ResourceCache.cpp 25 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "Log.h"
  29. #include "PackageFile.h"
  30. #include "ResourceCache.h"
  31. #include "ResourceEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. static const char* checkDirs[] = {
  37. "Fonts",
  38. "Materials",
  39. "Models",
  40. "Music",
  41. "Objects",
  42. "Particle",
  43. "PostProcess",
  44. "RenderPaths",
  45. "Scenes",
  46. "Scripts",
  47. "Sounds",
  48. "Shaders",
  49. "Techniques",
  50. "Textures",
  51. "UI",
  52. 0
  53. };
  54. static const SharedPtr<Resource> noResource;
  55. ResourceCache::ResourceCache(Context* context) :
  56. Object(context),
  57. autoReloadResources_(false)
  58. {
  59. // Register Resource library object factories
  60. RegisterResourceLibrary(context_);
  61. }
  62. ResourceCache::~ResourceCache()
  63. {
  64. }
  65. bool ResourceCache::AddResourceDir(const String& pathName)
  66. {
  67. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  68. if (!fileSystem || !fileSystem->DirExists(pathName))
  69. {
  70. LOGERROR("Could not open directory " + pathName);
  71. return false;
  72. }
  73. // Convert path to absolute
  74. String fixedPath = AddTrailingSlash(pathName);
  75. if (!IsAbsolutePath(fixedPath))
  76. fixedPath = fileSystem->GetCurrentDir() + fixedPath;
  77. // Sanitate away /./ construct
  78. fixedPath.Replace("/./", "/");
  79. // Check that the same path does not already exist
  80. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  81. {
  82. if (!resourceDirs_[i].Compare(fixedPath, false))
  83. return true;
  84. }
  85. resourceDirs_.Push(fixedPath);
  86. // If resource auto-reloading active, create a file watcher for the directory
  87. if (autoReloadResources_)
  88. {
  89. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  90. watcher->StartWatching(fixedPath, true);
  91. fileWatchers_.Push(watcher);
  92. }
  93. LOGINFO("Added resource path " + fixedPath);
  94. return true;
  95. }
  96. void ResourceCache::AddPackageFile(PackageFile* package, bool addAsFirst)
  97. {
  98. // Do not add packages that failed to load
  99. if (!package || !package->GetNumFiles())
  100. return;
  101. if (addAsFirst)
  102. packages_.Insert(packages_.Begin(), SharedPtr<PackageFile>(package));
  103. else
  104. packages_.Push(SharedPtr<PackageFile>(package));
  105. LOGINFO("Added resource package " + package->GetName());
  106. }
  107. bool ResourceCache::AddManualResource(Resource* resource)
  108. {
  109. if (!resource)
  110. {
  111. LOGERROR("Null manual resource");
  112. return false;
  113. }
  114. const String& name = resource->GetName();
  115. if (name.Empty())
  116. {
  117. LOGERROR("Manual resource with empty name, can not add");
  118. return false;
  119. }
  120. resource->ResetUseTimer();
  121. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  122. UpdateResourceGroup(resource->GetType());
  123. return true;
  124. }
  125. void ResourceCache::RemoveResourceDir(const String& path)
  126. {
  127. String fixedPath = AddTrailingSlash(path);
  128. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  129. {
  130. if (!resourceDirs_[i].Compare(path, false))
  131. {
  132. resourceDirs_.Erase(i);
  133. if (fileWatchers_.Size() > i)
  134. fileWatchers_.Erase(i);
  135. LOGINFO("Removed resource path " + fixedPath);
  136. return;
  137. }
  138. }
  139. }
  140. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  141. {
  142. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  143. {
  144. if (*i == package)
  145. {
  146. if (releaseResources)
  147. ReleasePackageResources(*i, forceRelease);
  148. LOGINFO("Removed resource package " + (*i)->GetName());
  149. packages_.Erase(i);
  150. return;
  151. }
  152. }
  153. }
  154. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  155. {
  156. // Compare the name and extension only, not the path
  157. String fileNameNoPath = GetFileNameAndExtension(fileName);
  158. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  159. {
  160. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  161. {
  162. if (releaseResources)
  163. ReleasePackageResources(*i, forceRelease);
  164. LOGINFO("Removed resource package " + (*i)->GetName());
  165. packages_.Erase(i);
  166. return;
