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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "UIElement.h"
- class Texture;
- class Texture2D;
- /// %Image %UI element with optional border.
- class BorderImage : public UIElement
- {
- OBJECT(BorderImage);
-
- using UIElement::SetStyle;
-
- public:
- /// Construct.
- BorderImage(Context* context);
- /// Destruct.
- virtual ~BorderImage();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// %Set UI element style from XML data.
- virtual void SetStyle(const XMLElement& element);
- /// Return UI rendering batches.
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
-
- /// %Set textures.
- void SetTexture(Texture* texture);
- /// %Set part of texture to use as the image.
- void SetImageRect(const IntRect& rect);
- /// Use whole texture as the image.
- void SetFullImageRect();
- /// %Set image border dimensions.
- void SetBorder(const IntRect& rect);
- /// %Set offset to image rectangle used on hover.
- void SetHoverOffset(const IntVector2& offset);
- /// %Set offset to image rectangle used on hover.
- void SetHoverOffset(int x, int y);
-
- /// Return texture.
- Texture* GetTexture() const { return texture_; }
- /// Return image rectangle.
- const IntRect& GetImageRect() const { return imageRect_; }
- /// Return image border dimensions.
- const IntRect& GetBorder() const { return border_; }
- /// Return offset to image rectangle used on hover.
- const IntVector2& GetHoverOffset() const { return hoverOffset_; }
-
- protected:
- /// Return UI rendering batches with offset to image rectangle.
- void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor, const IntVector2& offset);
-
- /// Texture.
- SharedPtr<Texture> texture_;
- /// Image rectangle.
- IntRect imageRect_;
- /// Image border dimensions.
- IntRect border_;
- /// Offset to image rectangle on hover.
- IntVector2 hoverOffset_;
- };
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