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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "TreeBase.h"
- // Based on Red Black Trees by Julienne Walker
- // http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
- /// %Set template class using a red-black tree.
- template <class T> class Set : public TreeBase
- {
- public:
- /// %Set node.
- struct Node : public TreeNodeBase
- {
- // Construct undefined.
- Node()
- {
- }
-
- // Construct with key.
- Node(const T& key) :
- key_(key)
- {
- }
-
- /// Key.
- T key_;
-
- /// Return parent node.
- Node* Parent() const { return static_cast<Node*>(parent_); }
- /// Return the left or right child.
- Node* Child(unsigned dir) const { return static_cast<Node*>(link_[dir]); }
- };
-
- /// %Set iterator.
- class Iterator : public TreeIteratorBase
- {
- public:
- /// Construct.
- Iterator()
- {
- }
-
- /// Construct with a node pointer.
- Iterator(Node* ptr) :
- TreeIteratorBase(ptr)
- {
- }
-
- /// Preincrement the pointer.
- Iterator& operator ++ () { GotoNext(); return *this; }
- /// Postincrement the pointer.
- Iterator operator ++ (int) { Iterator it = *this; GotoNext(); return it; }
- /// Predecrement the pointer.
- Iterator& operator -- () { GotoPrev(); return *this; }
- /// Postdecrement the pointer.
- Iterator operator -- (int) { Iterator it = *this; GotoPrev(); return it; }
-
- /// Point to the key.
- const T* operator -> () const { return &(static_cast<Node*>(ptr_))->key_; }
- /// Dereference the key.
- const T& operator * () const { return (static_cast<Node*>(ptr_))->key_; }
- };
-
- /// %Set const iterator.
- class ConstIterator : public TreeIteratorBase
- {
- public:
- /// Construct.
- ConstIterator()
- {
- }
-
- /// Construct with a node pointer.
- ConstIterator(Node* ptr) :
- TreeIteratorBase(ptr)
- {
- }
-
- // Construct from a non-const iterator.
- ConstIterator(const Iterator& it) :
- TreeIteratorBase(it.ptr_)
- {
- }
-
- /// Assign from a non-const iterator.
- ConstIterator& operator = (const Iterator& rhs) { ptr_ = rhs.ptr_; return *this; }
- /// Preincrement the pointer.
- ConstIterator& operator ++ () { GotoNext(); return *this; }
- /// Postincrement the pointer.
- ConstIterator operator ++ (int) { ConstIterator it = *this; GotoNext(); return it; }
- /// Predecrement the pointer.
- ConstIterator& operator -- () { GotoPrev(); return *this; }
- /// Postdecrement the pointer.
- ConstIterator operator -- (int) { ConstIterator it = *this; GotoPrev(); return it; }
-
- /// Point to the key.
- const T* operator -> () const { return &(static_cast<Node*>(ptr_))->key_; }
- /// Dereference the key.
- const T& operator * () const { return (static_cast<Node*>(ptr_))->key_; }
- };
-
- /// Construct empty.
- Set()
- {
- }
-
- /// Construct from another set.
- Set(const Set<T>& set)
- {
- allocator_ = AllocatorInitialize(sizeof(Node), set.Size());
- *this = set;
- }
-
- /// Destruct.
- ~Set()
- {
- Clear();
- AllocatorUninitialize(allocator_);
- }
-
- /// Assign a set.
- Set& operator = (const Set<T>& set)
- {
- Clear();
- Insert(set);
-
- return *this;
- }
-
- /// Add-assign a value.
- Set& operator += (const T& rhs)
- {
- Insert(rhs);
- return *this;
- }
-
- /// Add-assign a set.
- Set& operator += (const Set<T>& rhs)
- {
- Insert(rhs);
- return *this;
- }
-
- /// Test for equality with another set.
- bool operator == (const Set<T>& rhs) const
- {
- if (rhs.size_ != size_)
- return false;
-
- ConstIterator i = Begin();
- ConstIterator j = rhs.Begin();
- while (i != End())
- {
- if (*i != *j)
- return false;
- ++i;
- ++j;
- }
-
- return true;
- }
-
- /// Test for inequality with another set.
