Model.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. namespace Urho3D
  37. {
  38. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  39. {
  40. for (unsigned i = 0; i < buffers.Size(); ++i)
  41. {
  42. if (buffers[i] == buffer)
  43. return i;
  44. }
  45. return 0;
  46. }
  47. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  48. {
  49. for (unsigned i = 0; i < buffers.Size(); ++i)
  50. {
  51. if (buffers[i] == buffer)
  52. return i;
  53. }
  54. return 0;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. // Read vertex buffers
  85. unsigned numVertexBuffers = source.ReadUInt();
  86. vertexBuffers_.Reserve(numVertexBuffers);
  87. morphRangeStarts_.Resize(numVertexBuffers);
  88. morphRangeCounts_.Resize(numVertexBuffers);
  89. for (unsigned i = 0; i < numVertexBuffers; ++i)
  90. {
  91. unsigned vertexCount = source.ReadUInt();
  92. unsigned elementMask = source.ReadUInt();
  93. morphRangeStarts_[i] = source.ReadUInt();
  94. morphRangeCounts_[i] = source.ReadUInt();
  95. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  96. buffer->SetShadowed(true);
  97. buffer->SetSize(vertexCount, elementMask);
  98. void* dest = buffer->Lock(0, vertexCount);
  99. unsigned vertexSize = buffer->GetVertexSize();
  100. source.Read(dest, vertexCount * vertexSize);
  101. buffer->Unlock();
  102. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  103. vertexBuffers_.Push(buffer);
  104. }
  105. // Read index buffers
  106. unsigned numIndexBuffers = source.ReadUInt();
  107. indexBuffers_.Reserve(numIndexBuffers);
  108. for (unsigned i = 0; i < numIndexBuffers; ++i)
  109. {
  110. unsigned indexCount = source.ReadUInt();
  111. unsigned indexSize = source.ReadUInt();
  112. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  113. buffer->SetShadowed(true);
  114. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  115. void* dest = buffer->Lock(0, indexCount);
  116. source.Read(dest, indexCount * indexSize);
  117. buffer->Unlock();
  118. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  119. indexBuffers_.Push(buffer);
  120. }
  121. // Read geometries
  122. unsigned numGeometries = source.ReadUInt();
  123. geometries_.Reserve(numGeometries);
  124. geometryBoneMappings_.Reserve(numGeometries);
  125. geometryCenters_.Reserve(numGeometries);
  126. for (unsigned i = 0; i < numGeometries; ++i)
  127. {
  128. // Read bone mappings
  129. unsigned boneMappingCount = source.ReadUInt();
  130. PODVector<unsigned> boneMapping(boneMappingCount);
  131. for (unsigned j = 0; j < boneMappingCount; ++j)
  132. boneMapping[j] = source.ReadUInt();
  133. geometryBoneMappings_.Push(boneMapping);
  134. unsigned numLodLevels = source.ReadUInt();
  135. Vector<SharedPtr<Geometry> > geometryLodLevels;
  136. geometryLodLevels.Reserve(numLodLevels);
  137. for (unsigned j = 0; j < numLodLevels; ++j)
  138. {
  139. float distance = source.ReadFloat();
  140. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  141. unsigned vertexBufferRef = source.ReadUInt();
  142. unsigned indexBufferRef = source.ReadUInt();
  143. unsigned indexStart = source.ReadUInt();
  144. unsigned indexCount = source.ReadUInt();
  145. if (vertexBufferRef >= vertexBuffers_.Size())
  146. {
  147. LOGERROR("Vertex buffer index out of bounds");
  148. return false;
  149. }
  150. if (indexBufferRef >= indexBuffers_.Size())
  151. {
  152. LOGERROR("Index buffer index out of bounds");
  153. return false;
  154. }
  155. SharedPtr<Geometry> geometry(new Geometry(context_));
  156. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  157. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  158. geometry->SetDrawRange(type, indexStart, indexCount);
  159. geometry->SetLodDistance(distance);
  160. geometryLodLevels.Push(geometry);
  161. memoryUse += sizeof(Geometry);
  162. }
  163. geometries_.Push(geometryLodLevels);
  164. }
  165. // Read morphs
  166. unsigned numMorphs = source.ReadUInt();
  167. morphs_.Reserve(numMorphs);
  168. for (unsigned i = 0; i < numMorphs; ++i)
  169. {
  170. ModelMorph newMorph;
  171. newMorph.name_ = source.ReadString();
  172. newMorph.nameHash_ = StringHash(newMorph.name_);
  173. newMorph.weight_ = 0.0f;
  174. unsigned nubuffers_ = source.ReadUInt();
  175. for (unsigned j = 0; j < nubuffers_; ++j)
