * sizeof(Vector3));
-
- // Copy index data
- indexData_ = new unsigned[indexCount];
- memcpy(indexData_.RawPtr(), result.mIndices, indexCount * sizeof(unsigned));
-
- lib.ReleaseResult(result);
- }
-
- triMesh_ = dGeomTriMeshDataCreate();
-
- dGeomTriMeshDataBuildSingle(triMesh_, vertexData_.RawPtr(), sizeof(Vector3), vertexCount,
- indexData_.RawPtr(), indexCount, 3 * sizeof(unsigned));
-
- indexCount_ = indexCount;
- }
- TriangleMeshData::~TriangleMeshData()
- {
- if (triMesh_)
- {
- dGeomTriMeshDataDestroy(triMesh_);
- triMesh_ = 0;
- }
- }
- HeightfieldData::HeightfieldData(Model* model, IntVector2 numPoints, float thickness, unsigned lodLevel,
- const Vector3& scale) :
- heightfield_(0)
- {
- modelName_ = model->GetName();
-
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
-
- if (!geometries.Size())
- return;
-
- lodLevel = Clamp(lodLevel, 0, geometries[0].Size());
-
- Geometry* geom = geometries[0][lodLevel];
- if (!geom)
- return;
-
- const unsigned char* vertexData;
- const unsigned char* indexData;
- unsigned vertexSize;
- unsigned indexSize;
-
- geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
- if (!vertexData || !indexData)
- return;
-
- unsigned indexStart = geom->GetIndexStart();
- unsigned indexCount = geom->GetIndexCount();
-
- // If X & Z size not specified, try to guess them
- if (numPoints == IntVector2::ZERO)
- numPoints.x_ = numPoints.y_ = (int)sqrtf((float)geom->GetVertexCount());
- unsigned dataSize = numPoints.x_ * numPoints.y_;
-
- // Then allocate the heightfield
- BoundingBox box = model->GetBoundingBox();
- heightData_ = new float[dataSize];
-
- // Calculate spacing from model's bounding box
- float xSpacing = (box.max_.x_ - box.min_.x_) / (numPoints.x_ - 1);
- float zSpacing = (box.max_.z_ - box.min_.z_) / (numPoints.y_ - 1);
-
- // Initialize the heightfield with minimum height
- for (unsigned i = 0; i < dataSize; ++i)
- heightData_[i] = box.min_.y_ * scale.y_;
-
- unsigned vertexStart = geom->GetVertexStart();
- unsigned vertexCount = geom->GetVertexCount();
-
- // Now go through vertex data and fit the vertices into the heightfield
- for (unsigned i = vertexStart; i < vertexStart + vertexCount; ++i)
- {
- const Vector3& vertex = *((const Vector3*)(&vertexData[i * vertexSize]));
- int x = (int)((vertex.x_ - box.min_.x_) / xSpacing + 0.25f);
- int z = (int)((vertex.z_ - box.min_.z_) / zSpacing + 0.25f);
- if (x >= numPoints.x_)
- x = numPoints.x_ - 1;
- if (z >= numPoints.y_)
- z = numPoints.y_ - 1;
- if (vertex.y_ > heightData_[z * numPoints.x_ + x])
- heightData_[z * numPoints.x_ + x] = vertex.y_ * scale.y_;
- }
-
- heightfield_ = dGeomHeightfieldDataCreate();
-
- dGeomHeightfieldDataBuildSingle(heightfield_, heightData_.RawPtr(), 0, (box.max_.x_ - box.min_.x_) * scale.x_,
- (box.max_.z_ - box.min_.z_) * scale.z_, numPoints.x_, numPoints.y_, 1.0f, 0.0f, thickness, 0);
- dGeomHeightfieldDataSetBounds(heightfield_, box.min_.y_ * scale.y_, box.max_.y_ * scale.y_);
- }
- HeightfieldData::~HeightfieldData()
- {
- if (heightfield_)
- {
- dGeomHeightfieldDataDestroy(heightfield_);
- heightfield_ = 0;
- }
- }
- OBJECTTYPESTATIC(CollisionShape);
- CollisionShape::CollisionShape(Context* context) :
- Component(context),
- geometry_(0),
- shapeType_(SHAPE_NONE),
- size_(Vector3::ZERO),
