Component.cpp 2.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Component.h"
  25. #include "Context.h"
  26. #include "Node.h"
  27. #include "XMLElement.h"
  28. OBJECTTYPESTATIC(Component);
  29. Component::Component(Context* context) :
  30. Serializable(context),
  31. id_(0),
  32. node_(0)
  33. {
  34. }
  35. Component::~Component()
  36. {
  37. }
  38. void Component::Remove()
  39. {
  40. if (node_)
  41. node_->RemoveComponent(this);
  42. }
  43. const Matrix3x4& Component::GetWorldTransform() const
  44. {
  45. return node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  46. }
  47. void Component::SetID(unsigned id)
  48. {
  49. id_ = id;
  50. }
  51. void Component::SetNode(Node* node)
  52. {
  53. node_ = node;
  54. OnNodeSet(node_);
  55. }
  56. Component* Component::GetComponent(ShortStringHash type) const
  57. {
  58. return node_ ? node_->GetComponent(type) : 0;
  59. }
  60. void Component::GetComponents(PODVector<Component*>& dest, ShortStringHash type) const
  61. {
  62. if (node_)
  63. node_->GetComponents(dest, type);
  64. else
  65. dest.Clear();
  66. }