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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Audio.h"
- #include "Context.h"
- #include "CoreEvents.h"
- #include "Graphics.h"
- #include "GraphicsEvents.h"
- #include "Log.h"
- #include "Mutex.h"
- #include "ProcessUtils.h"
- #include "Profiler.h"
- #include "Sound.h"
- #include "SoundSource3D.h"
- #ifdef USE_OPENGL
- #include <portaudio.h>
- #else
- #define DIRECTSOUND_VERSION 0x0800
- #include "Thread.h"
- #include "Timer.h"
- #include <windows.h>
- #include <mmsystem.h>
- #include <dsound.h>
- #endif
- #include "DebugNew.h"
- static const int MIN_BUFFERLENGTH = 20;
- static const int MIN_MIXRATE = 11025;
- static const int MAX_MIXRATE = 48000;
- static const int AUDIO_FPS = 100;
- #ifdef USE_OPENGL
- static unsigned numInstances = 0;
- static int AudioCallback(const void* inputBuffer, void* outputBuffer, unsigned long framesPerBuffer,
- const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void* userData);
- #else
- /// DirectSound audio output stream.
- class AudioStream : public Thread
- {
- public:
- /// Construct.
- AudioStream(Audio* owner) :
- owner_(owner),
- dsObject_(0),
- dsBuffer_(0)
- {
- }
-
- /// Destruct.
- ~AudioStream()
- {
- Close();
-
- if (dsObject_)
- {
- dsObject_->Release();
- dsObject_ = 0;
- }
- }
-
- /// Create the DirectSound buffer.
- bool Open(unsigned windowHandle, int bufferLengthMSec, int mixRate, bool stereo)
- {
- Close();
-
- if (!dsObject_)
- {
- if (DirectSoundCreate(0, &dsObject_, 0) != DS_OK)
- return false;
- }
-
- if (dsObject_->SetCooperativeLevel((HWND)windowHandle, DSSCL_PRIORITY) != DS_OK)
- return false;
-
- WAVEFORMATEX waveFormat;
- waveFormat.wFormatTag = WAVE_FORMAT_PCM;
- waveFormat.nSamplesPerSec = mixRate;
- waveFormat.wBitsPerSample = 16;
-
- if (stereo)
- waveFormat.nChannels = 2;
- else
- waveFormat.nChannels = 1;
-
- sampleSize_ = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
- unsigned numSamples = (bufferLengthMSec * mixRate) / 1000;
-
- waveFormat.nAvgBytesPerSec = mixRate * sampleSize_;
- waveFormat.nBlockAlign = sampleSize_;
- waveFormat.cbSize = 0;
-
- DSBUFFERDESC bufferDesc;
- memset(&bufferDesc, 0, sizeof(bufferDesc));
- bufferDesc.dwSize = sizeof(bufferDesc);
- bufferDesc.dwFlags = DSBCAPS_STICKYFOCUS;
- bufferDesc.dwBufferBytes = numSamples * sampleSize_;
- bufferDesc.lpwfxFormat = &waveFormat;
- bufferSize_ = bufferDesc.dwBufferBytes;
-
- return dsObject_->CreateSoundBuffer(&bufferDesc, &dsBuffer_, 0) == DS_OK;
- }
-
- /// Destroy the DirectSound buffer.
- void Close()
- {
- StopPlayback();
-
- if (dsBuffer_)
- {
- dsBuffer_->Release();
- dsBuffer_ = 0;
- }
- }
-
- /// Start playback.
- bool StartPlayback()
- {
- if (IsStarted())
- return true;
- if (!dsBuffer_)
- return false;
-
- // Clear the buffer before starting playback
- DWORD bytes1, bytes2;
- void *ptr1, *ptr2;
- if (dsBuffer_->Lock(0, bufferSize_, &ptr1, &bytes1, &ptr2, &bytes2, 0) == DS_OK)
- {
- if (bytes1)
- memset(ptr1, 0, bytes1);
- if (bytes2)
- memset(ptr2, 0, bytes2);
- dsBuffer_->Unlock(ptr1, bytes1, ptr2, bytes2);
- }
-
- if (Start())
- {
- SetPriority(THREAD_PRIORITY_ABOVE_NORMAL);
- return true;
- }
- else
- return false;
- }
-
- /// Stop playback.
- void StopPlayback()
- {
- if (dsBuffer_ && IsStarted())
- Stop();
- }
-
- /// Mixing thread function.
