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Application.cpp
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f3b537d11b
In Application class, use SDL_iPhoneSetAnimationCallback on iOS instead of running a blocking main loop. Closes #381.
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11 лет назад |
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Application.h
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f3b537d11b
In Application class, use SDL_iPhoneSetAnimationCallback on iOS instead of running a blocking main loop. Closes #381.
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11 лет назад |
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CMakeLists.txt
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744b7a8e24
Minor code cleanup.
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11 лет назад |
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Console.cpp
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17118be70f
Input::SetMouseMode and Console::SetVisible were keeping track of last mouse visible independently, which could cause mouse to become trapped in editor (eg: drag slider + open console + press escape).
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11 лет назад |
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Console.h
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17118be70f
Input::SetMouseMode and Console::SetVisible were keeping track of last mouse visible independently, which could cause mouse to become trapped in editor (eg: drag slider + open console + press escape).
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11 лет назад |
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DebugHud.cpp
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0f9e8c6762
Move DebugHud update to PostUpdate event so that values set during Update will be displayed on the same frame. Additionally, exposed DebugHud::Update() to script to allow calling it manually and forcing update of values, if necessary. Closes #466.
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11 лет назад |
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DebugHud.h
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0f9e8c6762
Move DebugHud update to PostUpdate event so that values set during Update will be displayed on the same frame. Additionally, exposed DebugHud::Update() to script to allow calling it manually and forcing update of values, if necessary. Closes #466.
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11 лет назад |
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Engine.cpp
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 лет назад |
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Engine.h
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aa6d76551f
Allow C++ access to Engine's next frame timestep.
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11 лет назад |
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EngineEvents.h
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3748375f67
Enhance Console class to support multiple command line interpreterers.
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11 лет назад |