  167. }
  168. }
  169. }
  170. void ResourceCache::ReleaseResource(ShortStringHash type, const String& name, bool force)
  171. {
  172. StringHash nameHash(name);
  173. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  174. if (!existingRes)
  175. return;
  176. // If other references exist, do not release, unless forced
  177. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  178. {
  179. resourceGroups_[type].resources_.Erase(nameHash);
  180. UpdateResourceGroup(type);
  181. }
  182. }
  183. void ResourceCache::ReleaseResources(ShortStringHash type, bool force)
  184. {
  185. bool released = false;
  186. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  187. if (i != resourceGroups_.End())
  188. {
  189. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  190. j != i->second_.resources_.End();)
  191. {
  192. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  193. // If other references exist, do not release, unless forced
  194. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  195. {
  196. i->second_.resources_.Erase(current);
  197. released = true;
  198. }
  199. }
  200. }
  201. if (released)
  202. UpdateResourceGroup(type);
  203. }
  204. void ResourceCache::ReleaseResources(ShortStringHash type, const String& partialName, bool force)
  205. {
  206. bool released = false;
  207. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  208. if (i != resourceGroups_.End())
  209. {
  210. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  211. j != i->second_.resources_.End();)
  212. {
  213. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  214. if (current->second_->GetName().Contains(partialName))
  215. {
  216. // If other references exist, do not release, unless forced
  217. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  218. {
  219. i->second_.resources_.Erase(current);
  220. released = true;
  221. }
  222. }
  223. }
  224. }
  225. if (released)
  226. UpdateResourceGroup(type);
  227. }
  228. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  229. {
  230. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  231. // This is not necessary if forcing release
  232. unsigned repeat = force ? 1 : 2;
  233. while (repeat--)
  234. {
  235. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  236. {
  237. bool released = false;
  238. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  239. j != i->second_.resources_.End();)
  240. {
  241. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  242. if (current->second_->GetName().Contains(partialName))
  243. {
  244. // If other references exist, do not release, unless forced
  245. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  246. {
  247. i->second_.resources_.Erase(current);
  248. released = true;
  249. }
  250. }
  251. }
  252. if (released)
  253. UpdateResourceGroup(i->first_);
  254. }
  255. }
  256. }
  257. void ResourceCache::ReleaseAllResources(bool force)
  258. {
  259. unsigned repeat = force ? 1 : 2;
  260. while (repeat--)
  261. {
  262. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  263. i != resourceGroups_.End(); ++i)
  264. {
  265. bool released = false;
  266. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  267. j != i->second_.resources_.End();)
  268. {
  269. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  270. // If other references exist, do not release, unless forced
  271. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  272. {
  273. i->second_.resources_.Erase(current);
  274. released = true;
  275. }
  276. }
  277. if (released)
  278. UpdateResourceGroup(i->first_);
  279. }
  280. }
  281. }
  282. bool ResourceCache::ReloadResource(Resource* resource)
  283. {
  284. if (!resource)
  285. return false;
  286. resource->SendEvent(E_RELOADSTARTED);
  287. bool success = false;
  288. SharedPtr<File> file = GetFile(resource->GetName());
  289. if (file)
  290. success = resource->Load(*(file.Get()));
  291. if (success)
  292. {
  293. resource->ResetUseTimer();
  294. UpdateResourceGroup(resource->GetType());
  295. resource->SendEvent(E_RELOADFINISHED);
  296. return true;
  297. }
  298. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  299. // attempt loading again
  300. resource->SendEvent(E_RELOADFAILED);
  301. return false;