- void ThreadFunction()
- {
- DWORD playCursor = 0;
- DWORD writeCursor = 0;
-
- while (shouldRun_)
- {
- Timer audioUpdateTimer;
-
- // Restore buffer / restart playback if necessary
- DWORD status;
- dsBuffer_->GetStatus(&status);
- if (status == DSBSTATUS_BUFFERLOST)
- {
- dsBuffer_->Restore();
- dsBuffer_->GetStatus(&status);
- }
- if (!(status & DSBSTATUS_PLAYING))
- {
- dsBuffer_->Play(0, 0, DSBPLAY_LOOPING);
- writeCursor = 0;
- }
-
- // Get current buffer position
- dsBuffer_->GetCurrentPosition(&playCursor, 0);
- playCursor %= bufferSize_;
- playCursor &= -((int)sampleSize_);
-
- if (playCursor != writeCursor)
- {
- int writeBytes = playCursor - writeCursor;
- if (writeBytes < 0)
- writeBytes += bufferSize_;
-
- // Try to lock buffer
- DWORD bytes1, bytes2;
- void *ptr1, *ptr2;
- if (dsBuffer_->Lock(writeCursor, writeBytes, &ptr1, &bytes1, &ptr2, &bytes2, 0) == DS_OK)
- {
- // Mix sound to locked positions
- {
- MutexLock lock(owner_->GetMutex());
- if (bytes1)
- owner_->MixOutput(ptr1, bytes1 / sampleSize_);
- if (bytes2)
- owner_->MixOutput(ptr2, bytes2 / sampleSize_);
- }
-
- // Unlock buffer and update write cursor
- dsBuffer_->Unlock(ptr1, bytes1, ptr2, bytes2);
- writeCursor += writeBytes;
- if (writeCursor >= bufferSize_)
- writeCursor -= bufferSize_;
- }
- }
-
- // Sleep the remaining time of the audio update period
- int audioSleepTime = Max(1000 / AUDIO_FPS - (int)audioUpdateTimer.GetMSec(false), 0);
- Sleep(audioSleepTime);
- }
-
- dsBuffer_->Stop();
- }
-
- private:
- /// Audio subsystem.
- Audio* owner_;
- /// DirectSound interface.
- IDirectSound* dsObject_;
- /// DirectSound buffer.
- IDirectSoundBuffer* dsBuffer_;
- /// Sound buffer size in bytes.
- unsigned bufferSize_;
- /// Sound buffer sample size.
- unsigned sampleSize_;
- /// Playing flag.
- bool playing_;
- };
- #endif
- OBJECTTYPESTATIC(Audio);
- Audio::Audio(Context* context) :
- Object(context),
- stream_(0),
- sampleSize_(0),
- playing_(false),
- listenerPosition_(Vector3::ZERO),
- listenerRotation_(Quaternion::IDENTITY)
- {
- SubscribeToEvent(E_RENDERUPDATE, HANDLER(Audio, HandleRenderUpdate));
-
- for (unsigned i = 0; i < MAX_SOUND_TYPES; ++i)
- masterGain_[i] = 1.0f;
-
- // Initialize PortAudio under static mutex in case this is the first instance
- #ifdef USE_OPENGL
- {
- MutexLock lock(GetStaticMutex());
- if (!numInstances)
- {
- if (Pa_Initialize() != paNoError)
- LOGERROR("Could not initialize PortAudio");
- }
- ++numInstances;
- }
- #endif
- }
- Audio::~Audio()
- {
- Release();
-
- // Uninitialize PortAudio under static mutex in case this is the last instance
- #ifdef USE_OPENGL
- {
- MutexLock lock(GetStaticMutex());
-
- --numInstances;
- if (!numInstances)
- Pa_Terminate();
- }
- #else
- delete (AudioStream*)stream_;
- stream_ = 0;
- #endif
- }
- bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolate)
- {
- Release();
-
- bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
- mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
-
- // Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
- fragmentSize_ = NextPowerOfTwo(mixRate >> 6);
-
- #ifdef USE_OPENGL
- PaStreamParameters outputParams;
- outputParams.device = Pa_GetDefaultOutputDevice();
- outputParams.channelCount = stereo ? 2 : 1;
- outputParams.sampleFormat = paInt16;
- outputParams.suggestedLatency = bufferLengthMSec / 1000.0;
- outputParams.hostApiSpecificStreamInfo = 0;
-
- if (Pa_OpenStream(&stream_, 0, &outputParams, mixRate, fragmentSize_, 0, AudioCallback, this) != paNoError)
- {
- LOGERROR("Failed to open audio stream");
- return false;
- }
- #else
- if (!stream_)
- stream_ = new AudioStream(this);
-
- unsigned windowHandle = 0;
- Graphics* graphics = GetSubsystem<Graphics>();
- if (graphics)
- windowHandle = graphics->GetWindowHandle();
-
- if (!((AudioStream*)stream_)->Open(windowHandle, bufferLengthMSec, mixRate, stereo))
- {
- LOGERROR("Failed to open audio stream");
- return false;
- }
- #endif
-
- clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
- sampleSize_ = sizeof(short);
- if (stereo)