- thickness_(0.0f),
- lodLevel_(M_MAX_UNSIGNED),
- position_(Vector3::ZERO),
- rotation_(Quaternion::IDENTITY),
- geometryScale_(Vector3::UNITY),
- collisionGroup_(M_MAX_UNSIGNED),
- collisionMask_(M_MAX_UNSIGNED),
- friction_(DEFAULT_FRICTION),
- bounce_(DEFAULT_BOUNCE)
- {
- }
- CollisionShape::~CollisionShape()
- {
- Clear();
- }
- void CollisionShape::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionShape>();
-
- ENUM_ATTRIBUTE(CollisionShape, "Shape Type", shapeType_, typeNames, SHAPE_NONE, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Size", size_, Vector3::ZERO, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_FLOAT, "Hull Thickness", thickness_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_INT, "Model LOD Level", lodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_QUATERNION, "Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_INT, "Collision Group", collisionGroup_, M_MAX_UNSIGNED, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_INT, "Collision Mask", collisionMask_, M_MAX_UNSIGNED, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_FLOAT, "Friction", friction_, DEFAULT_FRICTION, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_FLOAT, "Bounce", bounce_, DEFAULT_BOUNCE, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CollisionShape, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
- }
- void CollisionShape::OnFinishUpdate()
- {
- CreateGeometry();
- }
- void CollisionShape::Clear()
- {
- ReleaseGeometry();
-
- shapeType_ = SHAPE_NONE;
- }
- void CollisionShape::SetSphere(float radius, const Vector3& position, const Quaternion& rotation)
- {
- ReleaseGeometry();
-
- shapeType_ = SHAPE_SPHERE;
- size_ = Vector3(radius, radius, radius);
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetBox(const Vector3& size, const Vector3& position, const Quaternion& rotation)
- {
- ReleaseGeometry();
-
- shapeType_ = SHAPE_BOX;
- size_ = size;
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetCapsule(float radius, float height, const Vector3& position, const Quaternion& rotation)
- {
- ReleaseGeometry();
-
- shapeType_ = SHAPE_CAPSULE;
- size_ = Vector3(radius, radius, height);
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetCylinder(float radius, float height, const Vector3& position, const Quaternion& rotation)
- {
- ReleaseGeometry();
-
- shapeType_ = SHAPE_CYLINDER;
- size_ = Vector3(radius, radius, height);
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetTriangleMesh(Model* model, unsigned lodLevel, const Vector3& position, const Quaternion& rotation)
- {
- PROFILE(SetTriangleMeshShape);
-
- if (!model)
- {
- LOGERROR("Null model, can not set triangle mesh");
- return;
- }
-
- ReleaseGeometry();
-
- model_ = model;
- shapeType_ = SHAPE_TRIANGLEMESH;
- lodLevel_ = lodLevel;
- size_ = model->GetBoundingBox().Size();
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetHeightfield(Model* model, const IntVector2& numPoints, float thickness, unsigned lodLevel, const Vector3& position, const Quaternion& rotation)
- {
- PROFILE(SetHeightFieldShape);
-
- if (!model)
- {
- LOGERROR("Null model, can not set heightfield");
- return;
- }
-
- ReleaseGeometry();
-
- model_ = model;
- shapeType_ = SHAPE_HEIGHTFIELD;
- numPoints_ = numPoints;
- thickness_ = thickness;
