ScriptInstance.cpp 18 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include "VectorBuffer.h"
  37. #include <angelscript.h>
  38. #include "DebugNew.h"
  39. static const String methodDeclarations[] = {
  40. "void Start()",
  41. "void Stop()",
  42. "void Update(float)",
  43. "void PostUpdate(float)",
  44. "void FixedUpdate(float)",
  45. "void FixedPostUpdate(float)",
  46. "void Load(Deserializer&)",
  47. "void Save(Serializer&)",
  48. "void OnFinishUpdate()"
  49. };
  50. OBJECTTYPESTATIC(ScriptInstance);
  51. ScriptInstance::ScriptInstance(Context* context) :
  52. Component(context),
  53. script_(GetSubsystem<Script>()),
  54. scriptObject_(0),
  55. active_(true),
  56. fixedUpdateFps_(0),
  57. fixedUpdateInterval_(0.0f),
  58. fixedUpdateAcc_(0.0f),
  59. fixedPostUpdateAcc_(0.0f)
  60. {
  61. ClearMethods();
  62. }
  63. ScriptInstance::~ScriptInstance()
  64. {
  65. ReleaseObject();
  66. }
  67. void ScriptInstance::RegisterObject(Context* context)
  68. {
  69. context->RegisterFactory<ScriptInstance>();
  70. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  71. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  72. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Active", active_, true, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptData, SetScriptData, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT);
  77. }
  78. void ScriptInstance::OnFinishUpdate()
  79. {
  80. if (scriptObject_ && methods_[METHOD_POSTLOAD])
  81. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTLOAD]);
  82. }
  83. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  84. {
  85. className_ = String(); // Do not create object during SetScriptFile()
  86. SetScriptFile(scriptFile);
  87. SetClassName(className);
  88. return scriptObject_ != 0;
  89. }
  90. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  91. {
  92. if (scriptFile == scriptFile_ && scriptObject_)
  93. return;
  94. ReleaseObject();
  95. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  96. if (scriptFile_)
  97. {
  98. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  99. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  100. }
  101. if (scriptFile)
  102. {
  103. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  104. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  105. }
  106. scriptFile_ = scriptFile;
  107. CreateObject();
  108. }
  109. void ScriptInstance::SetClassName(const String& className)
  110. {
  111. if (className == className_ && scriptObject_)
  112. return;
  113. ReleaseObject();
  114. className_ = className;
  115. CreateObject();
  116. }
  117. void ScriptInstance::SetActive(bool active)
  118. {
  119. active_ = active;
  120. }
  121. void ScriptInstance::SetFixedUpdateFps(int fps)
  122. {
  123. fixedUpdateFps_ = Max(fps, 0);
  124. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  125. fixedUpdateAcc_ = 0.0f;
  126. fixedPostUpdateAcc_ = 0.0f;
  127. }
  128. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  129. {
  130. if (!scriptObject_)
  131. return false;
  132. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  133. return scriptFile_->Execute(scriptObject_, method, parameters);
  134. }
  135. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  136. {
  137. if (!method || !scriptObject_)
  138. return false;
  139. return scriptFile_->Execute(scriptObject_, method, parameters);
  140. }
  141. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  142. {
  143. if (!scriptObject_)
  144. return;
  145. DelayedMethodCall call;
  146. call.delay_ = Max(delay, 0.0f);
  147. call.declaration_ = declaration;
  148. call.parameters_ = parameters;
  149. delayedMethodCalls_.Push(call);
  150. // Make sure we are registered to the scene update event, because delayed calls are executed there
  151. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  152. {
  153. Node* node = GetNode();
  154. if (node)
  155. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  156. }
  157. }
  158. void ScriptInstance::ClearDelayedExecute()
  159. {
  160. delayedMethodCalls_.Clear();
  161. }
  162. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  163. {
  164. if (!scriptObject_)
  165. return;
  166. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  167. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  168. if (!method)
  169. {
  170. declaration = "void " + handlerName + "()";
  171. method = scriptFile_->GetMethod(scriptObject_, declaration);
  172. if (!method)
  173. {
  174. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  175. return;
  176. }
  177. }
  178. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  179. }
  180. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  181. {