- bool operator != (const Set<T>& rhs) const
- {
- if (rhs.size_ != size_)
- return true;
-
- ConstIterator i = Begin();
- ConstIterator j = rhs.Begin();
- while (i != End())
- {
- if (*i != *j)
- return true;
- ++i;
- ++j;
- }
-
- return false;
- }
-
- /// Clear the set.
- void Clear()
- {
- Node* root = Root();
- if (!root)
- return;
-
- EraseNodes(root);
- root_ = 0;
- }
-
- /// Insert a key. Return iterator to the value.
- Iterator Insert(const T& key) { return Iterator(InsertNode(key)); }
- /// Insert a set.
- void Insert(const Set<T>& set) { Insert(set.Begin(), set.End()); }
- /// Insert a key by iterator. Return iterator to the value.
- Iterator Insert(const ConstIterator& it) { return Iterator(InsertNode(*it)); }
-
- /// Insert a range by iterators.
- void Insert(const ConstIterator& start, const ConstIterator& end)
- {
- ConstIterator it = start;
- while (it != end)
- InsertNode(*it++);
- }
-
- /// Erase a key. Return true if was found.
- bool Erase(const T& key) { return EraseNode(key); }
- /// Erase a key by iterator.
- void Erase(const Iterator& it) { EraseNode(*it); }
-
- /// Erase a range by iterators.
- void Erase(const Iterator& start, const Iterator& end)
- {
- Iterator it = start;
- while (it != end)
- {
- Iterator current = it++;
- Erase(current);
- }
- }
-
- /// Return whether contains a key.
- bool Contains(const T& key) const { return FindNode(key) != 0; }
- /// Return iterator to the node with key, or end iterator if not found.
- Iterator Find(const T& key) { Node* node = FindNode(key); return node ? Iterator(node) : End(); }
- /// Return const iterator to the node with key, or null iterator if not found.
- ConstIterator Find(const T& key) const { Node* node = FindNode(key); return node ? ConstIterator(node) : End(); }
- /// Return iterator to the beginning.
- Iterator Begin() { return Iterator(FindFirst()); }
- /// Return const iterator to the beginning.
- ConstIterator Begin() const { return ConstIterator(FindFirst()); }
- /// Return iterator to the end.
- Iterator End() { return ++Iterator(FindLast()); }
- /// Return const iterator to the end.
- ConstIterator End() const { return ++ConstIterator(FindLast()); }
- /// Return first key.
- const T& Front() { return FindFirst()->key_; }
- /// Return last key.
- const T& Back() { return FindLast()->key_; }
- /// Return number of keys.
- unsigned Size() const { return size_; }
- /// Return whether set is empty.
- bool Empty() const { return size_ == 0; }
-
- private:
- /// Return the root pointer with correct type.
- Node* Root() const { return reinterpret_cast<Node*>(root_); }
-
- /// Find the node with smallest key.
- Node* FindFirst() const
- {
- Node* node = Root();
- while (node && node->link_[0])
- node = node->Child(0);
- return node;
- }
-
- /// Find the node with largest key.
- Node* FindLast() const
- {
- Node* node = Root();
- while (node && node->link_[1])
- node = node->Child(1);
- return node;
- }
-
- /// Find a node with key. Return null if not found.
- Node* FindNode(const T& key) const
- {
- Node* node = Root();
- while (node)
- {
- if (node->key_ == key)
- return node;
- else
- node = node->Child(node->key_ < key);
- }
- return 0;
- }
-
- /// Insert a node and return a pointer to it.