- lodLevel_ = lodLevel;
- position_ = position;
- rotation_ = rotation;
- size_ = model->GetBoundingBox().Size();
-
- CreateGeometry();
- }
- void CollisionShape::SetConvexHull(Model* model, float thickness, unsigned lodLevel, const Vector3& position, const Quaternion& rotation)
- {
- PROFILE(SetConvexHullShape);
-
- if (!model)
- {
- LOGERROR("Null model, can not set convex hull");
- return;
- }
-
- ReleaseGeometry();
-
- model_ = model;
- shapeType_ = SHAPE_CONVEXHULL;
- thickness_ = thickness;
- lodLevel_ = lodLevel;
- size_ = model->GetBoundingBox().Size();
- position_ = position;
- rotation_ = rotation;
-
- CreateGeometry();
- }
- void CollisionShape::SetPosition(const Vector3& position)
- {
- position_ = position;
- UpdateTransform();
- }
- void CollisionShape::SetRotation(const Quaternion& rotation)
- {
- rotation_ = rotation;
- UpdateTransform();
- }
- void CollisionShape::SetTransform(const Vector3& position, const Quaternion& rotation)
- {
- position_ = position;
- rotation_ = rotation;
- UpdateTransform();
- }
- void CollisionShape::SetCollisionGroup(unsigned group)
- {
- collisionGroup_ = group;
- if (geometry_)
- dGeomSetCategoryBits(geometry_, group);
- }
- void CollisionShape::SetCollisionMask(unsigned mask)
- {
- collisionMask_ = mask;
- if (geometry_)
- dGeomSetCollideBits(geometry_, mask);
- }
- void CollisionShape::SetFriction(float friction)
- {
- friction_ = Max(friction, 0.0f);
- }
- void CollisionShape::SetBounce(float bounce)
- {
- bounce_ = Max(bounce, 0.0f);
- }
- void CollisionShape::UpdateTransform()
- {
- if (!geometry_)
- return;
-
- // Get the ODE body ID from the RigidBody component, if it exists
- dBodyID body = 0;
- RigidBody* rigidBody = GetComponent<RigidBody>();
- if (rigidBody)
- body = rigidBody->GetBody();
-
- // If body already assigned, need to do nothing
- if (body)
- {
- if (dGeomGetBody(geometry_) == body)
- return;
-
- // Assign the body, then set offset transform if necessary
- dGeomSetBody(geometry_, body);
-
- if (position_ != Vector3::ZERO || rotation_ != Quaternion::IDENTITY)
- {
- Vector3 offset = geometryScale_ * position_;
-
- dGeomSetOffsetPosition(geometry_, offset.x_, offset.y_, offset.z_);
- dGeomSetOffsetQuaternion(geometry_, rotation_.GetData());
- }
- }
- else
- {
- // No rigid body. Must update the geometry transform manually
- Vector3 nodePos = GetWorldPosition();
- Quaternion nodeRot = GetWorldRotation();
- Vector3 geoposition_ = nodePos + (nodeRot * (geometryScale_ * position_));
- Quaternion geomRot = nodeRot * rotation_;
-
- dGeomSetPosition(geometry_, geoposition_.x_, geoposition_.y_, geoposition_.z_);
- dGeomSetQuaternion(geometry_, geomRot.GetData());
- }
- }
- void CollisionShape::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (!geometry_)
- return;
-
- Color color(0.0f, 1.0f, 0.0f);
-
- RigidBody* rigidBody = GetComponent<RigidBody>();
- if (rigidBody && rigidBody->IsActive())
- color = Color(1.0f, 1.0f, 1.0f);
-
- // Drawing all the debug geometries of a large world may be expensive (especially triangle meshes)
- // so check the geometry AABB against the debug geometry frustum first
- float aabb[6];
- dGeomGetAABB(geometry_, aabb);
- BoundingBox box;
- box.min_.x_ = aabb[0];
- box.max_.x_ = aabb[1];
- box.min_.y_ = aabb[2];
- box.max_.y_ = aabb[3];
