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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Oorni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Batch.h"
- #include "Camera.h"
- #include "Context.h"
- #include "Geometry.h"
- #include "Log.h"
- #include "Material.h"
- #include "Model.h"
- #include "OcclusionBuffer.h"
- #include "OctreeQuery.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "ResourceEvents.h"
- #include "StaticModel.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- OBJECTTYPESTATIC(StaticModel);
- StaticModel::StaticModel(Context* context) :
- Drawable(context, DRAWABLE_GEOMETRY),
- occlusionLodLevel_(M_MAX_UNSIGNED),
- materialsAttr_(Material::GetTypeStatic())
- {
- }
- StaticModel::~StaticModel()
- {
- }
- void StaticModel::RegisterObject(Context* context)
- {
- context->RegisterFactory<StaticModel>();
-
- ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
- REF_ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
- ATTRIBUTE(StaticModel, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
- ATTRIBUTE(StaticModel, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATTRIBUTE(StaticModel, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(StaticModel, Drawable);
- ATTRIBUTE(StaticModel, VAR_INT, "Occlusion LOD Level", occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
- }
- void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
- {
- RayQueryLevel level = query.level_;
-
- switch (level)
- {
- case RAY_AABB_NOSUBOBJECTS:
- case RAY_AABB:
- Drawable::ProcessRayQuery(query, results);
- break;
-
- case RAY_OBB:
- case RAY_TRIANGLE:
- Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
- Ray localRay(inverse * query.ray_.origin_, inverse * Vector4(query.ray_.direction_, 0.0f));
- float distance = localRay.HitDistance(boundingBox_);
- if (distance <= query.maxDistance_)
- {
- if (level == RAY_TRIANGLE)
- {
- // After a pretest using the OBB, do the actual test using triangle geometry
- unsigned i = 0;
- while (i < batches_.Size())
- {
- Geometry* geometry = batches_[i++].geometry_;
- if (geometry)
- {
- distance = geometry->GetHitDistance(localRay);
- if (distance <= query.maxDistance_)
- break;
- }
- }
- if (i == batches_.Size())
- break;
- }
-
- // If the code reaches here then we have a hit
- RayQueryResult result;
- result.drawable_ = this;
- result.node_ = node_;
- result.distance_ = distance;
- result.subObject_ = M_MAX_UNSIGNED;
- results.Push(result);
- }
- break;
- }
- }
- void StaticModel::UpdateBatches(const FrameInfo& frame)
- {
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
-
- if (batches_.Size() > 1)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
- batches_[i].worldTransform_ = &worldTransform;
- }
- }
- else if (batches_.Size() == 1)
- {
- batches_[0].distance_ = distance_;
- batches_[0].worldTransform_ = &worldTransform;
- }
-
- float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
- float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
-
- if (newLodDistance != lodDistance_)
- {
- lodDistance_ = newLodDistance;
- CalculateLodLevels();
- }
- }
- Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
- {
- if (batchIndex >= geometries_.Size())
- return 0;
-
- // If level is out of range, use visible geometry
- if (level < geometries_[batchIndex].Size())
- return geometries_[batchIndex][level];
- else
- return batches_[batchIndex].geometry_;
- }
- unsigned StaticModel::GetNumOccluderTriangles()
- {
- unsigned triangles = 0;
-
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
- if (!geometry)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is)
- Material* mat = batches_[i].material_;
- if (mat && !mat->GetOcclusion())
- continue;
-
- triangles += geometry->GetIndexCount() / 3;
- }
-
- return triangles;
- }
- bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
- if (!geometry)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is) and set culling mode
- Material* material = batches_[i].material_;
- if (material)
- {
- if (!material->GetOcclusion())
- continue;
- buffer->SetCullMode(material->GetCullMode());