  302. }
  303. void ResourceCache::SetMemoryBudget(ShortStringHash type, unsigned budget)
  304. {
  305. resourceGroups_[type].memoryBudget_ = budget;
  306. }
  307. void ResourceCache::SetAutoReloadResources(bool enable)
  308. {
  309. if (enable != autoReloadResources_)
  310. {
  311. if (enable)
  312. {
  313. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  314. {
  315. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  316. watcher->StartWatching(resourceDirs_[i], true);
  317. fileWatchers_.Push(watcher);
  318. }
  319. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  320. }
  321. else
  322. {
  323. UnsubscribeFromEvent(E_BEGINFRAME);
  324. fileWatchers_.Clear();
  325. }
  326. autoReloadResources_ = enable;
  327. }
  328. }
  329. SharedPtr<File> ResourceCache::GetFile(const String& nameIn)
  330. {
  331. String name = SanitateResourceName(nameIn);
  332. // Check first the packages
  333. for (unsigned i = 0; i < packages_.Size(); ++i)
  334. {
  335. if (packages_[i]->Exists(name))
  336. return SharedPtr<File>(new File(context_, packages_[i], name));
  337. }
  338. // Then the filesystem
  339. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  340. if (fileSystem)
  341. {
  342. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  343. {
  344. if (fileSystem->FileExists(resourceDirs_[i] + name))
  345. {
  346. // Construct the file first with full path, then rename it to not contain the resource path,
  347. // so that the file's name can be used in further GetFile() calls (for example over the network)
  348. SharedPtr<File> file(new File(context_, resourceDirs_[i] + name));
  349. file->SetName(name);
  350. return file;
  351. }
  352. }
  353. // Fallback using absolute path
  354. if (fileSystem->FileExists(name))
  355. return SharedPtr<File>(new File(context_, name));
  356. }
  357. LOGERROR("Could not find resource " + name);
  358. return SharedPtr<File>();
  359. }
  360. Resource* ResourceCache::GetResource(ShortStringHash type, const char* name)
  361. {
  362. return GetResource(type, String(name));
  363. }
  364. Resource* ResourceCache::GetResource(ShortStringHash type, const String& nameIn)
  365. {
  366. String name = SanitateResourceName(nameIn);
  367. // If empty name, return null pointer immediately
  368. if (name.Empty())
  369. return 0;
  370. StringHash nameHash(name);
  371. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  372. if (existing)
  373. return existing;
  374. SharedPtr<Resource> resource;
  375. // Make sure the pointer is non-null and is a Resource subclass
  376. resource = DynamicCast<Resource>(context_->CreateObject(type));
  377. if (!resource)
  378. {
  379. LOGERROR("Could not load unknown resource type " + String(type));
  380. return 0;
  381. }
  382. // Attempt to load the resource
  383. SharedPtr<File> file = GetFile(name);
  384. if (!file)
  385. return 0;
  386. LOGDEBUG("Loading resource " + name);
  387. resource->SetName(file->GetName());
  388. if (!resource->Load(*(file.Get())))
  389. return 0;
  390. // Store to cache
  391. resource->ResetUseTimer();
  392. resourceGroups_[type].resources_[nameHash] = resource;
  393. UpdateResourceGroup(type);
  394. return resource;
  395. }
  396. void ResourceCache::GetResources(PODVector<Resource*>& result, ShortStringHash type) const
  397. {
  398. result.Clear();
  399. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  400. if (i != resourceGroups_.End())
  401. {
  402. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  403. j != i->second_.resources_.End(); ++j)
  404. result.Push(j->second_);
  405. }
  406. }
  407. bool ResourceCache::Exists(const String& nameIn) const
  408. {
  409. String name = SanitateResourceName(nameIn);
  410. for (unsigned i = 0; i < packages_.Size(); ++i)
  411. {
  412. if (packages_[i]->Exists(name))
  413. return true;
  414. }
  415. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  416. if (fileSystem)
  417. {
  418. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  419. {
  420. if (fileSystem->FileExists(resourceDirs_[i] + name))
  421. return true;
  422. }
  423. // Fallback using absolute path
  424. if (fileSystem->FileExists(name))
  425. return true;
  426. }
  427. return false;
  428. }
