AreaAllocator.h 1.9 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Rect.h"
  25. /// Rectangular area allocator.
  26. class AreaAllocator
  27. {
  28. public:
  29. /// Construct with given width and height.
  30. AreaAllocator(int width, int height);
  31. /// Reset to given width and height and remove all previous allocations.
  32. void Reset(int width, int height);
  33. /// Try to allocate an area. Return true if successful, with x & y coordinates filled.
  34. bool Allocate(int width, int height, int& x, int& y);
  35. private:
  36. /// Cut the reserved area from a rectangle. Return true if the rectangle should be removed from the vector.
  37. bool SplitRect(IntRect original, const IntRect& reserved);
  38. /// Remove overlapping free rectangles.
  39. void Cleanup();
  40. /// Free rectangles.
  41. PODVector<IntRect> freeAreas_;
  42. };