  182. if (!scriptObject_)
  183. return;
  184. if (!sender)
  185. {
  186. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  187. return;
  188. }
  189. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  190. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  191. if (!method)
  192. {
  193. declaration = "void " + handlerName + "()";
  194. method = scriptFile_->GetMethod(scriptObject_, declaration);
  195. if (!method)
  196. {
  197. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  198. return;
  199. }
  200. }
  201. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  202. }
  203. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  204. {
  205. ResourceCache* cache = GetSubsystem<ResourceCache>();
  206. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  207. }
  208. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  209. {
  210. MemoryBuffer buf(value);
  211. delayedMethodCalls_.Resize(buf.ReadVLE());
  212. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  213. {
  214. i->delay_ = buf.ReadFloat();
  215. i->declaration_ = buf.ReadString();
  216. i->parameters_ = buf.ReadVariantVector();
  217. }
  218. }
  219. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  220. {
  221. fixedUpdateAcc_ = value;
  222. fixedPostUpdateAcc_ = value;
  223. }
  224. ResourceRef ScriptInstance::GetScriptFileAttr() const
  225. {
  226. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  227. }
  228. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  229. {
  230. VectorBuffer buf;
  231. buf.WriteVLE(delayedMethodCalls_.Size());
  232. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  233. {
  234. buf.WriteFloat(i->delay_);
  235. buf.WriteString(i->declaration_);
  236. buf.WriteVariantVector(i->parameters_);
  237. }
  238. return buf.GetBuffer();
  239. }
  240. float ScriptInstance::GetFixedUpdateAccAttr() const
  241. {
  242. return fixedUpdateAcc_;
  243. }
  244. void ScriptInstance::CreateObject()
  245. {
  246. if (!scriptFile_ || className_.Empty())
  247. return;
  248. scriptObject_ = scriptFile_->CreateObject(className_);
  249. if (scriptObject_)
  250. {
  251. script_->GetObjectMap()[(void*)scriptObject_] = this;
  252. GetSupportedMethods();
  253. if (methods_[METHOD_START])
  254. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  255. }
  256. else
  257. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  258. }
  259. void ScriptInstance::ReleaseObject()
  260. {
  261. if (scriptObject_)
  262. {
  263. if (methods_[METHOD_STOP])
  264. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  265. UnsubscribeFromAllEvents();
  266. ClearMethods();
  267. ClearDelayedExecute();
  268. scriptObject_->Release();
  269. scriptObject_ = 0;
  270. script_->GetObjectMap().Erase((void*)scriptObject_);
  271. }
  272. }
  273. void ScriptInstance::ClearMethods()
  274. {
  275. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  276. methods_[i] = 0;
  277. delayedMethodCalls_.Clear();
  278. }
  279. void ScriptInstance::GetSupportedMethods()
  280. {
  281. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  282. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  283. // Subscribe to the update events as supported
  284. Node* node = GetNode();
  285. if (node)
  286. {
  287. Scene* scene = node->GetScene();
  288. if (scene)
  289. {
  290. if (methods_[METHOD_UPDATE])
  291. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  292. if (methods_[METHOD_POSTUPDATE])
  293. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  294. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  295. if (world)
  296. {
  297. if (methods_[METHOD_FIXEDUPDATE])
  298. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  299. if (methods_[METHOD_FIXEDPOSTUPDATE])
  300. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  301. }
  302. }
  303. }
  304. }
  305. PODVector<unsigned char> ScriptInstance::GetScriptData() const
  306. {
  307. if (!scriptObject_ || !methods_[METHOD_SAVE])
  308. return PODVector<unsigned char>();
  309. else
  310. {
  311. VectorBuffer buf;
  312. VariantVector parameters;
  313. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  314. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  315. return buf.GetBuffer();
  316. }
  317. }
  318. void ScriptInstance::SetScriptData(PODVector<unsigned char> data)
  319. {
  320. if (scriptObject_ && methods_[METHOD_LOAD])
  321. {
  322. MemoryBuffer buf(data);
  323. VariantVector parameters;
  324. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  325. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  326. }
  327. }
  328. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  329. {
  330. if (!active_ || !scriptObject_)
