BorderImage.h 3.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "UIElement.h"
  25. class Texture;
  26. class Texture2D;
  27. /// %Image %UI element with optional border.
  28. class BorderImage : public UIElement
  29. {
  30. OBJECT(BorderImage);
  31. using UIElement::SetStyle;
  32. public:
  33. /// Construct.
  34. BorderImage(Context* context);
  35. /// Destruct.
  36. virtual ~BorderImage();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// %Set UI element style from XML data.
  40. virtual void SetStyle(const XMLElement& element);
  41. /// Return UI rendering batches.
  42. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  43. /// %Set textures.
  44. void SetTexture(Texture* texture);
  45. /// %Set part of texture to use as the image.
  46. void SetImageRect(const IntRect& rect);
  47. /// Use whole texture as the image.
  48. void SetFullImageRect();
  49. /// %Set image border dimensions.
  50. void SetBorder(const IntRect& rect);
  51. /// %Set offset to image rectangle used on hover.
  52. void SetHoverOffset(const IntVector2& offset);
  53. /// %Set offset to image rectangle used on hover.
  54. void SetHoverOffset(int x, int y);
  55. /// Return texture.
  56. Texture* GetTexture() const { return texture_; }
  57. /// Return image rectangle.
  58. const IntRect& GetImageRect() const { return imageRect_; }
  59. /// Return image border dimensions.
  60. const IntRect& GetBorder() const { return border_; }
  61. /// Return offset to image rectangle used on hover.
  62. const IntVector2& GetHoverOffset() const { return hoverOffset_; }
  63. protected:
  64. /// Return UI rendering batches with offset to image rectangle.
  65. void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor, const IntVector2& offset);
  66. /// Texture.
  67. SharedPtr<Texture> texture_;
  68. /// Image rectangle.
  69. IntRect imageRect_;
  70. /// Image border dimensions.
  71. IntRect border_;
  72. /// Offset to image rectangle on hover.
  73. IntVector2 hoverOffset_;
  74. };