  176. {
  177. VertexBufferMorph newBuffer;
  178. unsigned bufferIndex = source.ReadUInt();
  179. newBuffer.elementMask_ = source.ReadUInt();
  180. newBuffer.vertexCount_ = source.ReadUInt();
  181. // Base size: size of each vertex index
  182. unsigned vertexSize = sizeof(unsigned);
  183. // Add size of individual elements
  184. if (newBuffer.elementMask_ & MASK_POSITION)
  185. vertexSize += sizeof(Vector3);
  186. if (newBuffer.elementMask_ & MASK_NORMAL)
  187. vertexSize += sizeof(Vector3);
  188. if (newBuffer.elementMask_ & MASK_TANGENT)
  189. vertexSize += sizeof(Vector3);
  190. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  191. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  192. newMorph.buffers_[bufferIndex] = newBuffer;
  193. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  194. }
  195. morphs_.Push(newMorph);
  196. memoryUse += sizeof(ModelMorph);
  197. }
  198. // Read skeleton
  199. skeleton_.Load(source);
  200. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  201. // Read bounding box
  202. boundingBox_ = source.ReadBoundingBox();
  203. // Read geometry centers
  204. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  205. geometryCenters_.Push(source.ReadVector3());
  206. while (geometryCenters_.Size() < geometries_.Size())
  207. geometryCenters_.Push(Vector3::ZERO);
  208. memoryUse += sizeof(Vector3) * geometries_.Size();
  209. SetMemoryUse(memoryUse);
  210. return true;
  211. }
  212. bool Model::Save(Serializer& dest)
  213. {
  214. // Write ID
  215. if (!dest.WriteFileID("UMDL"))
  216. return false;
  217. // Write vertex buffers
  218. dest.WriteUInt(vertexBuffers_.Size());
  219. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  220. {
  221. VertexBuffer* buffer = vertexBuffers_[i];
  222. dest.WriteUInt(buffer->GetVertexCount());
  223. dest.WriteUInt(buffer->GetElementMask());
  224. dest.WriteUInt(morphRangeStarts_[i]);
  225. dest.WriteUInt(morphRangeCounts_[i]);
  226. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  227. }
  228. // Write index buffers
  229. dest.WriteUInt(indexBuffers_.Size());
  230. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  231. {
  232. IndexBuffer* buffer = indexBuffers_[i];
  233. dest.WriteUInt(buffer->GetIndexCount());
  234. dest.WriteUInt(buffer->GetIndexSize());
  235. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  236. }
  237. // Write geometries
  238. dest.WriteUInt(geometries_.Size());
  239. for (unsigned i = 0; i < geometries_.Size(); ++i)
  240. {
  241. // Write bone mappings
  242. dest.WriteUInt(geometryBoneMappings_[i].Size());
  243. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  244. dest.WriteUInt(geometryBoneMappings_[i][j]);
  245. // Write the LOD levels
  246. dest.WriteUInt(geometries_[i].Size());
  247. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  248. {
  249. Geometry* geometry = geometries_[i][j];
  250. dest.WriteFloat(geometry->GetLodDistance());
  251. dest.WriteUInt(geometry->GetPrimitiveType());
  252. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  253. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  254. dest.WriteUInt(geometry->GetIndexStart());
  255. dest.WriteUInt(geometry->GetIndexCount());
  256. }
  257. }
  258. // Write morphs
  259. dest.WriteUInt(morphs_.Size());
  260. for (unsigned i = 0; i < morphs_.Size(); ++i)
  261. {
  262. dest.WriteString(morphs_[i].name_);
  263. dest.WriteUInt(morphs_[i].buffers_.Size());
  264. // Write morph vertex buffers
  265. for (HashMap<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  266. j != morphs_[i].buffers_.End(); ++j)
  267. {
  268. dest.WriteUInt(j->first_);
  269. dest.WriteUInt(j->second_.elementMask_);
  270. dest.WriteUInt(j->second_.vertexCount_);
  271. // Base size: size of each vertex index
  272. unsigned vertexSize = sizeof(unsigned);
  273. // Add size of individual elements
  274. if (j->second_.elementMask_ & MASK_POSITION)
  275. vertexSize += sizeof(Vector3);
  276. if (j->second_.elementMask_ & MASK_NORMAL)
  277. vertexSize += sizeof(Vector3);
  278. if (j->second_.elementMask_ & MASK_TANGENT)
  279. vertexSize += sizeof(Vector3);
  280. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  281. }
  282. }
  283. // Write skeleton