  429. unsigned ResourceCache::GetMemoryBudget(ShortStringHash type) const
  430. {
  431. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  432. if (i != resourceGroups_.End())
  433. return i->second_.memoryBudget_;
  434. else
  435. return 0;
  436. }
  437. unsigned ResourceCache::GetMemoryUse(ShortStringHash type) const
  438. {
  439. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  440. if (i != resourceGroups_.End())
  441. return i->second_.memoryUse_;
  442. else
  443. return 0;
  444. }
  445. unsigned ResourceCache::GetTotalMemoryUse() const
  446. {
  447. unsigned total = 0;
  448. for (HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  449. total += i->second_.memoryUse_;
  450. return total;
  451. }
  452. String ResourceCache::GetResourceFileName(const String& name) const
  453. {
  454. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  455. if (fileSystem)
  456. {
  457. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  458. {
  459. if (fileSystem->FileExists(resourceDirs_[i] + name))
  460. return resourceDirs_[i] + name;
  461. }
  462. }
  463. return String();
  464. }
  465. String ResourceCache::GetPreferredResourceDir(const String& path) const
  466. {
  467. String fixedPath = AddTrailingSlash(path);
  468. bool pathHasKnownDirs = false;
  469. bool parentHasKnownDirs = false;
  470. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  471. // If no filesystem, can not check directory existence, so just return the original path
  472. if (!fileSystem)
  473. return fixedPath;
  474. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  475. {
  476. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  477. {
  478. pathHasKnownDirs = true;
  479. break;
  480. }
  481. }
  482. if (!pathHasKnownDirs)
  483. {
  484. String parentPath = GetParentPath(fixedPath);
  485. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  486. {
  487. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  488. {
  489. parentHasKnownDirs = true;
  490. break;
  491. }
  492. }
  493. // If path does not have known subdirectories, but the parent path has, use the parent instead
  494. if (parentHasKnownDirs)
  495. fixedPath = parentPath;
  496. }
  497. return fixedPath;
  498. }
  499. String ResourceCache::SanitateResourceName(const String& nameIn) const
  500. {
  501. // Sanitate unsupported constructs from the resource name
  502. String name = GetInternalPath(nameIn);
  503. name.Replace("../", "");
  504. name.Replace("./", "");
  505. // If the path refers to one of the resource directories, normalize the resource name
  506. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  507. if (fileSystem && resourceDirs_.Size())
  508. {
  509. String namePath = GetPath(name);
  510. String exePath = fileSystem->GetProgramDir();
  511. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  512. {
  513. String relativeResourcePath = resourceDirs_[i];
  514. if (relativeResourcePath.StartsWith(exePath))
  515. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  516. if (namePath.StartsWith(resourceDirs_[i], false))
  517. namePath = namePath.Substring(resourceDirs_[i].Length());
  518. else if (namePath.StartsWith(relativeResourcePath, false))
  519. namePath = namePath.Substring(relativeResourcePath.Length());
  520. }
  521. name = namePath + GetFileNameAndExtension(name);
  522. }
  523. return name.Trimmed();
  524. }
  525. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  526. {
  527. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  528. if (!resource || !autoReloadResources_)
  529. return;
  530. StringHash nameHash(resource->GetName());
  531. HashSet<StringHash>& dependents = dependentResources_[dependency];
  532. dependents.Insert(nameHash);
  533. }
  534. void ResourceCache::ResetDependencies(Resource* resource)
  535. {
  536. if (!resource || !autoReloadResources_)
  537. return;
  538. StringHash nameHash(resource->GetName());
  539. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  540. dependentResources_.End();)
  541. {
  542. HashSet<StringHash>& dependents = i->second_;
  543. dependents.Erase(nameHash);
  544. if (dependents.Empty())
  545. i = dependentResources_.Erase(i);
  546. else
  547. ++i;
  548. }
  549. }