  331. return;
  332. using namespace SceneUpdate;
  333. float timeStep = eventData[P_TIMESTEP].GetFloat();
  334. // Execute delayed method calls
  335. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  336. {
  337. i->delay_ -= timeStep;
  338. if (i->delay_ <= 0.0f)
  339. {
  340. Execute(i->declaration_, i->parameters_);
  341. i = delayedMethodCalls_.Erase(i);
  342. }
  343. else
  344. ++i;
  345. }
  346. if (methods_[METHOD_UPDATE])
  347. {
  348. VariantVector parameters;
  349. parameters.Push(timeStep);
  350. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  351. }
  352. }
  353. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  354. {
  355. if (!active_ || !scriptObject_)
  356. return;
  357. using namespace ScenePostUpdate;
  358. VariantVector parameters;
  359. parameters.Push(eventData[P_TIMESTEP]);
  360. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  361. }
  362. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  363. {
  364. if (!active_ || !scriptObject_)
  365. return;
  366. using namespace PhysicsPreStep;
  367. if (!fixedUpdateFps_)
  368. {
  369. VariantVector parameters;
  370. parameters.Push(eventData[P_TIMESTEP]);
  371. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  372. }
  373. else
  374. {
  375. float timeStep = eventData[P_TIMESTEP].GetFloat();
  376. fixedUpdateAcc_ += timeStep;
  377. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  378. {
  379. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  380. VariantVector parameters;
  381. parameters.Push(fixedUpdateInterval_);
  382. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  383. }
  384. }
  385. }
  386. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  387. {
  388. if (!active_ || !scriptObject_)
  389. return;
  390. using namespace PhysicsPostStep;
  391. if (!fixedUpdateFps_)
  392. {
  393. VariantVector parameters;
  394. parameters.Push(eventData[P_TIMESTEP]);
  395. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  396. }
  397. else
  398. {
  399. float timeStep = eventData[P_TIMESTEP].GetFloat();
  400. fixedPostUpdateAcc_ += timeStep;
  401. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  402. {
  403. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  404. VariantVector parameters;
  405. parameters.Push(fixedUpdateInterval_);
  406. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  407. }
  408. }
  409. }
  410. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  411. {
  412. if (!active_ || !scriptFile_ || !scriptObject_)
  413. return;
  414. asIScriptFunction* method = static_cast<asIScriptFunction*>(context_->GetHandler()->GetUserData());
  415. VariantVector parameters;
  416. if (method->GetParamCount() > 0)
  417. {
  418. parameters.Push(Variant((void*)&eventType));
  419. parameters.Push(Variant((void*)&eventData));
  420. }
  421. scriptFile_->Execute(scriptObject_, method, parameters);
  422. }
  423. Context* GetScriptContext()
  424. {
  425. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  426. }
  427. ScriptInstance* GetScriptContextInstance()
  428. {
  429. asIScriptContext* context = asGetActiveContext();
  430. void* object = context->GetThisPointer();
  431. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  432. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  433. if (i != objectMap.End())
  434. return i->second_;
  435. else
  436. return 0;
  437. }
  438. Node* GetScriptContextNode()
  439. {
  440. ScriptInstance* instance = GetScriptContextInstance();
  441. return instance ? instance->GetNode() : 0;
  442. }
  443. Scene* GetScriptContextScene()
  444. {
  445. Scene* scene = 0;
  446. Node* node = GetScriptContextNode();
  447. if (node)
  448. scene = node->GetScene();
  449. // If null, try to get the default scene
  450. if (!scene)
  451. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  452. return scene;
  453. }
  454. ScriptEventListener* GetScriptContextEventListener()
  455. {
  456. // First try to get the script instance. If not found, get the script file for procedural event handling
  457. ScriptInstance* instance = GetScriptContextInstance();
  458. if (instance)
  459. return instance;
  460. ScriptFile* file = GetScriptContextFile();
  461. return file;
  462. }
  463. Object* GetScriptContextEventListenerObject()
  464. {
  465. ScriptInstance* instance = GetScriptContextInstance();
  466. if (instance)
  467. return instance;
  468. ScriptFile* file = GetScriptContextFile();
  469. return file;
  470. }
  471. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  472. {
  473. ReleaseObject();
  474. }
  475. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  476. {
  477. if (!className_.Empty())
  478. CreateObject();
  479. }