Lasse Öörni 09c023e788 ParticleEffect Load & Save overloads with XMLElement do not need to be virtual. 11 лет назад
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Direct3D9 9d78a85348 Add events for GPU context loss & restore. 11 лет назад
OpenGL 9d78a85348 Add events for GPU context loss & restore. 11 лет назад
AnimatedModel.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
AnimatedModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 лет назад
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 лет назад
AnimationController.cpp 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 лет назад
AnimationController.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
AnimationState.cpp 367f6a345f Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame(). 11 лет назад
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 лет назад
Batch.cpp 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 лет назад
BillboardSet.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
BillboardSet.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Camera.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
Camera.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
CustomGeometry.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
CustomGeometry.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
DebugRenderer.cpp 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 лет назад
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 лет назад
DecalSet.cpp cb819a5a6f Remove class name and variant type from attribute macros. 11 лет назад
DecalSet.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
Drawable.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
Drawable.h ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 лет назад
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 лет назад
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 лет назад
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 лет назад
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 лет назад
GraphicsEvents.h 9d78a85348 Add events for GPU context loss & restore. 11 лет назад
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Light.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
Light.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
Material.cpp 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
Material.h 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
Model.cpp d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 лет назад
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 лет назад
OcclusionBuffer.cpp 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 лет назад
OcclusionBuffer.h 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 лет назад
Octree.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 лет назад
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 лет назад
ParticleEffect.cpp ed78af0f1f Initial Undo/Redo support added -- redo doesn't work for the Line Edits ? 11 лет назад
ParticleEffect.h 09c023e788 ParticleEffect Load & Save overloads with XMLElement do not need to be virtual. 11 лет назад
ParticleEmitter.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
ParticleEmitter.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 лет назад
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 лет назад
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Renderer.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 лет назад
Renderer.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 лет назад
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 лет назад
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 лет назад
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 лет назад
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 лет назад
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Skeleton.cpp e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 лет назад
Skeleton.h e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 лет назад
Skybox.cpp cb819a5a6f Remove class name and variant type from attribute macros. 11 лет назад
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModel.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
StaticModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
StaticModelGroup.cpp 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 лет назад
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Technique.cpp 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 лет назад
Technique.h 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 лет назад
Terrain.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
Terrain.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 лет назад
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
View.cpp 3589fa7830 Fix alpha materials in StaticModelGroup only displaying 1 instance. Closes #544. 11 лет назад
View.h a5049d423f Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention. 11 лет назад
Viewport.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 лет назад
Viewport.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 лет назад
Zone.cpp ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 лет назад
Zone.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 лет назад