- sampleSize_ <<= 1;
-
- mixRate_ = mixRate;
- stereo_ = stereo;
- interpolate_ = interpolate;
-
- LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
- (interpolate_ ? "interpolated" : ""));
-
- return Play();
- }
- void Audio::Update(float timeStep)
- {
- PROFILE(UpdateAudio);
-
- // Update in reverse order, because sound sources might remove themselves
- for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
- soundSources_[i]->Update(timeStep);
- }
- bool Audio::Play()
- {
- if (playing_)
- return true;
-
- if (!stream_)
- {
- LOGERROR("No audio mode set, can not start playback");
- return false;
- }
-
- #ifdef USE_OPENGL
- if (Pa_StartStream(stream_) != paNoError)
- {
- LOGERROR("Failed to start playback");
- return false;
- }
- #else
- if (!((AudioStream*)stream_)->StartPlayback())
- {
- LOGERROR("Failed to start playback");
- return false;
- }
- #endif
-
- playing_ = true;
- return true;
- }
- void Audio::Stop()
- {
- if (!stream_ || !playing_)
- return;
-
- #ifdef USE_OPENGL
- Pa_StopStream(stream_);
- #else
- ((AudioStream*)stream_)->StopPlayback();
- #endif
-
- playing_ = false;
- }
- void Audio::SetMasterGain(SoundType type, float gain)
- {
- if (type >= MAX_SOUND_TYPES)
- return;
-
- masterGain_[type] = Clamp(gain, 0.0f, 1.0f);
- }
- void Audio::SetListenerPosition(const Vector3& position)
- {
- listenerPosition_ = position;
- }
- void Audio::SetListenerRotation(const Quaternion& rotation)
- {
- listenerRotation_ = rotation;
- }
- void Audio::SetListenerTransform(const Vector3& position, const Quaternion& rotation)
- {
- listenerPosition_ = position;
- listenerRotation_ = rotation;
- }
- void Audio::StopSound(Sound* soundClip)
- {
- for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
- {
- if ((*i)->GetSound() == soundClip)
- (*i)->Stop();
- }
- }
- float Audio::GetMasterGain(SoundType type) const
- {
- if (type >= MAX_SOUND_TYPES)
- return 0.0f;
-
- return masterGain_[type];
- }
- void Audio::AddSoundSource(SoundSource* channel)
- {
- MutexLock lock(audioMutex_);
- soundSources_.Push(channel);
- }
- void Audio::RemoveSoundSource(SoundSource* channel)
- {
- PODVector<SoundSource*>::Iterator i = soundSources_.Find(channel);
- if (i != soundSources_.End())
- {
- MutexLock lock(audioMutex_);
- soundSources_.Erase(i);
- }
- }
- #ifdef USE_OPENGL
- int AudioCallback(const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo*
- timeInfo, PaStreamCallbackFlags statusFlags, void *userData)
- {
- Audio* audio = static_cast<Audio*>(userData);
-
- {
- MutexLock lock(audio->GetMutex());
- audio->MixOutput(outputBuffer, framesPerBuffer);
- }
-
- return 0;
- }
- #endif
- void Audio::MixOutput(void *dest, unsigned samples)
- {
- while (samples)
- {
- // If sample count exceeds the fragment (clip buffer) size, split the work
- unsigned workSamples = Min((int)samples, (int)fragmentSize_);
- unsigned clipSamples = workSamples;
- if (stereo_)
- clipSamples <<= 1;
-
- // Clear clip buffer
- memset(clipBuffer_.Get(), 0, clipSamples * sizeof(int));
- int* clipPtr = clipBuffer_.Get();
-
- // Mix samples to clip buffer
- for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
- (*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolate_);
-
- // Copy output from clip buffer to destination
- clipPtr = clipBuffer_.Get();
- short* destPtr = (short*)dest;
- while (clipSamples--)
- *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
-
- samples -= workSamples;
- ((unsigned char*&)destPtr) += sampleSize_ * workSamples;
- }
- }
- void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace RenderUpdate;
-
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void Audio::Release()
- {
- Stop();
-
- if (stream_)
- {
- #ifdef USE_OPENGL
- Pa_CloseStream(stream_);
- stream_ = 0;
- #else
- ((AudioStream*)stream_)->Close();
- #endif
-
- clipBuffer_.Reset();
- }
- }
- void RegisterAudioLibrary(Context* context)
- {
- Sound::RegisterObject(context);
- SoundSource::RegisterObject(context);
- SoundSource3D::RegisterObject(context);
- }
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