- box.min_.z_ = aabb[4];
- box.max_.z_ = aabb[5];
- if (!debug->IsInside(box))
- return;
-
- const dReal* pos = dGeomGetPosition(geometry_);
- dQuaternion quat;
- dGeomGetQuaternion(geometry_, quat);
-
- Matrix3x4 transform(Vector3(pos[0], pos[1], pos[2]), Quaternion(quat[0], quat[1], quat[2], quat[3]), 1.0f);
-
- switch (dGeomGetClass(geometry_))
- {
- case dSphereClass:
- {
- float radius = dGeomSphereGetRadius(geometry_);
-
- for (unsigned i = 0; i < 360; i += 45)
- {
- unsigned j = i + 45;
- float a = radius * sinf(i * M_DEGTORAD);
- float b = radius * cosf(i * M_DEGTORAD);
- float c = radius * sinf(j * M_DEGTORAD);
- float d = radius * cosf(j * M_DEGTORAD);
- Vector3 start, end;
-
- start = transform * Vector3(a, b, 0.0f);
- end = transform * Vector3(c, d, 0.0f);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(a, 0.0f, b);
- end = transform * Vector3(c, 0.0f, d);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(0.0f, a, b);
- end = transform * Vector3(0.0f, c, d);
- debug->AddLine(start, end, color, depthTest);
- }
- }
- break;
-
- case dBoxClass:
- {
- dVector3 size;
- dGeomBoxGetLengths(geometry_, size);
- BoundingBox box(0.5f * Vector3(size[0], size[1], size[2]), 0.5f * Vector3(-size[0], -size[1], -size[2]));
- debug->AddBoundingBox(box, transform, color, depthTest);
- }
- break;
-
- case dCapsuleClass:
- {
- float radius, length;
-
- dGeomCapsuleGetParams(geometry_, &radius, &length);
- for (unsigned i = 0; i < 360; i += 45)
- {
- unsigned j = i + 45;
-
- float a = radius * sinf(i * M_DEGTORAD);
- float b = radius * cosf(i * M_DEGTORAD);
- float c = radius * sinf(j * M_DEGTORAD);
- float d = radius * cosf(j * M_DEGTORAD);
- Vector3 start, end;
-
- start = transform * Vector3(a, b, 0.5f * length);
- end = transform * Vector3(c, d, 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(a, b, -0.5f * length);
- end = transform * Vector3(c, d, -0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- if (!(i & 1))
- {
- start = transform * Vector3(a, b, 0.5f * length);
- end = transform * Vector3(a, b, -0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- }
- if (b > -M_EPSILON)
- {
- start = transform * Vector3(a, 0.0f, b + 0.5f * length);
- end = transform * Vector3(c, 0.0f, d + 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(0.0f, a, b + 0.5f * length);
- end = transform * Vector3(0.0f, c, d + 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(a, 0.0f, -b - 0.5f * length);
- end = transform * Vector3(c, 0.0f, -d - 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(0.0f, a, -b - 0.5f * length);
- end = transform * Vector3(0.0f, c, -d - 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- }
- }
- }
- break;
-
- case dCylinderClass:
- {
- float radius, length;
-
- dGeomCylinderGetParams(geometry_, &radius, &length);
- for (unsigned i = 0; i < 360; i += 45)
- {
- unsigned j = i + 45;
- float a = radius * sinf(i * M_DEGTORAD);
- float b = radius * cosf(i * M_DEGTORAD);
- float c = radius * sinf(j * M_DEGTORAD);
- float d = radius * cosf(j * M_DEGTORAD);
- Vector3 start, end;
-
- start = transform * Vector3(a, b, 0.5f * length);
- end = transform * Vector3(c, d, 0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(a, b, -0.5f * length);