  550. const SharedPtr<Resource>& ResourceCache::FindResource(ShortStringHash type, StringHash nameHash)
  551. {
  552. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  553. if (i == resourceGroups_.End())
  554. return noResource;
  555. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  556. if (j == i->second_.resources_.End())
  557. return noResource;
  558. return j->second_;
  559. }
  560. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  561. {
  562. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  563. {
  564. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  565. if (j != i->second_.resources_.End())
  566. return j->second_;
  567. }
  568. return noResource;
  569. }
  570. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  571. {
  572. HashSet<ShortStringHash> affectedGroups;
  573. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  574. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  575. {
  576. StringHash nameHash(i->first_);
  577. // We do not know the actual resource type, so search all type containers
  578. for (HashMap<ShortStringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  579. j != resourceGroups_.End(); ++j)
  580. {
  581. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  582. if (k != j->second_.resources_.End())
  583. {
  584. // If other references exist, do not release, unless forced
  585. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  586. {
  587. j->second_.resources_.Erase(k);
  588. affectedGroups.Insert(j->first_);
  589. }
  590. break;
  591. }
  592. }
  593. }
  594. for (HashSet<ShortStringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  595. UpdateResourceGroup(*i);
  596. }
  597. void ResourceCache::UpdateResourceGroup(ShortStringHash type)
  598. {
  599. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  600. if (i == resourceGroups_.End())
  601. return;
  602. for (;;)
  603. {
  604. unsigned totalSize = 0;
  605. unsigned oldestTimer = 0;
  606. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  607. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  608. j != i->second_.resources_.End(); ++j)
  609. {
  610. totalSize += j->second_->GetMemoryUse();
  611. unsigned useTimer = j->second_->GetUseTimer();
  612. if (useTimer > oldestTimer)
  613. {
  614. oldestTimer = useTimer;
  615. oldestResource = j;
  616. }
  617. }
  618. i->second_.memoryUse_ = totalSize;
  619. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  620. // (resources in use always return a zero timer and can not be removed)
  621. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  622. oldestResource != i->second_.resources_.End())
  623. {
  624. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  625. oldestResource->second_->GetName());
  626. i->second_.resources_.Erase(oldestResource);
  627. }
  628. else
  629. break;
  630. }
  631. }
  632. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  633. {
  634. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  635. {
  636. String fileName;
  637. while (fileWatchers_[i]->GetNextChange(fileName))
  638. {
  639. StringHash fileNameHash(fileName);
  640. // If the filename is a resource we keep track of, reload it
  641. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  642. if (resource)
  643. {
  644. LOGDEBUG("Reloading changed resource " + fileName);
  645. ReloadResource(resource);
  646. }
  647. else
  648. {
  649. // Check if this is a dependency resource, reload dependents
  650. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  651. if (j != dependentResources_.End())
  652. {
  653. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  654. // resources we need to reload first
  655. Vector<SharedPtr<Resource> > dependents;
  656. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  657. {
  658. const SharedPtr<Resource>& dependent = FindResource(*k);
  659. if (dependent)
  660. dependents.Push(dependent);
  661. }
  662. for (unsigned k = 0; k < dependents.Size(); ++k)
  663. {
  664. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  665. ReloadResource(dependents[k]);
  666. }
  667. }
  668. }
  669. }
  670. }
  671. }
  672. void RegisterResourceLibrary(Context* context)
  673. {
  674. Image::RegisterObject(context);
  675. XMLFile::RegisterObject(context);
  676. }
  677. }