  284. skeleton_.Save(dest);
  285. // Write bounding box
  286. dest.WriteBoundingBox(boundingBox_);
  287. // Write geometry centers
  288. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  289. dest.WriteVector3(geometryCenters_[i]);
  290. return true;
  291. }
  292. void Model::SetBoundingBox(const BoundingBox& box)
  293. {
  294. boundingBox_ = box;
  295. }
  296. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  297. {
  298. for (unsigned i = 0; i < buffers.Size(); ++i)
  299. {
  300. if (!buffers[i])
  301. {
  302. LOGERROR("Null model vertex buffers specified");
  303. return false;
  304. }
  305. if (!buffers[i]->IsShadowed())
  306. {
  307. LOGERROR("Model vertex buffers must be shadowed");
  308. return false;
  309. }
  310. }
  311. vertexBuffers_ = buffers;
  312. morphRangeStarts_.Resize(buffers.Size());
  313. morphRangeCounts_.Resize(buffers.Size());
  314. // If morph ranges are not specified for buffers, assume to be zero
  315. for (unsigned i = 0; i < buffers.Size(); ++i)
  316. {
  317. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  318. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  319. }
  320. return true;
  321. }
  322. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  323. {
  324. for (unsigned i = 0; i < buffers.Size(); ++i)
  325. {
  326. if (!buffers[i])
  327. {
  328. LOGERROR("Null model index buffers specified");
  329. return false;
  330. }
  331. if (!buffers[i]->IsShadowed())
  332. {
  333. LOGERROR("Model index buffers must be shadowed");
  334. return false;
  335. }
  336. }
  337. indexBuffers_ = buffers;
  338. return true;
  339. }
  340. void Model::SetNumGeometries(unsigned num)
  341. {
  342. geometries_.Resize(num);
  343. geometryBoneMappings_.Resize(num);
  344. geometryCenters_.Resize(num);
  345. }
  346. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  347. {
  348. if (index >= geometries_.Size())
  349. {
  350. LOGERROR("Geometry index out of bounds");
  351. return false;
  352. }
  353. if (!num)
  354. {
  355. LOGERROR("Zero LOD levels not allowed");
  356. return false;
  357. }
  358. geometries_[index].Resize(num);
  359. return true;
  360. }
  361. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  362. {
  363. if (index >= geometries_.Size())
  364. {
  365. LOGERROR("Geometry index out of bounds");
  366. return false;
  367. }
  368. if (lodLevel >= geometries_[index].Size())
  369. {
  370. LOGERROR("LOD level index out of bounds");
  371. return false;
  372. }
  373. geometries_[index][lodLevel] = geometry;
  374. return true;
  375. }
  376. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  377. {
  378. if (index >= geometryCenters_.Size())
  379. {
  380. LOGERROR("Geometry index out of bounds");
  381. return false;
  382. }
  383. geometryCenters_[index] = center;
  384. return true;
  385. }
  386. void Model::SetSkeleton(const Skeleton& skeleton)
  387. {
  388. skeleton_ = skeleton;
  389. }
  390. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  391. {
  392. geometryBoneMappings_ = geometryBoneMappings;
  393. }
  394. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  395. {
  396. morphs_ = morphs;
  397. }
  398. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  399. {
  400. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  401. }
  402. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  403. {
  404. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  405. return 0;
  406. return geometries_[index][lodLevel];
  407. }
  408. const ModelMorph* Model::GetMorph(unsigned index) const
  409. {
  410. return index < morphs_.Size() ? &morphs_[index] : 0;
  411. }
  412. const ModelMorph* Model::GetMorph(const String& name) const
  413. {
  414. return GetMorph(StringHash(name));
  415. }
  416. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  417. {
  418. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  419. {
  420. if (i->nameHash_ == nameHash)
  421. return &(*i);
  422. }
  423. return 0;
  424. }
  425. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  426. {
  427. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  428. }
  429. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  430. {
  431. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  432. }
  433. }