- end = transform * Vector3(c, d, -0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- start = transform * Vector3(a, b, 0.5f * length);
- end = transform * Vector3(a, b, -0.5f * length);
- debug->AddLine(start, end, color, depthTest);
- }
- }
- break;
-
- case dTriMeshClass:
- {
- TriangleMeshData* data = static_cast<TriangleMeshData*>(geometryData_.RawPtr());
- if (!data)
- return;
-
- const Vector3* vertices = data->vertexData_;
- const unsigned* indices = data->indexData_;
-
- for (unsigned i = 0; i < data->indexCount_; i += 3)
- {
- Vector3 v0 = transform * vertices[indices[i]];
- Vector3 v1 = transform * vertices[indices[i + 1]];
- Vector3 v2 = transform * vertices[indices[i + 2]];
-
- debug->AddLine(v0, v1, color, depthTest);
- debug->AddLine(v1, v2, color, depthTest);
- debug->AddLine(v2, v0, color, depthTest);
- }
- }
- break;
-
- case dHeightfieldClass:
- {
- dHeightfieldDataID heightData = dGeomHeightfieldGetHeightfieldData(geometry_);
- unsigned xPoints = heightData->m_nWidthSamples;
- unsigned zPoints = heightData->m_nDepthSamples;
- float xWidth = heightData->m_fWidth;
- float zWidth = heightData->m_fDepth;
- float xBase = -0.5f * xWidth;
- float zBase = -0.5f * zWidth;
- float xSpacing = xWidth / (xPoints - 1);
- float zSpacing = zWidth / (zPoints - 1);
- float* heights = (float*)heightData->m_pHeightData;
- for (unsigned z = 0; z < zPoints - 1; ++z)
- {
- for (unsigned x = 0; x < xPoints - 1; ++x)
- {
- Vector3 a = transform * Vector3(xBase + x * xSpacing, heights[z * xPoints + x], zBase + z * zSpacing);
- Vector3 b = transform * Vector3(xBase + (x + 1) * xSpacing, heights[z * xPoints + x + 1], zBase + z * zSpacing);
- Vector3 c = transform * Vector3(xBase + x * xSpacing, heights[(z + 1) * xPoints + x], zBase + (z + 1) * zSpacing);
- debug->AddLine(a, b, color, depthTest);
- debug->AddLine(a, c, color, depthTest);
- }
- }
- for (unsigned z = 0; z < zPoints - 1; ++z)
- {
- unsigned x = xPoints - 1;
-
- Vector3 a = transform * Vector3(xBase + x * xSpacing, heights[z * xPoints + x], zBase + z * zSpacing);
- Vector3 b = transform * Vector3(xBase + x * xSpacing, heights[(z + 1) * xPoints + x], zBase + (z + 1) * zSpacing);
- debug->AddLine(a, b, color, depthTest);
- }
- for (unsigned x = 0; x < xPoints - 1; ++x)
- {
- unsigned z = zPoints - 1;
-
- Vector3 a = transform * Vector3(xBase + x * xSpacing, heights[z * xPoints + x], zBase + z * zSpacing);
- Vector3 b = transform * Vector3(xBase + (x + 1) * xSpacing, heights[z * xPoints + x + 1], zBase + z * zSpacing);
- debug->AddLine(a, b, color, depthTest);
- }
- }
- break;
- }
- }
- void CollisionShape::OnMarkedDirty(Node* node)
- {
- // If scale has changed, must recreate the geometry
- if (GetWorldScale() != geometryScale_)
- CreateGeometry();
- else
- UpdateTransform();
- }
- void CollisionShape::SetModelAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- model_ = cache->GetResource<Model>(value.id_);
- }
- ResourceRef CollisionShape::GetModelAttr() const
- {
- return GetResourceRef(model_, Model::GetTypeStatic());
- }
- void CollisionShape::OnNodeSet(Node* node)
- {
- if (node)
- {
- Scene* scene = node->GetScene();
- if (scene)
- physicsWorld_ = scene->GetComponent<PhysicsWorld>();
- node->AddListener(this);
- }
- }
- void CollisionShape::CreateGeometry()
- {
- PROFILE(CreateCollisionShape);
-
- if (!physicsWorld_)
- {