- }
- else
- buffer->SetCullMode(CULL_CCW);
-
- const unsigned char* vertexData;
- unsigned vertexSize;
- const unsigned char* indexData;
- unsigned indexSize;
- unsigned elementMask;
-
- geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
- // Check for valid geometry data
- if (!vertexData || !indexData)
- continue;
-
- unsigned indexStart = geometry->GetIndexStart();
- unsigned indexCount = geometry->GetIndexCount();
-
- // Draw and check for running out of triangles
- if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
- return false;
- }
-
- return true;
- }
- void StaticModel::SetModel(Model* model)
- {
- if (!model || model == model_)
- return;
-
- // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
- if (model_)
- UnsubscribeFromEvent(model_, E_RELOADFINISHED);
- if (model)
- SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
-
- model_ = model;
-
- // Copy the subgeometry & LOD level structure
- SetNumGeometries(model->GetNumGeometries());
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
- const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- geometries_[i] = geometries[i];
- geometryData_[i].center_ = geometryCenters[i];
- }
-
- SetBoundingBox(model->GetBoundingBox());
- ResetLodLevels();
- MarkNetworkUpdate();
- }
- void StaticModel::SetMaterial(Material* material)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- batches_[i].material_ = material;
-
- MarkNetworkUpdate();
- }
- bool StaticModel::SetMaterial(unsigned index, Material* material)
- {
- if (index >= batches_.Size())
- {
- LOGERROR("Material index out of bounds");
- return false;
- }
-
- batches_[index].material_ = material;
- MarkNetworkUpdate();
- return true;
- }
- void StaticModel::SetOcclusionLodLevel(unsigned level)
- {
- occlusionLodLevel_ = level;
- MarkNetworkUpdate();
- }
- Material* StaticModel::GetMaterial(unsigned index) const
- {
- return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
- }
- void StaticModel::SetBoundingBox(const BoundingBox& box)
- {
- boundingBox_ = box;
- OnMarkedDirty(node_);
- }
- void StaticModel::SetNumGeometries(unsigned num)
- {
- batches_.Resize(num);
- geometries_.Resize(num);
- geometryData_.Resize(num);
- ResetLodLevels();
- }
- void StaticModel::SetModelAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetModel(cache->GetResource<Model>(value.id_));
- }
- void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- for (unsigned i = 0; i < value.ids_.Size(); ++i)
- SetMaterial(i, cache->GetResource<Material>(value.ids_[i]));
- }
- ResourceRef StaticModel::GetModelAttr() const
- {
- return GetResourceRef(model_, Model::GetTypeStatic());
- }
- const ResourceRefList& StaticModel::GetMaterialsAttr() const
- {
- materialsAttr_.ids_.Resize(batches_.Size());
- for (unsigned i = 0; i < batches_.Size(); ++i)
- materialsAttr_.ids_[i] = batches_[i].material_ ? batches_[i].material_->GetNameHash() : StringHash();
-
- return materialsAttr_;
- }
- void StaticModel::OnWorldBoundingBoxUpdate()
- {
- worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
- }
- void StaticModel::ResetLodLevels()
- {
- // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- if (!geometries_[i].Size())
- geometries_[i].Resize(1);
- batches_[i].geometry_ = geometries_[i][0];
- geometryData_[i].lodLevel_ = 0;
- }
-
- // Find out the real LOD levels on next geometry update
- lodDistance_ = M_INFINITY;
- }
- void StaticModel::CalculateLodLevels()
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
- unsigned j;
-
- for (j = 1; j < batchGeometries.Size(); ++j)
- {
- if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
- break;
- }
-
- unsigned newLodLevel = j - 1;
- if (geometryData_[i].lodLevel_ != newLodLevel)
- {
- geometryData_[i].lodLevel_ = newLodLevel;
- batches_[i].geometry_ = batchGeometries[newLodLevel];
- }
- }
- }
- void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- Model* currentModel = model_;
- model_.Reset(); // Set null to allow to be re-set
- SetModel(currentModel);
- }
- }
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