- Node* InsertNode(const T& key)
- {
- Node* ret = 0;
-
- if (!root_)
- {
- root_ = ret = ReserveNode(key);
- ++size_;
- }
- else
- {
- Node head;
- Node* g, * t, * p, * q;
-
- unsigned dir = 0;
- unsigned last = 0;
-
- t = &head;
- g = p = 0;
- q = Root();
- t->SetChild(1, Root());
-
- for (;;)
- {
- if (!q)
- {
- p->SetChild(dir, q = ret = ReserveNode(key));
- ++size_;
- }
- else if (IsRed(q->link_[0]) && IsRed(q->link_[1]))
- {
- q->isRed_ = true;
- q->link_[0]->isRed_ = false;
- q->link_[1]->isRed_ = false;
- }
-
- if (IsRed(q) && IsRed(p))
- {
- unsigned dir2 = (t->link_[1] == g);
- if (q == p->link_[last])
- t->SetChild(dir2, RotateSingle(g, !last));
- else
- t->SetChild(dir2, RotateDouble(g, !last));
- }
-
- if (q->key_ == key)
- {
- ret = q;
- break;
- }
-
- last = dir;
- dir = q->key_ < key;
-
- if (g)
- t = g;
- g = p;
- p = q;
- q = q->Child(dir);
- }
-
- root_ = head.Child(1);
- }
-
- root_->isRed_ = false;
- root_->parent_ = 0;
-
- return ret;
- }
-
- /// Erase a node. Return true if was erased.
- bool EraseNode(const T& key)
- {
- if (!root_)
- return false;
-
- Node head;
- Node* q, * p, *g;
- Node* f = 0;
- unsigned dir = 1;
- bool removed = false;
-
- q = &head;
- g = p = 0;
- q->SetChild(1, Root());
-
- while (q->link_[dir])
- {
- unsigned last = dir;
- g = p;
- p = q;
- q = q->Child(dir);
- dir = q->key_ < key;
-
- if (q->key_ == key)
- f = q;
-
- if (!IsRed(q) && !IsRed(q->link_[dir]))
- {
- if (IsRed(q->link_[!dir]))
- {
- p->SetChild(last, RotateSingle(q, dir));
- p = p->Child(last);
- }
- else if (!IsRed(q->link_[!dir]))
- {
- Node* s = p->Child(!last);
-
- if (s)
- {
- if (!IsRed(s->link_[!last]) && !IsRed(s->link_[last]))
- {
- p->isRed_ = false;
- s->isRed_ = true;
- q->isRed_ = true;
- }
- else
- {
- int dir2 = (g->link_[1] == p);
- if (IsRed(s->link_[last]))
- g->SetChild(dir2, RotateDouble(p, last));
- else if (IsRed(s->link_[!last]))
- g->SetChild(dir2, RotateSingle(p, last));
-
- Node* t = g->Child(dir2);
- q->isRed_ = t->isRed_ = true;
- t->link_[0]->isRed_ = false;
- t->link_[1]->isRed_ = false;
- }
- }
- }
- }
- }
-
- if (f)
- {
- f->key_ = q->key_;
- p->SetChild(p->link_[1] == q, q->link_[q->link_[0] == 0]);
- FreeNode(q);
- --size_;
- removed = true;
- }
-
- root_ = head.Child(1);
- if (root_)
- {
- root_->isRed_ = false;
- root_->parent_ = 0;
- }
-
- return removed;
- }
-
- /// Erase the nodes recursively.
- void EraseNodes(Node* node)
- {
- Node* left = node->Child(0);
- Node* right = node->Child(1);
- FreeNode(node);
- --size_;
-
- if (left)
- EraseNodes(left);
- if (right)
- EraseNodes(right);
- }
-
- /// Reserve a node.
- Node* ReserveNode()
- {
- if (!allocator_)
- allocator_ = AllocatorInitialize(sizeof(Node));
- Node* newNode = static_cast<Node*>(AllocatorReserve(allocator_));
- new(newNode) Node();
-
- return newNode;
- }
-
- /// Reserve a node with specified key.
- Node* ReserveNode(const T& key)
- {
- if (!allocator_)
- allocator_ = AllocatorInitialize(sizeof(Node));
- Node* newNode = static_cast<Node*>(AllocatorReserve(allocator_));
- new(newNode) Node(key);
- return newNode;
- }
-
- /// Free a node.
- void FreeNode(Node* node)
- {
- (node)->~Node();
- AllocatorFree(allocator_, node);
- }
- };
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