- LOGERROR("Null physics world, can not create collision shape");
- return;
- }
-
- // Destroy previous geometry if exists
- if (geometry_)
- {
- dGeomDestroy(geometry_);
- geometry_ = 0;
- }
-
- geometryScale_ = GetWorldScale();
- Vector3 size = size_ * geometryScale_;
- dSpaceID space = physicsWorld_->GetSpace();
-
- switch (shapeType_)
- {
- case SHAPE_BOX:
- geometry_ = dCreateBox(space, size.x_, size.y_, size.z_);
- break;
-
- case SHAPE_SPHERE:
- geometry_ = dCreateSphere(space, size.x_);
- break;
-
- case SHAPE_CAPSULE:
- geometry_ = dCreateCapsule(space, size.x_, size.z_);
- break;
-
- case SHAPE_CYLINDER:
- geometry_ = dCreateCylinder(space, size.x_, size.z_);
- break;
-
- case SHAPE_TRIANGLEMESH:
- case SHAPE_CONVEXHULL:
- {
- // Check the geometry cache
- String id = model_->GetName() + "_" + String(geometryScale_) + "_" + String(lodLevel_);
- if (shapeType_ == SHAPE_CONVEXHULL)
- id += "_" + String(thickness_);
-
- Map<String, SharedPtr<TriangleMeshData> >& cache = physicsWorld_->GetTriangleMeshCache();
- Map<String, SharedPtr<TriangleMeshData> >::Iterator j = cache.Find(id);
- if (j != cache.End())
- {
- geometry_ = dCreateTriMesh(space, j->second_->triMesh_, 0, 0, 0);
- geometryData_ = StaticCast<CollisionGeometryData>(j->second_);
- }
- else
- {
- SharedPtr<TriangleMeshData> newData(new TriangleMeshData(model_, shapeType_ == SHAPE_CONVEXHULL, thickness_,
- lodLevel_, geometryScale_));
- cache[id] = newData;
- geometry_ = dCreateTriMesh(space, newData->triMesh_, 0, 0, 0);
- geometryData_ = StaticCast<CollisionGeometryData>(newData);
- }
- }
- break;
-
- case SHAPE_HEIGHTFIELD:
- {
- // Check the geometry cache
- String id = model_->GetName() + "_" + String(numPoints_) + "_" + String(thickness_) + "_" + String(lodLevel_);
-
- Map<String, SharedPtr<HeightfieldData> >& cache = physicsWorld_->GetHeightfieldCache();
- Map<String, SharedPtr<HeightfieldData> >::Iterator j = cache.Find(id);
- if (j != cache.End())
- {
- geometry_ = dCreateHeightfield(space, j->second_->heightfield_, 1);
- geometryData_ = StaticCast<CollisionGeometryData>(j->second_);
- }
- else
- {
- SharedPtr<HeightfieldData> newData(new HeightfieldData(model_, numPoints_, thickness_, lodLevel_, geometryScale_));
- cache[id] = newData;
- geometry_ = dCreateHeightfield(space, newData->heightfield_, 1);
- geometryData_ = StaticCast<CollisionGeometryData>(newData);
- }
- }
- break;
- }
-
- // Set collision group and mask & userdata
- if (geometry_)
- {
- dGeomSetCategoryBits(geometry_, collisionGroup_);
- dGeomSetCollideBits(geometry_, collisionMask_);
- dGeomSetData(geometry_, this);
- }
-
- UpdateTransform();
-
- // If rigid body component exists, let it recalculate its mass now
- RigidBody* rigidBody = GetComponent<RigidBody>();
- if (rigidBody)
- rigidBody->UpdateMass();
- }
- void CollisionShape::ReleaseGeometry(bool notifyBody)
- {
- if (geometry_)
- {
- dGeomDestroy(geometry_);
- geometry_ = 0;
- }
-
- model_.Reset();
- geometryData_.Reset();
- if (physicsWorld_)
- physicsWorld_->CleanupGeometryCache();
-
- // If rigid body component exists, let it recalculate its mass now
- if (notifyBody)
- {
- RigidBody* rigidBody = GetComponent<RigidBody>();
- if (rigidBody)
- rigidBody->UpdateMass();
- }
- }
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