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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Rect.h"
- #include <cstdio>
- const Rect Rect::FULL(-1.0f, -1.0f, 1.0f, 1.0f);
- const Rect Rect::POSITIVE(0.0f, 0.0f, 1.0f, 1.0f);
- const Rect Rect::ZERO(0.0f, 0.0f, 0.0f, 0.0f);
- const IntRect IntRect::ZERO(0, 0, 0, 0);
- String Rect::ToString() const
- {
- char tempBuffer[CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%g %g %g %g", min_.x_, min_.y_, max_.x_, max_.y_);
- return String(tempBuffer);
- }
- String IntRect::ToString() const
- {
- char tempBuffer[CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%d %d %d %d", left_, top_, right_, bottom_);
- return String(tempBuffer);
- }
- void Rect::Clip(const Rect& rect)
- {
- if (rect.min_.x_ > min_.x_)
- min_.x_ = rect.min_.x_;
- if (rect.max_.x_ < max_.x_)
- max_.x_ = rect.max_.x_;
- if (rect.min_.y_ > min_.y_)
- min_.y_ = rect.min_.y_;
- if (rect.max_.y_ < max_.y_)
- max_.y_ = rect.max_.y_;
-
- float temp;
- if (min_.x_ > max_.x_)
- {
- temp = min_.x_;
- min_.x_ = max_.x_;
- max_.x_ = temp;
- }
- if (min_.y_ > max_.y_)
- {
- temp = min_.y_;
- min_.y_ = max_.y_;
- max_.y_ = temp;
- }
- }
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